Supplies

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Supplies

SuppliesBanner.png

About supplies

Player who uses supplies in battle is often referred to as "Drugger/Narek" during combat. Supplies are goods from the garage that allow players to briefly upgrade certain aspects of their tanks. Supplies can be activated by clicking on 1, 2, 3, 4 and 5 on your keyboard or other keys can be changed if the settings are modified in the settings menu. Bonus boxes on the map will disappear if not taken within a short period of time.

Each supply becomes available for purchase at a certain rank, but you can use supplies that you have already earned (example: from missions) even if they are not yet available in your rank. It is also possible to purchase a certain amount of all types of supplies at once from a product kit.

There are three ways to get supplies:

1.Supplies fall from the sky directly during battle.

2.Supplies can be purchased with crystals in the garage.

3.Supplies can be obtained by completing missions.

Type of Supplies

First aid kit

Min. Rank Price The effect View in the garage View in battle
IconsNormal 03.png
150 SmallCrystal.png
Gradually regenerates 'health' at a rate of 30 HP/sec. Heals either until tank is fully repaired, or until the kit has given off the tanks maximum amount of HP.
Inventory first aid .png
Repair.png
View of the supplies panel Description
First aid kitGUI.png
An essential in battle. A set of carefully selected medicines, neatly packaged in a plastic box, to treat minor wounds and superficial cuts. Included are thread, a needle and some antibacterial gel to help reattach any fingers, ears, or other small body parts that may have been cut off in battle. The box itself is not just for storing all this stuff, but the military engineers also designed it to act as a bio-toilet.

Double armor

Min. Rank Price The effect View in the garage View in battle
IconsNormal 04.png
50 SmallCrystal.png
Doubles the tank's armor for 60 seconds.
Inventory double armor.png
Armor.png
View of the supplies panel Description
DaGUI.png
A set of advanced ceramic-cavlon armour plates, mounted in standard 600x800mm slots. Weighing just 10kg, this plate can double the protective properties of standard armour, taking up 50% of the kinetic and thermal energy of a blast when fitted correctly. The kit also includes a scissor with poubaite blades, three spools of double-sided adhesive tape and a white nicotine lace rag, which, from the instructions, you can't do without.

Double Power

Min. Rank Price The effect View in the garage View in battle
IconsNormal 04.png
50 SmallCrystal.png
Doubles turret damage for 60 seconds.
Inventory double power.png
Damage.png
View of the supplies panel Description
DdGUI.png
A unique military development, a small metal sleeve mounted to the middle part of the muzzle by means of two 20 bolts and one engraver screw. It allows the exit velocity of a projectile of any nature to be doubled, thereby doubling its lethality. Unfortunately, the self-contained power source that powers the electromagnetic modulator that accelerates the matter inside the barrel quickly runs out of power and the device becomes unusable.

Nitro

Min. Rank Price The effect View in the garage View in battle
IconsNormal 04.png
50 SmallCrystal.png
Doubles the tank speed for 60 seconds.
Inventory nitro.png
Nitro.png
View of the supplies panel Description
NtroGUI.png
A cylinder of nitrous oxide must be in every tank. Firstly, it is excellent fuel for temporarily accelerating a fighting vehicle. Secondly, nitrous oxide, also known as laughing gas, can be used as an anaesthetic and simply to lighten the mood. If you come across a tanker giggling stupidly, you know he's just snorted N2O.

Mine

Min. Rank Price The effect View in the garage View in battle
IconsNormal 05.png
50 SmallCrystal.png
Damage to opponents (120 - 240 hp).

A mine is deactivated if the owner is killed, quits the battle or the battle ends. In a team battle, mines do not react to allies.

Inventory mine.png
MineB1.png MineB2.png MineB3.png MineB4.png
View of the supplies panel Description
MineGUI.png
A mine is the friend, comrade and brother of an experienced tanker. Sneaking behind enemy lines and booby-trapping his headquarters, covering his comrades in retreat, blocking approaches to the base - all made possible by the use of an inconspicuous lethal device. A tank that's hit by a mine will lose 120 to 240 health (hp). The mine's activation time is 2 seconds, and it can only be used again after 30 seconds.