Ricochet: Difference between revisions
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The Ricochet plasma gun is a new secret project of Siberian scientists. To produce this gun, a team of 22 high-class professionals have been working in the underground bunker for more than three years without permission to exit on the surface. And they have created a unique weapon. It throws plasma charges cloaked with clever minus-fields. When such a charge hits the tank it explodes but it bounces off any other surface. So with Ricochet you can heat targets out of your visibility range. But be careful! Do not stand in the way of a released charge, as you can do damage to yourself. | The Ricochet plasma gun is a new secret project of Siberian scientists. To produce this gun, a team of 22 high-class professionals have been working in the underground bunker for more than three years without permission to exit on the surface. And they have created a unique weapon. It throws plasma charges cloaked with clever minus-fields. When such a charge hits the tank it explodes but it bounces off any other surface. So with Ricochet you can heat targets out of your visibility range. But be careful! Do not stand in the way of a released charge, as you can do damage to yourself. | ||
==Table of | ==Table of Characteristics == | ||
{| class="wikitable" style="margin:auto" | |||
{|class="wikitable" style=" | |||
!Modification | !Modification | ||
!M0 | !M0 | ||
Line 13: | Line 12: | ||
!M3 | !M3 | ||
|- | |- | ||
|Available from | |style="text-align:left;"|'''Available from Rank''' | ||
| | |{{Rank/06|size=normal}} | ||
| | |{{Rank/13|size=normal}} | ||
| | |{{Rank/20|size=normal}} | ||
| | |{{Rank/28|size=normal}} | ||
|- | |- | ||
|- | |style="text-align:left;"|'''View from Garage''' | ||
|View | |||
|[[File:Turret_ricochet_m0.png|center|link=]] | |[[File:Turret_ricochet_m0.png|center|link=]] | ||
|[[File:Ricochet1.png|center|link=]] | |[[File:Ricochet1.png|center|link=]] | ||
Line 26: | Line 24: | ||
|[[File:Ricochet3.png|center|link=]] | |[[File:Ricochet3.png|center|link=]] | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Price''' | ||
|1 700 | |{{price|1 700}} | ||
|33 350 | |{{price|33 350}} | ||
|105 900 | |{{price|105 900}} | ||
|264 200 | |{{price|264 200}} | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] | | colspan="5" |<b>Upgradable Parameters</b> | ||
|- | |||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] '''Minimum Damage''' {{Hint|Minimum damage dealt to an enemy per turret shot.}} | |||
|19 | |19 | ||
|24 | |24 | ||
Line 38: | Line 38: | ||
|32 | |32 | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] | |style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] '''Maximum Damage''' {{Hint|Maximum damage dealt to an enemy per turret shot.}} | ||
|23 | |23 | ||
|29 | |29 | ||
Line 44: | Line 44: | ||
|38 | |38 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Turrets]] | |style="text-align:left;"|[[File:Impact force.png|link=HUD#Turrets]] '''Impact Force (units)''' {{Hint|Physical impact of the turret projectile on an enemy tank, causing displacement.}} | ||
|164.25 | |164.25 | ||
|193.71 | |193.71 | ||
| | |223.17 | ||
|240 | |240.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Recoil''' {{Hint|Physical impact of the turret on its own hull when firing.}} | ||
|155.81 | |155.81 | ||
|172.99 | |172.99 | ||
Line 56: | Line 56: | ||
|200.00 | |200.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] | |style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] '''Reload Time (s)''' {{Hint|Pause between shots.}} | ||
|0.565 | |0.565 | ||
|0.528 | |0.528 | ||
|0.491 | |0.491 | ||
|0. | |0.470 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Energy per Shot (%)''' {{Hint|Amount of energy consumed per turret shot.}} | ||
|133.71 | |133.71 | ||
|127.99 | |127.99 | ||
|122.27 | |122.27 | ||
|119 | |119.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] | |style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] '''Rotation Speed (°/s)''' {{Hint|Maximum speed at which the turret can rotate.}} | ||
|91.3 | |91.3 | ||
|110.2 | |110.2 | ||
|129 | |129.0 | ||
|139.8 | |139.8 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Rotation Acceleration (°/s²)''' {{Hint|Acceleration at which the turret reaches its maximum rotation speed.}} | ||
|77.6 | |77.6 | ||
|100.2 | |100.2 | ||
Line 80: | Line 80: | ||
|135.8 | |135.8 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] | |style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] '''Minimum Damage Range (m)''' {{Hint|Distance at which the turret deals minimum damage. If the target is farther, no damage will be dealt.}} | ||
| | |||
|81.06 | |81.06 | ||
|88.43 | |88.43 | ||
Line 92: | Line 86: | ||
|100.00 | |100.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Maximum Damage Range (m)''' {{Hint|Distance at which the turret deals full damage. If the target is farther, damage decreases linearly until the minimum damage range.}} | ||
|67.38 | |||
|72.29 | |||
|77.19 | |||
|80.00 | |||
|- | |||
|style="text-align:left;"|'''Projectile Speed (m/s)''' {{Hint|Distance traveled by the turret projectile per second.}} | |||
|94.75 | |94.75 | ||
|104.57 | |104.57 | ||
Line 98: | Line 98: | ||
|120.00 | |120.00 | ||
|- | |- | ||
|style="text-align:left;"| | | colspan="5" |<b>Non Upgradable Parameters</b> | ||
| | |- | ||
|style="text-align:left;"|'''Energy Capacity (units)''' {{Hint|Total energy capacity of the turret.}} | |||
|1 000 | |||
|1 000 | |||
|1 000 | |||
|1 000 | |||
|- | |||
|style="text-align:left;"|'''Energy Recharge (units/s)''' {{Hint|Amount of energy restored per second.}} | |||
|100 | |||
|100 | |||
|100 | |||
|100 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Weak Damage Percentage (%)''' {{Hint|Indicates the percentage of normal damage dealt at minimum damage range.}} | ||
| | |0 | ||
|0 | |||
|0 | |||
|0 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Projectile Radius (m)''' {{Hint|Radius from the center of the projectile to its edge. Damage is applied if the projectile passes within this distance from the target.}} | ||
| | |0.5 | ||
|0.5 | |||
|0.5 | |||
|0.5 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-Aim Upward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is above the turret's aiming plane.}} | ||
| | |15 | ||
|15 | |||
|15 | |||
|15 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-Aim Downward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is below the turret's aiming plane.}} | ||
| | |18 | ||
|18 | |||
|18 | |||
|18 | |||
|} | |} | ||
Latest revision as of 10:56, 26 February 2025
See also: Turrets, How to Use Ricochet (Tips and Tricks)
Description in Garage
The Ricochet plasma gun is a new secret project of Siberian scientists. To produce this gun, a team of 22 high-class professionals have been working in the underground bunker for more than three years without permission to exit on the surface. And they have created a unique weapon. It throws plasma charges cloaked with clever minus-fields. When such a charge hits the tank it explodes but it bounces off any other surface. So with Ricochet you can heat targets out of your visibility range. But be careful! Do not stand in the way of a released charge, as you can do damage to yourself.
Table of Characteristics
Protection Paints
The following Paints have protection against Ricochet:
In Love | Urban | Loam | Vortex | Savanna | Dragon |
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10% | 10% | 11% | 13% | 15% | 22% |
Needle | Irbis | Taiga | Desert | Hohloma | Hive |
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22% | 23% | 24% | 26% | 30% | 32% |
Nano | Spark | Clay | |||
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32% | 42% | 50% |
Kits including Ricochet
Ricochet can be purchased from the following Product kits:
M0
M1
M2
M3
Shot Effects
M0 | M1 | M2 | M3 |
---|---|---|---|