Experience: Difference between revisions

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Upon registration, every new player starts with 0 experience, holding the initial rank of [[Recruit]]. While the highest achievable rank is [[Generalissimo]], requiring an impressive 1,400,000 experience points, players can continue earning experience points limitlessly even after reaching this prestigious rank.
Upon registration, every new player starts with 0 experience, holding the initial rank of [[Recruit]]. While the highest achievable rank is [[Generalissimo]], requiring an impressive 1,400,000 experience points, players can continue earning experience points limitlessly even after reaching this prestigious rank.
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Experience can be acquired by completing specific objectives in battles or by purchasing [[Passes#Current%20Passes|1000 Experience Points]] in the [[Garage]]. Moreover, obtaining a [[Premium account]] or a '''Newbie Pass''' grants a percentage bonus of Experience Points earned.
Experience can be acquired by completing specific objectives in battles or by purchasing [[Passes#Current%20Passes|1000 Experience Points]] in the [[Garage]]. Moreover, obtaining a [[Premium account]], [[Passes#Current Passes|Up Score]] or a '''Newbie Pass''' grants a percentage bonus of Experience Points earned.
 
==Score==
 
Score is a measure of the amount of progress a player has contributed to their own team within a battle.
 
Score is used across all battles to distribute battle funds proportionally among players. However, the metric is not explicitly shown in [[Battle modes#Deathmatch %5BDM%5D|deathmatches]], as its essence lies in mirroring the player's number of kills.
 
The amount of experience earned by a player prior to the effect of multipliers is equal to the amount of score attained in battle.
 
'''NOTE:''' Despite its potentially misleading name, '''Up Score''' does not increase the amount of score you gain in team battles in order to maintain fairness in fund distribution. Instead, it boosts overall experience by 30% across all battles.


==Table of characteristics==
==Table of characteristics==
The table below demonstrates the various objectives that yield XP and the corresponding number of experience points for completing them:
The table below demonstrates the various objectives that yield score (and by extension, experience) and the corresponding number of points for completing them:


{| class="wikitable" style="text-align:center"
{| class="wikitable" style="text-align:center"
!Objective
!Objective
![[Battle modes|Mode]]
![[Battle modes|Mode]]
!Experience
!Score
!Description
!Description
|-
|-
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|All
|All
|10
|10
|In [[Battle modes#Deathmatch %5BDM%5D|DM]], only the player who destroyed the enemy gets 10 XP. Otherwise, it is earned by the player destroying an enemy without any allied support.
|In [[Battle modes#Deathmatch %5BDM%5D|DM]], the player who destroyed the enemy gets 10 XP. Otherwise, the same amount of score is earned by the player destroying an enemy without any allied support.
|-
|-
|Assist in destroying enemies
|Assist in destroying enemies
|rowspan="2"|Teams
|rowspan="2"|Teams
|Max 15
|Max 15
|15 experience is divided proportionally among all allies who damaged the enemy, based the amount of damage dealt by them.
|15 score is divided proportionally among all allies who damaged the enemy, based the amount of damage dealt by them.
|-
|-
|Healing teammates with [[Isida]]
|Healing teammates with [[Isida]]
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|rowspan="4"|[[Battle modes#Capture the Flag %5BCTF%5D|CTF]]
|rowspan="4"|[[Battle modes#Capture the Flag %5BCTF%5D|CTF]]
|10 * Enemy team size
|10 * Enemy team size
|rowspan="2"|When successfully delivering a flag, 20% of the experience goes to the player who initially took the flag, 30% to the player who captured the flag, and the remaining 50% is divided proportionally among all allies who took part in delivering the flag, based on the distance over which allies carried the flag.
|rowspan="2"|When successfully delivering a flag, 20% of score goes to the player who initially took the flag, 30% to the player who captured the flag, and the remaining 50% is divided proportionally among all allies who took part in delivering the flag, based on the distance over which allies carried the flag.
|-
|-
|Delivering flag with the assistance of teammates
|Delivering flag with the assistance of teammates
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|Destroy enemy with flag
|Destroy enemy with flag
|20, Max 30 if assisted
|20, Max 30 if assisted
|Destroying an enemy with a flag gives twice the XP compared to destroying a normal enemy. Other than that, XP distribution for assisted kills is the same as that for a normal kill.
|Destroying an enemy with a flag gives twice the score compared to destroying a normal enemy. Other than that, score distribution for assisted kills is the same as that for a normal kill.
|-
|-
|Return flags
|Return flags
|Max 5 * Enemy team size
|Max 5 * Enemy team size
|The experience earned depends on the distance between the returned flag and its base, with a maximum limit reached when the distance is equal to or greater than the distance between the two opposing bases.
|The score earned depends on the distance between the returned flag and its base, with a maximum limit reached when the distance is equal to or greater than the distance between the two opposing bases.
|-
|-
|Capture points
|Capture points
|rowspan="2"|[[Battle modes#Control Points %5BCP%5D|CP]]
|rowspan="2"|[[Battle modes#Control Points %5BCP%5D|CP]]
|rowspan="2"|Max 2 * Enemy team size
|rowspan="2"|Max 2 * Enemy team size
|rowspan="2"|The total amount of experience gained is divided proportionally among all allies who took part in the capture/neutralization of the point.
|rowspan="2"|The total amount of score gained is divided proportionally among all allies who took part in the capture/neutralization of the point.
|-
|-
|Neutralizing points
|Neutralizing points

Revision as of 06:29, 4 January 2024

See also: Ranks

Understanding Experience

In «ProTanki», Experience Points (XP, not to be confused with the Hornet Railgun (XP) combo) are numbers which represent players' progression in game. As your experience increases, you unlock new Ranks, gaining access to various equipment, game modes, Maps, and mechanics.
Upon registration, every new player starts with 0 experience, holding the initial rank of Recruit. While the highest achievable rank is Generalissimo, requiring an impressive 1,400,000 experience points, players can continue earning experience points limitlessly even after reaching this prestigious rank.
Experience can be acquired by completing specific objectives in battles or by purchasing 1000 Experience Points in the Garage. Moreover, obtaining a Premium account, Up Score or a Newbie Pass grants a percentage bonus of Experience Points earned.

Score

Score is a measure of the amount of progress a player has contributed to their own team within a battle.

Score is used across all battles to distribute battle funds proportionally among players. However, the metric is not explicitly shown in deathmatches, as its essence lies in mirroring the player's number of kills.

The amount of experience earned by a player prior to the effect of multipliers is equal to the amount of score attained in battle.

NOTE: Despite its potentially misleading name, Up Score does not increase the amount of score you gain in team battles in order to maintain fairness in fund distribution. Instead, it boosts overall experience by 30% across all battles.

Table of characteristics

The table below demonstrates the various objectives that yield score (and by extension, experience) and the corresponding number of points for completing them:

Objective Mode Score Description
Destroy enemies All 10 In DM, the player who destroyed the enemy gets 10 XP. Otherwise, the same amount of score is earned by the player destroying an enemy without any allied support.
Assist in destroying enemies Teams Max 15 15 score is divided proportionally among all allies who damaged the enemy, based the amount of damage dealt by them.
Healing teammates with Isida 3 * Healing time (s) -
Deliver flag CTF 10 * Enemy team size When successfully delivering a flag, 20% of score goes to the player who initially took the flag, 30% to the player who captured the flag, and the remaining 50% is divided proportionally among all allies who took part in delivering the flag, based on the distance over which allies carried the flag.
Delivering flag with the assistance of teammates Max 8 * Enemy team size
Destroy enemy with flag 20, Max 30 if assisted Destroying an enemy with a flag gives twice the score compared to destroying a normal enemy. Other than that, score distribution for assisted kills is the same as that for a normal kill.
Return flags Max 5 * Enemy team size The score earned depends on the distance between the returned flag and its base, with a maximum limit reached when the distance is equal to or greater than the distance between the two opposing bases.
Capture points CP Max 2 * Enemy team size The total amount of score gained is divided proportionally among all allies who took part in the capture/neutralization of the point.
Neutralizing points