Battle fund: Difference between revisions

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''See also'': [[Crystals]]
{{SeeAlso|Crystals}}


The easiest and most common way to earn crystals in ProTanki is to complete battles.
When players perform actions during the battle, the '''Battle fund''' statistic increases.
At the end of the battle, the fund is distributed among all remaining players according to specific rules.


The most common and easy way to earn crystals in ProTanki is to complete battles.
The Battle fund statistic is located in the bottom right corner of the [[HUD#Battle_HUD|Battle HUD]] as shown below:
When players carry out active actions during the battle, the '''Battle Fund''' statistic increases.
At the end of the battle, the fund is distributed among all players remaining in the battle according to certain rules.
 
The battle fund statistic can be seen at the bottom right corner of the [[HUD#Battle_HUD|Battle HUD]] as shown:
[[File:Battle fund.png|link=]]
[[File:Battle fund.png|link=]]


==Accumulation of Battle Fund==
==Accumulating the Battle fund==


===Scenarios for Fund accumulation===
===Scenarios for Fund accumulation===
Battle fund accumulates when players perform the following ''active actions'' in battle:
Battle fund accumulates when players perform the following ''active actions'' in battle:
* Destroying opponents
* Destroying opponents
* Deliver flags
* Delivering flags
* Capturing or neutralizing a point
* Capturing or neutralizing a point


<p style="color=#FF0000">Note: Returning flags and healing teammates with [[Isida]] CANNOT generate Battle Fund.</p>
<p style="color=#FF0000">Note: Returning flags and healing teammates with [[Isida]] CANNOT generate Battle Fund.</p>


 
===Growth rate of Battle fund===
===Growth rate of Battle Fund===


====Rank====
====Rank====
''See also'': [[Ranks]]
{{SeeAlso|Ranks}}


The number of crystals added to the fund depends on the ranks of the players in the battle.
The number of crystals added to the fund depends on the players' ranks in the battle.
As the ranks of the players increase, the battle fund accumulated increases.
As players' ranks increase, the Battle Fund accumulated also increases.


The following table shows the amount of Base fund for each rank in [[Battle modes#Deathmatch %5BDM%5D|Deathmatch]]:
The following table shows the amount of Base fund for each rank in [[Battle modes#Deathmatch %5BDM%5D|Deathmatch]]:
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* When a player is destroyed, the amount of base fund corresponding to the player's rank is added to the Battle fund.
* When a player is destroyed, the sum of base fund corresponding to the player's rank is added to the Battle fund.
* When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund.
* When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund.




====Hull====
====Hull====
''See also'': [[Hulls]]
{{SeeAlso|Hulls}}


The amount of crystals added to the battle fund depends on the Hull of the destroyed tank.
The number of crystals added to the Battle fund depends on the Hull of the destroyed tank.
Light hulls such as [[Wasp]] and [[Hornet]] only adds 80% compared to the amount when destroying medium or heavier hulls such as [[Hunter]].
Light hulls such as [[Wasp]] and [[Hornet]] only add 80% compared to the amount when destroying medium or heavier hulls such as [[Hunter]].


<p style="color=#FFFF00">Previously, destroying heavy hulls such as [[Titan]] and [[Mammoth]] adds more to the battle fund,
<p style="color=#FFFF00">Previously, destroying heavy hulls such as [[Titan]] and [[Mammoth]] added more to the Battle fund,
but this feature has been removed from the game.</p>
but this feature has been removed from the game.</p>


It is important to note that the Modification level of the Hull is not factored into the calculation.
It is important to note that the modification level of the Hull is not factored into the calculation.
Therefore, destroying a tank with Hunter M0 adds roughly the same amount of fund as destroying a Mammoth M3 (Provided that the two tanks are at the same rank).
Therefore, destroying a tank with Hunter M0 adds roughly the same amount to the Battle fund as destroying a Mammoth M3 (provided that the two tanks are at the same rank).
 


====Battle Settings====
====Battle Settings====
''See also'': [[Battles]], [[Battle modes]]
{{SeeAlso|Battles}}, {{SeeAlso|Battle modes}}


The following modes affect the rate of accumulation of Battle fund:
The following modes affect the rate of accumulation of Battle fund:
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* '''CP''': 0%
* '''CP''': 0%


For gamemodes involving team play, it is possible to get a 50% increase in fund gain when multiple teammates destroy an enemy tank.
For game modes involving team play, it is possible to get a 50% increase in fund gain when multiple teammates destroy an enemy tank.
 


Battles with the '''Parkour''' format do not accumulate any fund.
Battles with the '''Parkour''' format do not accumulate any fund.




If the [[Crystal boxes]] setting is disabled, there is a 50% increase in battle fund.
If the [[Crystal boxes]] setting is disabled, there is a 50% increase in Battle fund.
However, in certain situations, it might be better to enable the setting,
However, in certain situations, it might be better to enable the setting, as the total value of Crystals obtained through Gold and Crystal boxes may be large enough to compensate for the lower Battle Fund.<br>
as the total value of Crystals obtained through Gold and Crystal boxes may be great enough to compensate for the lower fund.<br>
For more information, you can read the following guide: [[Should I Disable Crystal Boxes?]]
For more information, you can read the following guide: [[Should I Disable Crystal Boxes?]]




There are certain restrictions regarding the selection of [[Turrets|turrets]] in battles.
There are certain restrictions on the selection of [[Turrets|turrets]] in battles.
When these restrictions are met, fund gains will be heavily penalized.
When these restrictions are met, fund gains will be heavily penalized.


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** This is to prevent players from [[Crystal Farms|farming]] large amounts of Experience and Crystals with '''Wasp Fire''' or '''Hornet Fire'''.
** This is to prevent players from [[Crystal Farms|farming]] large amounts of Experience and Crystals with '''Wasp Fire''' or '''Hornet Fire'''.
* If the ratio of players equipped with [[Railgun]] or [[Shaft]] in a '''Private''' [[Madness]] battle is sufficiently high.
* If the ratio of players equipped with [[Railgun]] or [[Shaft]] in a '''Private''' [[Madness]] battle is sufficiently high.
** This is to prevent players from farming large amounts of Crystals using long-ranged guns.  
** This is to prevent players from farming large amounts of Crystals using long-range guns.  
** However, it is possible to circumvent this restriction using turrets such as [[Smoky]] or [[Thunder]] instead.
** However, it is possible to circumvent this restriction by using turrets such as [[Smoky]] or [[Thunder]].




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''Main article'': [[Festivities and Sales]]
''Main article'': [[Festivities and Sales]]


During special festivities and promotions, the fund growth rate may increase by multiples.
During special festivities and promotions, the fund growth rate may increase by a multiple of the normal rate.
 


==Distribution of Battle Fund==
==Distribution of Battle Fund==
When the battle ends, the accumulated fund is distributed to every remaining player in the battle.


In Deathmatches, crystals are distributed based on a hidden score statistic, which can be approximated by the number of enemies destroyed.
When the battle ends, the accumulated fund is distributed to all remaining players in the battle.
However, this approximation can become unreliable if the player destroyed multiple light hulls or self-destructed many times.
In Deathmatches, crystals are distributed based on a hidden score, which can be approximated by the number of enemies destroyed.
However, this approximation becomes unreliable if the player destroys multiple light hulls or self-destructs many times.


In team modes, the winning team receives the largest portion of the fund.
In team modes, the winning team receives the largest portion of the fund.
The amount is determined by its lead over the losing team, and can range from 60 to 80%.
The amount is determined by its lead over the losing team and can range from 60% to 80%.
The remainder of the fund is taken by the losing team.
The remaining portion of the fund is given to the losing team.


Within each team, the fund is distributed proportionally based on their battle score.
Within each team, the fund is distributed proportionally based on the players' battle scores.
It is possible for a player from the losing team to get more crystals than the 1st player in the winning team,
A player from the losing team can receive more crystals than the first player in the winning team, provided they account for the majority of the score on their team.
provided that the losing player accounts for the majority of score across their team.


<p style="color: #FF0000">Note: A player cannot receive any crystals from the fund without any score.
<p style="color: #FF0000">Note: A player cannot receive any crystals from the fund without a score.
If they are the only player in the team, then all the crystals that are allocated to their team will simply go to waste.<br>
If they are the only player on their team, all crystals allocated to their team will go to waste.<br>
On the contrary, if the battle ends with every player on the same team, the other empty team will not take away any crystals.</p>
If the battle ends with all players on the same team, the empty opposing team will not receive any crystals.</p>


[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 17:48, 3 February 2025

See also: Crystals

The easiest and most common way to earn crystals in ProTanki is to complete battles. When players perform actions during the battle, the Battle fund statistic increases. At the end of the battle, the fund is distributed among all remaining players according to specific rules.

The Battle fund statistic is located in the bottom right corner of the Battle HUD as shown below: Battle fund.png

Accumulating the Battle fund

Scenarios for Fund accumulation

Battle fund accumulates when players perform the following active actions in battle:

  • Destroying opponents
  • Delivering flags
  • Capturing or neutralizing a point

Note: Returning flags and healing teammates with Isida CANNOT generate Battle Fund.

Growth rate of Battle fund

Rank

See also: Ranks

The number of crystals added to the fund depends on the players' ranks in the battle. As players' ranks increase, the Battle Fund accumulated also increases.

The following table shows the amount of Base fund for each rank in Deathmatch:

Base Fund
Rank Crystals added
IconMini 1.png 2
IconMini 2.png - IconMini 4.png 2 - 3
IconMini 5.png 3
IconMini 6.png - IconMini 8.png 3 - 4
IconMini 9.png 4
IconMini 10.png - IconMini 12.png 4 - 5
IconMini 13.png - IconMini 16.png 5 - 6
IconMini 17.png - IconMini 20.png 6 - 7
IconMini 21.png - IconMini 24.png 7 - 8
IconMini 25.png 8
IconMini 26.png - IconMini 28.png 8 - 9
IconMini 29.png - IconMini 30.png 9 - 10
  • When a player is destroyed, the sum of base fund corresponding to the player's rank is added to the Battle fund.
  • When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund.


Hull

See also: Hulls

The number of crystals added to the Battle fund depends on the Hull of the destroyed tank. Light hulls such as Wasp and Hornet only add 80% compared to the amount when destroying medium or heavier hulls such as Hunter.

Previously, destroying heavy hulls such as Titan and Mammoth added more to the Battle fund, but this feature has been removed from the game.

It is important to note that the modification level of the Hull is not factored into the calculation. Therefore, destroying a tank with Hunter M0 adds roughly the same amount to the Battle fund as destroying a Mammoth M3 (provided that the two tanks are at the same rank).

Battle Settings

See also: Battles , See also: Battle modes

The following modes affect the rate of accumulation of Battle fund:

  • DM: +10%
  • TDM: +20%
  • CTF: -10%
  • CP: 0%

For game modes involving team play, it is possible to get a 50% increase in fund gain when multiple teammates destroy an enemy tank.

Battles with the Parkour format do not accumulate any fund.


If the Crystal boxes setting is disabled, there is a 50% increase in Battle fund. However, in certain situations, it might be better to enable the setting, as the total value of Crystals obtained through Gold and Crystal boxes may be large enough to compensate for the lower Battle Fund.
For more information, you can read the following guide: Should I Disable Crystal Boxes?


There are certain restrictions on the selection of turrets in battles. When these restrictions are met, fund gains will be heavily penalized.

  • If the ratio of players equipped with Firebird across a battle is sufficiently high.
    • This is to prevent players from farming large amounts of Experience and Crystals with Wasp Fire or Hornet Fire.
  • If the ratio of players equipped with Railgun or Shaft in a Private Madness battle is sufficiently high.
    • This is to prevent players from farming large amounts of Crystals using long-range guns.
    • However, it is possible to circumvent this restriction by using turrets such as Smoky or Thunder.


Festivities

Main article: Festivities and Sales

During special festivities and promotions, the fund growth rate may increase by a multiple of the normal rate.

Distribution of Battle Fund

When the battle ends, the accumulated fund is distributed to all remaining players in the battle. In Deathmatches, crystals are distributed based on a hidden score, which can be approximated by the number of enemies destroyed. However, this approximation becomes unreliable if the player destroys multiple light hulls or self-destructs many times.

In team modes, the winning team receives the largest portion of the fund. The amount is determined by its lead over the losing team and can range from 60% to 80%. The remaining portion of the fund is given to the losing team.

Within each team, the fund is distributed proportionally based on the players' battle scores. A player from the losing team can receive more crystals than the first player in the winning team, provided they account for the majority of the score on their team.

Note: A player cannot receive any crystals from the fund without a score. If they are the only player on their team, all crystals allocated to their team will go to waste.
If the battle ends with all players on the same team, the empty opposing team will not receive any crystals.