Battle fund: Difference between revisions
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{{SeeAlso|Crystals}} | |||
The easiest and most common way to earn crystals in ProTanki is to complete battles. | |||
When players perform actions during the battle, the '''Battle fund''' statistic increases. | |||
At the end of the battle, the fund is distributed among all remaining players according to specific rules. | |||
The | The Battle fund statistic is located in the bottom right corner of the [[HUD#Battle_HUD|Battle HUD]] as shown below: | ||
[[File:Battle fund.png|link=]] | [[File:Battle fund.png|link=]] | ||
== | ==Accumulating the Battle fund== | ||
===Scenarios for Fund accumulation=== | ===Scenarios for Fund accumulation=== | ||
Battle fund accumulates when players perform the following ''active actions'' in battle: | Battle fund accumulates when players perform the following ''active actions'' in battle: | ||
* Destroying opponents | * Destroying opponents | ||
* | * Delivering flags | ||
* Capturing or neutralizing a point | * Capturing or neutralizing a point | ||
<p style="color=#FF0000">Note: Returning flags and healing teammates with [[Isida]] CANNOT generate Battle Fund.</p> | <p style="color=#FF0000">Note: Returning flags and healing teammates with [[Isida]] CANNOT generate Battle Fund.</p> | ||
===Growth rate of Battle fund=== | |||
===Growth rate of Battle | |||
====Rank==== | ====Rank==== | ||
{{SeeAlso|Ranks}} | |||
The number of crystals added to the fund depends on the ranks | The number of crystals added to the fund depends on the players' ranks in the battle. | ||
As | As players' ranks increase, the Battle Fund accumulated also increases. | ||
The following table shows the amount of Base fund for each rank in [[Battle modes#Deathmatch %5BDM%5D|Deathmatch]]: | The following table shows the amount of Base fund for each rank in [[Battle modes#Deathmatch %5BDM%5D|Deathmatch]]: | ||
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|} | |} | ||
* When a player is destroyed, the | * When a player is destroyed, the sum of base fund corresponding to the player's rank is added to the Battle fund. | ||
* When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund. | * When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund. | ||
====Hull==== | ====Hull==== | ||
{{SeeAlso|Hulls}} | |||
The | The number of crystals added to the Battle fund depends on the Hull of the destroyed tank. | ||
Light hulls such as [[Wasp]] and [[Hornet]] only | Light hulls such as [[Wasp]] and [[Hornet]] only add 80% compared to the amount when destroying medium or heavier hulls such as [[Hunter]]. | ||
<p style="color=#FFFF00">Previously, destroying heavy hulls such as [[Titan]] and [[Mammoth]] | <p style="color=#FFFF00">Previously, destroying heavy hulls such as [[Titan]] and [[Mammoth]] added more to the Battle fund, | ||
but this feature has been removed from the game.</p> | but this feature has been removed from the game.</p> | ||
It is important to note that the | It is important to note that the modification level of the Hull is not factored into the calculation. | ||
Therefore, destroying a tank with Hunter M0 adds roughly the same amount | Therefore, destroying a tank with Hunter M0 adds roughly the same amount to the Battle fund as destroying a Mammoth M3 (provided that the two tanks are at the same rank). | ||
====Battle Settings==== | ====Battle Settings==== | ||
{{SeeAlso|Battles}}, {{SeeAlso|Battle modes}} | |||
The following modes affect the rate of accumulation of Battle fund: | The following modes affect the rate of accumulation of Battle fund: | ||
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* '''CP''': 0% | * '''CP''': 0% | ||
For | For game modes involving team play, it is possible to get a 50% increase in fund gain when multiple teammates destroy an enemy tank. | ||
Battles with the '''Parkour''' format do not accumulate any fund. | Battles with the '''Parkour''' format do not accumulate any fund. | ||
If the [[Crystal boxes]] setting is disabled, there is a 50% increase in | If the [[Crystal boxes]] setting is disabled, there is a 50% increase in Battle fund. | ||
However, in certain situations, it might be better to enable the setting, | However, in certain situations, it might be better to enable the setting, as the total value of Crystals obtained through Gold and Crystal boxes may be large enough to compensate for the lower Battle Fund.<br> | ||
as the total value of Crystals obtained through Gold and Crystal boxes may be | |||
For more information, you can read the following guide: [[Should I Disable Crystal Boxes?]] | For more information, you can read the following guide: [[Should I Disable Crystal Boxes?]] | ||
There are certain restrictions | There are certain restrictions on the selection of [[Turrets|turrets]] in battles. | ||
When these restrictions are met, fund gains will be heavily penalized. | When these restrictions are met, fund gains will be heavily penalized. | ||
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** This is to prevent players from [[Crystal Farms|farming]] large amounts of Experience and Crystals with '''Wasp Fire''' or '''Hornet Fire'''. | ** This is to prevent players from [[Crystal Farms|farming]] large amounts of Experience and Crystals with '''Wasp Fire''' or '''Hornet Fire'''. | ||
* If the ratio of players equipped with [[Railgun]] or [[Shaft]] in a '''Private''' [[Madness]] battle is sufficiently high. | * If the ratio of players equipped with [[Railgun]] or [[Shaft]] in a '''Private''' [[Madness]] battle is sufficiently high. | ||
** This is to prevent players from farming large amounts of Crystals using long- | ** This is to prevent players from farming large amounts of Crystals using long-range guns. | ||
** However, it is possible to circumvent this restriction using turrets such as [[Smoky]] or [[Thunder]] | ** However, it is possible to circumvent this restriction by using turrets such as [[Smoky]] or [[Thunder]]. | ||
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''Main article'': [[Festivities and Sales]] | ''Main article'': [[Festivities and Sales]] | ||
During special festivities and promotions, the fund growth rate may increase by | During special festivities and promotions, the fund growth rate may increase by a multiple of the normal rate. | ||
==Distribution of Battle Fund== | ==Distribution of Battle Fund== | ||
In Deathmatches, crystals are distributed based on a hidden score | When the battle ends, the accumulated fund is distributed to all remaining players in the battle. | ||
However, this approximation | In Deathmatches, crystals are distributed based on a hidden score, which can be approximated by the number of enemies destroyed. | ||
However, this approximation becomes unreliable if the player destroys multiple light hulls or self-destructs many times. | |||
In team modes, the winning team receives the largest portion of the fund. | In team modes, the winning team receives the largest portion of the fund. | ||
The amount is determined by its lead over the losing team | The amount is determined by its lead over the losing team and can range from 60% to 80%. | ||
The | The remaining portion of the fund is given to the losing team. | ||
Within each team, the fund is distributed proportionally based on | Within each team, the fund is distributed proportionally based on the players' battle scores. | ||
A player from the losing team can receive more crystals than the first player in the winning team, provided they account for the majority of the score on their team. | |||
provided | |||
<p style="color: #FF0000">Note: A player cannot receive any crystals from the fund without | <p style="color: #FF0000">Note: A player cannot receive any crystals from the fund without a score. | ||
If they are the only player | If they are the only player on their team, all crystals allocated to their team will go to waste.<br> | ||
If the battle ends with all players on the same team, the empty opposing team will not receive any crystals.</p> | |||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 17:48, 3 February 2025
See also: Crystals
The easiest and most common way to earn crystals in ProTanki is to complete battles. When players perform actions during the battle, the Battle fund statistic increases. At the end of the battle, the fund is distributed among all remaining players according to specific rules.
The Battle fund statistic is located in the bottom right corner of the Battle HUD as shown below:
Accumulating the Battle fund
Scenarios for Fund accumulation
Battle fund accumulates when players perform the following active actions in battle:
- Destroying opponents
- Delivering flags
- Capturing or neutralizing a point
Note: Returning flags and healing teammates with Isida CANNOT generate Battle Fund.
Growth rate of Battle fund
Rank
See also: Ranks
The number of crystals added to the fund depends on the players' ranks in the battle. As players' ranks increase, the Battle Fund accumulated also increases.
The following table shows the amount of Base fund for each rank in Deathmatch:
Base Fund | |
---|---|
Rank | Crystals added |
![]() |
2 |
![]() ![]() |
2 - 3 |
![]() |
3 |
![]() ![]() |
3 - 4 |
![]() |
4 |
![]() ![]() |
4 - 5 |
![]() ![]() |
5 - 6 |
![]() ![]() |
6 - 7 |
![]() ![]() |
7 - 8 |
![]() |
8 |
![]() ![]() |
8 - 9 |
![]() ![]() |
9 - 10 |
- When a player is destroyed, the sum of base fund corresponding to the player's rank is added to the Battle fund.
- When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund.
Hull
See also: Hulls
The number of crystals added to the Battle fund depends on the Hull of the destroyed tank. Light hulls such as Wasp and Hornet only add 80% compared to the amount when destroying medium or heavier hulls such as Hunter.
Previously, destroying heavy hulls such as Titan and Mammoth added more to the Battle fund, but this feature has been removed from the game.
It is important to note that the modification level of the Hull is not factored into the calculation. Therefore, destroying a tank with Hunter M0 adds roughly the same amount to the Battle fund as destroying a Mammoth M3 (provided that the two tanks are at the same rank).
Battle Settings
See also: Battles , See also: Battle modes
The following modes affect the rate of accumulation of Battle fund:
- DM: +10%
- TDM: +20%
- CTF: -10%
- CP: 0%
For game modes involving team play, it is possible to get a 50% increase in fund gain when multiple teammates destroy an enemy tank.
Battles with the Parkour format do not accumulate any fund.
If the Crystal boxes setting is disabled, there is a 50% increase in Battle fund.
However, in certain situations, it might be better to enable the setting, as the total value of Crystals obtained through Gold and Crystal boxes may be large enough to compensate for the lower Battle Fund.
For more information, you can read the following guide: Should I Disable Crystal Boxes?
There are certain restrictions on the selection of turrets in battles.
When these restrictions are met, fund gains will be heavily penalized.
- If the ratio of players equipped with Firebird across a battle is sufficiently high.
- This is to prevent players from farming large amounts of Experience and Crystals with Wasp Fire or Hornet Fire.
- If the ratio of players equipped with Railgun or Shaft in a Private Madness battle is sufficiently high.
Festivities
Main article: Festivities and Sales
During special festivities and promotions, the fund growth rate may increase by a multiple of the normal rate.
Distribution of Battle Fund
When the battle ends, the accumulated fund is distributed to all remaining players in the battle. In Deathmatches, crystals are distributed based on a hidden score, which can be approximated by the number of enemies destroyed. However, this approximation becomes unreliable if the player destroys multiple light hulls or self-destructs many times.
In team modes, the winning team receives the largest portion of the fund. The amount is determined by its lead over the losing team and can range from 60% to 80%. The remaining portion of the fund is given to the losing team.
Within each team, the fund is distributed proportionally based on the players' battle scores. A player from the losing team can receive more crystals than the first player in the winning team, provided they account for the majority of the score on their team.
Note: A player cannot receive any crystals from the fund without a score.
If they are the only player on their team, all crystals allocated to their team will go to waste.
If the battle ends with all players on the same team, the empty opposing team will not receive any crystals.