Experience: Difference between revisions

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![[Battle modes|Mode]]
![[Battle modes|Mode]]
!Experience
!Experience
!Note
!Description
|-
|-
|Destroy enemies
|Destroy enemies
|All
|All
|10
|10
|Destroying enemies without any allied support (if in teams).
|In [[Battle modes#Deathmatch %5BDM%5D|DM]], only the player who destroyed the enemy gets 10 XP. Otherwise, it is earned by the player destroying an enemy without any allied support.
|-
|-
|Assist in destroying enemies
|Assist in destroying enemies
|rowspan="2"|Teams
|rowspan="2"|Teams
|Max 15
|Max 15
|15 experience is divided proportionally to the damage dealt by allies.
|15 experience is divided proportionally among all allies who damaged the enemy, based the amount of damage dealt by them.
|-
|-
|Healing teammates with [[Isida]]
|Healing teammates with [[Isida]]
|3 * Healing time (s)
| -
| -
|Experience gained is proportional to the time spent healing an ally.
|-
|-
|Deliver flags
|Deliver flag
|rowspan="3"|CTF
|rowspan="4"|[[Battle modes#Capture the Flag %5BCTF%5D|CTF]]
|10 * Enemy team size
|10 * Enemy team size
| -
|rowspan="2"|When successfully delivering a flag, 20% of the experience goes to the player who initially took the flag, 30% to the player who captured the flag, and the remaining 50% is divided proportionally among all allies who took part in delivering the flag, based on the distance over which allies carried the flag.
|-
|Delivering flag with the assistance of teammates
|Max 8 * Enemy team size
|-
|-
|Assist teammates in capturing flags
|Destroy enemy with flag
|Unknown
|20, Max 30 if assisted
| -
|Destroying an enemy with a flag gives twice the XP compared to destroying a normal enemy. Other than that, XP distribution for assisted kills is the same as that for a normal kill.
|-
|-
|Return flags
|Return flags
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|-
|-
|Capture points
|Capture points
|rowspan="2"|CP
|rowspan="2"|[[Battle modes#Control Points %5BCP%5D|CP]]
|2 * Enemy team size
|rowspan="2"|Max 2 * Enemy team size
| -
|rowspan="2"|The total amount of experience gained is divided proportionally among all allies who took part in the capture/neutralization of the point.
|-
|-
|Neutralizing points
|Neutralizing points
|2 * Enemy team size
| -
|}
|}

Revision as of 20:46, 3 August 2023

See also: Ranks

Understanding Experience

In «ProTanki», Experience Points (XP, not to be confused with the Hornet Railgun (XP) combo) are numbers which represent players' progression in game. As your experience increases, you unlock new Ranks, gaining access to various equipment, game modes, Maps, and mechanics.
Upon registration, every new player starts with 0 experience, holding the initial rank of Recruit. While the highest achievable rank is Generalissimo, requiring an impressive 1,400,000 experience points, players can continue earning experience points limitlessly even after reaching this prestigious rank.
Experience can be acquired by completing specific objectives in battles or by purchasing 1000 Experience Points in the Garage. Moreover, obtaining a Premium account or a Newbie Pass grants a percentage bonus of Experience Points earned.

Table of characteristics

The table below demonstrates the various objectives that yield XP and the corresponding number of experience points for completing them:

Objective Mode Experience Description
Destroy enemies All 10 In DM, only the player who destroyed the enemy gets 10 XP. Otherwise, it is earned by the player destroying an enemy without any allied support.
Assist in destroying enemies Teams Max 15 15 experience is divided proportionally among all allies who damaged the enemy, based the amount of damage dealt by them.
Healing teammates with Isida 3 * Healing time (s) -
Deliver flag CTF 10 * Enemy team size When successfully delivering a flag, 20% of the experience goes to the player who initially took the flag, 30% to the player who captured the flag, and the remaining 50% is divided proportionally among all allies who took part in delivering the flag, based on the distance over which allies carried the flag.
Delivering flag with the assistance of teammates Max 8 * Enemy team size
Destroy enemy with flag 20, Max 30 if assisted Destroying an enemy with a flag gives twice the XP compared to destroying a normal enemy. Other than that, XP distribution for assisted kills is the same as that for a normal kill.
Return flags Max 5 * Enemy team size The experience earned depends on the distance between the returned flag and its base, with a maximum limit reached when the distance is equal to or greater than the distance between the two opposing bases.
Capture points CP Max 2 * Enemy team size The total amount of experience gained is divided proportionally among all allies who took part in the capture/neutralization of the point.
Neutralizing points