Battle modes

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BattleModes.png

Introduction

Battles are required to have one of the four essential game modes of any map, if they are available within the selected map.

Deathmatch [DM]

Main article: Deathmatch

Deathmatch (Every man for himself or DM)

The goal is to destroy as many opponents as possible. Unlike team battles, in Deathmatch everything depends entirely on you. Games in Deathmatch mode are limited either by the number of destroyed tanks (frags) or by time.

Team Deathmatch [TDM]

Main article: Team Deathmatch

Team Deathmatch (Team Deathmatch or TDM)

One of the easiest modes in the game. The goal is to destroy more tanks than the opposing team. Games in TDM mode are limited either by the number of kills or by time.

Capture the Flag [CTF]

Main article: Capture the Flag

Capture the Flag (Capture the Flag or CTF)

Classic team battle mode. The team's goal is to arrive at the enemy base, take the flag and take it back to their base more times than the opponent. For successful delivery, you must deliver the flag to the flagpole at your base, and your flag must be in place. Games in CTF mode are limited either by the number of flags delivered or by time.

Control Points [CP]

Main article: Control Points

Control Points (CP)

Teams battle for control over points scattered across the map. Points are periodically counted based on how long each team holds them. The more points a team captures, the quicker they accumulate points. Victory goes to the team that outpaces their opponent and reaches the objective first. CP mode games have either a set point threshold or a time limit.

Assault [ASL]

Main article: Assault

Assault (Storm or ASL)

Asymmetrical battle mode, where each team has its own task. When playing for the red (attacking) side, you need to deliver flags to the opponent’s point. Flags can only be taken by red team players. When playing for the blue (defending) side, it is necessary to protect the point and prevent the attacking side from delivering flags. Games in ASL mode are limited either by a certain number of points or by time.

Unlike DM, TDM, CTF and CP, Assault is not a regular game mode and was only introduced short term during the New Year's celebrations in 2022, 2023 and 2024

Format Battles

See also: Guide to XP/BP

Format battle is a battle that is played using a specific combination of turrets and hulls, or according to a specific set of rules.

Hornet and Railgun (XP)

  • Hull: Hornet M2 / M3
  • Turret: Railgun M2 / M3
  • Format does not include: Rearm (turret/hull change availability)

Wasp and Railgun (BР)

  • Hull: Wasp M2 / M3
  • Turret: Railgun M2 / M3
  • Format does not include: Rearm (turret/hull change availability)

Hornet/Wasp and Railgun (ХР/ВР)

  • Hull: Hornet or Wasp M2 / M3
  • Turret: Railgun M2 / M3
  • Format does not include: Rearm (turret/hull change availability)

Parkour

See also: Parkour

  • Supplies do not have any cooldown durations. They are available for activation at any time.
  • Players do not receive experience points for destroying enemy tanks, capturing flags, or controlling points.
  • The battle fund is fixed at 0 and does not grow.
  • Mines can be deployed instantly.

Trivia

  • A specific format battle. The term "XP" is an acronym for "Хорнет," which stands for "Hornet" in Russian, and "Рельса" which stands for Railgun in Russian. While the letter "B" in "BP" stems from "Васп," which stands for "Wasp" in Russian, as the letter "P" stands for Railgun, or "Рельса".
  • You could also hear the term "HR/VR" because of the pronunciation of the actual Russian terms for both Hornet and Wasp.