Hammer
Revision as of 12:44, 3 January 2023 by Fire.Of.Life (talk | contribs)
Description in Garage
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver.A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Table of characteristics
- Min. damage (minimum damage) — Minimum damage dealt to an enemy tank per one shot.
- Max. damage (maximum damage) — Maximum damage dealt to an enemy tank per one shot.
- Damage per shot — Damage dealt per shot. Consists of the sum of the damage of all pellets.
- Damage per clip — Damage dealt by an entire clip (3 shots).
- Reloading (ms) — Cool-down duration between consecutive shots.
- Rotation speed (degree/sec) — Maximum speed at which the turret can turn at.
- Rotation acceleration (degree/sec^2) — Acceleration of the turret to eventually reach its maximum rotation speed.
- Impact force — Physical impact of a turret's projectile on enemy tanks when blowing shots at them.
- Recoil — Physical impact of the turret on the player's own tank when shooting.