Smoky
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Description in Garage
Medium-caliber tank gun which is generally used in light and training tanks. The key to its popularity is low price and ease of maintenance. Put it on a light hull and use wearing-out strategy against heavy clumsy tanks of your opponents. Several upgrades can significantly increase the damage dealt by this little baby. Remember that Smoky's effectiveness decreases with distance.
Table of characteristics
- Min. damage (minimum damage) — Minimum damage dealt to an enemy tank per one shot of the turret.
- Max. damage (maximum damage) — Maximum damage dealt to an enemy tank per one shot of the turret.
- Reloading (ms) — Cool-down duration between consecutive shots.
- Critical damage — Increased damage dealt to an enemy tank in case of a critical hit.
- Critical chance — Chance of dealing critical blows to an enemy tank.
- Range of max. damage (m) — Distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
- Range of min. damage (m) — Distance at which the turret's damage halts decline. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
- Weak damage (%) — The percentage of normal damage dealt to an enemy at distances bigger that minimum damage range.
- Rotation speed (degree/sec) — Maximum speed at which the turret can turn at.
- Rotation acceleration (degree/sec^2) — Acceleration of the turret to eventually reach its maximum rotation speed.
- Auto-aim upwards (deg) — Angle at which auto-aim is observed, if a target is above the turret's horizontal plane.
- Auto-aim downwards (deg) — Angle at which auto-aim is observed, a target is below the turret's horizontal plane.
- Impact force — Physical impact of a turret's projectile on enemy tanks when blowing shots at them.
- Recoil — Physical impact of the turret on the player's own tank when shooting.