Hammer: Difference between revisions
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Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances. | Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances. | ||
==Table of | ==Table of Characteristics == | ||
{|class="wikitable" style=" | {| class="wikitable" style="margin:auto" | ||
!Modification | !Modification | ||
!M0 | !M0 | ||
Line 12: | Line 12: | ||
!M3 | !M3 | ||
|- | |- | ||
|Available from | |style="text-align:left;"|'''Available from Rank''' | ||
| | |{{Rank/03|size=normal}} | ||
| | |{{Rank/10|size=normal}} | ||
| | |{{Rank/17|size=normal}} | ||
| | |{{Rank/25|size=normal}} | ||
|- | |- | ||
|- | |style="text-align:left;"|'''View from Garage''' | ||
|View | |||
|[[File:Hammer_m0.png|center|link=]] | |[[File:Hammer_m0.png|center|link=]] | ||
|[[File:Hammer1.png|center|link=]] | |[[File:Hammer1.png|center|link=]] | ||
Line 25: | Line 24: | ||
|[[File:Hammer3.png|center|link=]] | |[[File:Hammer3.png|center|link=]] | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Price''' | ||
|800 | |{{price|800}} | ||
|17 600 | |{{price|17 600}} | ||
|79 200 | |{{price|79 200}} | ||
|210 100 | |{{price|210 100}} | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] | | colspan="5" |<b>Upgradable Parameters</b> | ||
|- | |||
|style="text-align:left;"|<abbr>'''[[File:MinMax dmg.png|link=HUD#Turrets]] Shot Damage (hp) {{Hint|Damage dealt to an enemy per turret shot. Consists of the sum of all pellet damage.}}'''</abbr> | |||
|57.5 | |57.5 | ||
|75.6 | |75.6 | ||
Line 37: | Line 38: | ||
|111.3 | |111.3 | ||
|- | |- | ||
|style="text-align:left;"|<abbr | |style="text-align:left;"|<abbr>'''Pellet Damage (hp) {{Hint|Damage dealt to an enemy by a single pellet.}}'''</abbr> | ||
|2.7 | |2.7 | ||
|3.6 | |3.6 | ||
Line 43: | Line 44: | ||
|5.3 | |5.3 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|<abbr>'''Magazine Damage (hp) {{Hint|Damage dealt to an enemy per full magazine shot.}}'''</abbr> | ||
| | |172.6 | ||
| | |226.4 | ||
| | |280.0 | ||
| | |333.9 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''[[File:Impact force.png|link=HUD#Turrets]] Impact Force''' {{Hint|Physical impact of the turret projectile on an enemy tank, causing displacement.}} | ||
|482.58 | |482.58 | ||
|615.72 | |615.72 | ||
Line 55: | Line 56: | ||
|882.00 | |882.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Impact Force per Pellet {{Hint|Physical impact of a single pellet on an enemy tank, causing displacement.}}''' | ||
|22.98 | |||
|29.32 | |||
|35.66 | |||
|42.00 | |||
|- | |||
|style="text-align:left;"|'''Recoil''' {{Hint|Physical impact of the turret on its own hull when firing.}} | |||
|202.24 | |202.24 | ||
|231.49 | |231.49 | ||
Line 61: | Line 68: | ||
|290.00 | |290.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] | |style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] '''Reload Time (s)''' {{Hint|Pause between shots.}} | ||
|2.164 | |2.164 | ||
|2.043 | |2.043 | ||
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|1.8 | |1.8 | ||
|- | |- | ||
|style="text-align:left;"|<abbr | |style="text-align:left;"|<abbr>'''Magazine Reload Time (s) {{Hint|Time to fully reload the magazine.}}'''</abbr> | ||
|5.850 | |5.850 | ||
|5.170 | |5.170 | ||
Line 73: | Line 80: | ||
|3.8 | |3.8 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png | |style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png]] '''Rotation Speed (°/s)''' {{Hint|Maximum speed at which the turret can rotate.}} | ||
|87.2 | |87.2 | ||
|104.0 | |104.0 | ||
|120. | |120.7 | ||
|137.5 | |137.5 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Rotation Acceleration (°/s²)''' {{Hint|Acceleration at which the turret reaches its maximum rotation speed.}} | ||
|133.0 | |133.0 | ||
|149.8 | |149.8 | ||
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|183.4 | |183.4 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] | |style="text-align:left;"|'''[[File:Range of min. damage.png|link=HUD#Turrets]] Minimum Damage Range (m)''' {{Hint|Distance at which the turret deals minimum damage. If the target is farther, no damage will be dealt.}} | ||
|50.37 | |50.37 | ||
|55.25 | |55.25 | ||
|60.12 | |60.12 | ||
|65. | |65.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Maximum Damage Range (m)''' {{Hint|Distance at which the turret deals full damage. If the target is farther, damage decreases linearly until the minimum damage range.}} | ||
|55.37 | |55.37 | ||
|60.25 | |60.25 | ||
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|70.00 | |70.00 | ||
|- | |- | ||
|style="text-align:left;"| | | colspan="5" |<b>Non Upgradable Parameters</b> | ||
| | |- | ||
|style="text-align:left;"|'''Weak Damage Percentage (%)''' {{Hint|Indicates the percentage of normal damage dealt at minimum damage range.}} | |||
|0 | |||
|0 | |||
|0 | |||
|0 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Number of Charges {{Hint|Total number of charges in one magazine.}}''' | ||
| | |3 | ||
|3 | |||
|3 | |||
|3 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Number of Pellets {{Hint|Number of pellets per charge.}}''' | ||
| | |21 | ||
|21 | |||
|21 | |||
|21 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Vertical Spread Angle (°) {{Hint|Vertical angle of the spread cone, within which pellets are scattered.}}''' | ||
| | |5 | ||
|5 | |||
|5 | |||
|5 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Horizontal Spread Angle (°) {{Hint|Horizontal angle of the spread cone, within which pellets are scattered.}}''' | ||
| | |7 | ||
|7 | |||
|7 | |||
|7 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-Aim Upward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is above the turret's aiming plane.}} | ||
| | |9 | ||
|9 | |||
|9 | |||
|9 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-Aim Downward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is below the turret's aiming plane.}} | ||
| | |12 | ||
|12 | |||
|12 | |||
|12 | |||
|} | |} | ||
Latest revision as of 10:43, 26 February 2025
See also: Turrets, How to Use Hammer (Tips and Tricks)
Description in Garage
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Table of Characteristics
Protection Paints
The following Paints have protection against Hammer:
Storm | Roger | Desert | Rock | Magma | Guerrilla |
---|---|---|---|---|---|
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6% | 10% | 10% | 10% | 12% | 12% |
Jade | Africa | Chainmail | Sakura | Pixel | Rhino |
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15% | 20% | 22% | 25% | 30% | 30% |
Atom | Raccoon | Nano | Tiger | Mars | |
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33% | 33% | 35% | 47% | 50% |
Kits including Hammer
Hammer can be purchased from the following Product kits:
M0