Hammer: Difference between revisions

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Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.


==Table of characteristics==
==Table of Characteristics ==
{|class="wikitable" style="border:1;width:100%;text-align:center;font-weight:bold"
{| class="wikitable" style="margin:auto"
!Modification
!Modification
!M0
!M0
Line 12: Line 12:
!M3
!M3
|-
|-
|Available from  
|style="text-align:left;"|'''Available from Rank'''
|[[File:IconsNormal_03.png|link=]]
|{{Rank/03|size=normal}}
|[[File:IconsNormal_10.png|link=]]
|{{Rank/10|size=normal}}
|[[File:IconsNormal_17.png|link=]]
|{{Rank/17|size=normal}}
|[[File:IconsNormal_25.png|link=]]
|{{Rank/25|size=normal}}
|-
|-
|-
|style="text-align:left;"|'''View from Garage'''
|View in Garage
|[[File:Hammer_m0.png|center|link=]]
|[[File:Hammer_m0.png|center|link=]]
|[[File:Hammer1.png|center|link=]]
|[[File:Hammer1.png|center|link=]]
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|[[File:Hammer3.png|center|link=]]
|[[File:Hammer3.png|center|link=]]
|-
|-
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price
|style="text-align:left;"|'''Price'''
|800
|{{price|800}}
|17 600
|{{price|17 600}}
|79 200
|{{price|79 200}}
|210 100
|{{price|210 100}}
|-
|-
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] <abbr title="Damage dealt to an enemy tank per one shot of the turret.">Shot damage (hp)</abbr>
| colspan="5" |<b>Upgradable Parameters</b>
|-
|style="text-align:left;"|<abbr>'''[[File:MinMax dmg.png|link=HUD#Turrets]] Shot Damage (hp) {{Hint|Damage dealt to an enemy per turret shot. Consists of the sum of all pellet damage.}}'''</abbr>
|57.5
|57.5
|75.6
|75.6
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|111.3
|111.3
|-
|-
|style="text-align:left;"|<abbr title="Damage dealt to an enemy tank by each pellet in a shot.">Pellet damage (hp)</abbr>
|style="text-align:left;"|<abbr>'''Pellet Damage (hp) {{Hint|Damage dealt to an enemy by a single pellet.}}'''</abbr>
|2.7
|2.7
|3.6
|3.6
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|5.3
|5.3
|-
|-
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Turrets]] <abbr title="Physical impact of one pellet on enemy tanks when blowing shots at them.">Impact force</abbr>
|style="text-align:left;"|<abbr>'''Magazine Damage (hp) {{Hint|Damage dealt to an enemy per full magazine shot.}}'''</abbr>
|22.98
|172.6
|29.32
|226.4
|35.66
|280.0
|42
|333.9
|-
|-
|style="text-align:left;"|<abbr title="Physical impact of all pellets on enemy tanks when blowing shots at them.">Cumulative impact force</abbr>
|style="text-align:left;"|'''[[File:Impact force.png|link=HUD#Turrets]] Impact Force''' {{Hint|Physical impact of the turret projectile on an enemy tank, causing displacement.}}
|482.58
|482.58
|615.72
|615.72
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|882.00
|882.00
|-
|-
|style="text-align:left;"|<abbr title="Physical impact of the turret on the player's own tank when shooting.">Recoil</abbr>
|style="text-align:left;"|'''Impact Force per Pellet {{Hint|Physical impact of a single pellet on an enemy tank, causing displacement.}}'''
|22.98
|29.32
|35.66
|42.00
|-
|style="text-align:left;"|'''Recoil''' {{Hint|Physical impact of the turret on its own hull when firing.}}
|202.24
|202.24
|231.49
|231.49
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|290.00
|290.00
|-
|-
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] <abbr title="Cool-down duration between consecutive shots.">Reloading (s)</abbr>
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] '''Reload Time (s)''' {{Hint|Pause between shots.}}
|2.164
|2.164
|2.043
|2.043
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|1.8
|1.8
|-
|-
|style="text-align:left;"|<abbr title="Time to fully reload the clip.">Charging (s)</abbr>
|style="text-align:left;"|<abbr>'''Magazine Reload Time (s) {{Hint|Time to fully reload the magazine.}}'''</abbr>
|5.850
|5.850
|5.170
|5.170
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|3.8
|3.8
|-
|-
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr>
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png]] '''Rotation Speed (°/s)''' {{Hint|Maximum speed at which the turret can rotate.}}
|87.2
|87.2
|104.0
|104.0
|120.8
|120.7
|137.5
|137.5
|-
|-
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr>
|style="text-align:left;"|'''Rotation Acceleration (°/s²)''' {{Hint|Acceleration at which the turret reaches its maximum rotation speed.}}
|133.0
|133.0
|149.8
|149.8
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|183.4
|183.4
|-
|-
|style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr>
|style="text-align:left;"|'''[[File:Range of min. damage.png|link=HUD#Turrets]] Minimum Damage Range (m)''' {{Hint|Distance at which the turret deals minimum damage. If the target is farther, no damage will be dealt.}}
|50.37
|50.37
|55.25
|55.25
|60.12
|60.12
|65.0
|65.00
|-
|-
|style="text-align:left;"|<abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, no damage will be dealt.">Range of minimum damage (m)</abbr>
|style="text-align:left;"|'''Maximum Damage Range (m)''' {{Hint|Distance at which the turret deals full damage. If the target is farther, damage decreases linearly until the minimum damage range.}}
|55.37
|55.37
|60.25
|60.25
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|70.00
|70.00
|-
|-
|style="text-align:left;"|[[File:Min.png|link=HUD#Turrets]] <abbr title="The percentage of normal damage dealt to an enemy at the minimum damage range.">Weak damage (%)</abbr>
| colspan="5" |<b>Non Upgradable Parameters</b>
|colspan="4"|0
|-
|style="text-align:left;"|'''Weak Damage Percentage (%)''' {{Hint|Indicates the percentage of normal damage dealt at minimum damage range.}}
|0
|0
|0
|0
|-
|-
|style="text-align:left;"|<abbr title="The number of pellets per shot.">Number of pellets</abbr>
|style="text-align:left;"|'''Number of Charges {{Hint|Total number of charges in one magazine.}}'''
|colspan="4"|21
|3
|3
|3
|3
|-
|-
|style="text-align:left;"|<abbr title="The number of shots per clip.">Number of shots</abbr>
|style="text-align:left;"|'''Number of Pellets {{Hint|Number of pellets per charge.}}'''
|colspan="4"|3
|21
|21
|21
|21
|-
|-
|style="text-align:left;"|<abbr title="The vertical angle at the apex of the cone of impact within which pellets are scattered throughout.">Vertical spread angle (°)</abbr>
|style="text-align:left;"|'''Vertical Spread Angle (°) {{Hint|Vertical angle of the spread cone, within which pellets are scattered.}}'''
|colspan="4"|5
|5
|5
|5
|5
|-
|-
|style="text-align:left;"|<abbr title="The horizontal angle at the apex of the cone of impact within which pellets are scattered throughout.">Horizontal spread angle (°)</abbr>
|style="text-align:left;"|'''Horizontal Spread Angle (°) {{Hint|Horizontal angle of the spread cone, within which pellets are scattered.}}'''
|colspan="4"|7
|7
|7
|7
|7
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr>
|style="text-align:left;"|'''Auto-Aim Upward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is above the turret's aiming plane.}}
|colspan="4"|9
|9
|9
|9
|9
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr>
|style="text-align:left;"|'''Auto-Aim Downward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is below the turret's aiming plane.}}
|colspan="4"|12
|12
|12
|12
|12
|}
|}



Latest revision as of 10:43, 26 February 2025

See also: Turrets, How to Use Hammer (Tips and Tricks)

Description in Garage

Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.

Table of Characteristics

Modification M0 M1 M2 M3
Available from Rank IconsNormal 03.png IconsNormal 10.png IconsNormal 17.png IconsNormal 25.png
View from Garage
Hammer m0.png
Hammer1.png
Hammer2.png
Hammer3.png
Price 800 Crysmini.png 17 600 Crysmini.png 79 200 Crysmini.png 210 100 Crysmini.png
Upgradable Parameters
MinMax dmg.png Shot Damage (hp) Icon info.png 57.5 75.6 93.4 111.3
Pellet Damage (hp) Icon info.png 2.7 3.6 4.4 5.3
Magazine Damage (hp) Icon info.png 172.6 226.4 280.0 333.9
Impact force.png Impact Force Icon info.png 482.58 615.72 748.86 882.00
Impact Force per Pellet Icon info.png 22.98 29.32 35.66 42.00
Recoil Icon info.png 202.24 231.49 260.75 290.00
Reload time (s).png Reload Time (s) Icon info.png 2.164 2.043 1.921 1.8
Magazine Reload Time (s) Icon info.png 5.850 5.170 4.480 3.8
Turret Turning Speed (degrees-s).png Rotation Speed (°/s) Icon info.png 87.2 104.0 120.7 137.5
Rotation Acceleration (°/s²) Icon info.png 133.0 149.8 166.6 183.4
Range of min. damage.png Minimum Damage Range (m) Icon info.png 50.37 55.25 60.12 65.00
Maximum Damage Range (m) Icon info.png 55.37 60.25 65.12 70.00
Non Upgradable Parameters
Weak Damage Percentage (%) Icon info.png 0 0 0 0
Number of Charges Icon info.png 3 3 3 3
Number of Pellets Icon info.png 21 21 21 21
Vertical Spread Angle (°) Icon info.png 5 5 5 5
Horizontal Spread Angle (°) Icon info.png 7 7 7 7
Auto-Aim Upward Angle (°) Icon info.png 9 9 9 9
Auto-Aim Downward Angle (°) Icon info.png 12 12 12 12

Protection Paints

The following Paints have protection HammerProt.png against Hammer:

Storm Roger Desert Rock Magma Guerrilla
Coloring storm.png Coloring roger.png Coloring desert.png Coloring rock.png Magma preview.png Guerrilla Paint.png
6% 10% 10% 10% 12% 12%
Jade Africa Chainmail Sakura Pixel Rhino
Coloring jade.png Africa Paint.png Kolchuga preview.png Sakura Paint.png Pixel preview.png Rhino Paint.png
15% 20% 22% 25% 30% 30%
Atom Raccoon Nano Tiger Mars
Coloring atom.png Raccoon Paint.png Coloring nano.png Coloring tiger.png Coloring mars.png
33% 33% 35% 47% 50%

Kits including Hammer

Hammer can be purchased from the following Product kits:

M0

Kit1.png

The supplier
4 440 Crysmini.png
IconsNormal 04.pngIconsNormal 07.png
Hull: —
Turret: All M0 Turrets (except Smoky)
Paint: —
-60%

Kit1.png

Full
4 830 Crysmini.png
IconsNormal 04.pngIconsNormal 07.png
Hull: All M0 Turrets (except Smoky).
Turret: All M0 Hulls (except Hunter)
Paint: —
-65%

Universal soldier.png

Universal soldier
1 325 Crysmini.png
IconsNormal 02.pngIconsNormal 05.png
Hull: Hornet M0
Turret: Hammer M0
Paint: Magma
-50%

Nidavellir.png

Nidavellir
1 280 Crysmini.png
IconsNormal 02.pngIconsNormal 05.png
Hull: Titan M0
Turret: Hammer M0
Paint: Metallic
-60%

M1

Swash.png

Tsunami
24 390 Crysmini.png
IconsNormal 07.pngIconsNormal 10.png
Hull: Titan M1
Turret: Hammer M1
Paint: Swash
-55%

Mjolnir.png

Mjolnir
12 285 Crysmini.png
IconsNormal 07.pngIconsNormal 10.png
Hull: Hunter M1
Turret: Hammer M1
Paint: Storm
-55%

Anvil.png

Anvil
25 657 Crysmini.png
IconsNormal 08.pngIconsNormal 11.png
Hull: Dictator M1
Turret: Hammer M1
Paint: Vortex
-45%

Bulldog.png

Bulldog
34 705 Crysmini.png
IconsNormal 09.pngIconsNormal 12.png
Hull: Hornet M1
Turret: Hammer M1
Paint: Alien
-45%

M2

Pitbull.png

Pitbull
126 120 Crysmini.png
IconsNormal 15.pngIconsNormal 17.png
Hull: Hunter M2
Turret: Hammer M2
Paint: Atom
-40%

Firework.png

Firework
154 990 Crysmini.png
IconsNormal 17.pngIconsNormal 19.png
Hull: Hornet M2
Turret: Hammer M2
Paint: Spark
-45%

Ice.png

Ice
170 995 Crysmini.png
IconsNormal 19.pngIconsNormal 21.png
Hull: Viking M2
Turret: Hammer M2
Paint: Winter
-45%

M3

Academic.png

Academician
390 780 Crysmini.png
IconsNormal 24.pngIconsNormal 26.png
Hull: Dictator M3
Turret: Hammer M3
Paint: Nano
-40%

Bumblebee.png

Bumblebee
339 680 Crysmini.png
IconsNormal 25.pngIconsNormal 27.png
Hull: Hornet M3
Turret: Hammer M3
Paint: Hive
-45%

Jackhammer.png

Jackhammer
422 580 Crysmini.png
IconsNormal 27.pngIconsNormal 29.png
Hull: Viking M3
Turret: Hammer M3
Paint: Tiger
-40%

Turret Overview

List of Turrets
Smoky Firebird Twins Railgun Isida Thunder
Smoky M3.png Firebird3.png Twins3.png Railgun3.png Isida3.png Thunder3.png
Hammer Freeze Ricochet Vulcan Shaft
Hammer3.png Freeze3.png Ricochet3.png Vulcan3.png Shaft3.png