Thunder: Difference between revisions
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(→Table of characteristics: Updated ((ME))) |
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This second generation middle-caliber gun is the best choice for dynamic battle. Splash damage (make sure you don't hit yourself!) allows you to attack a group of enemy vehicles. Quick recharge will give you a distinct advantage over heavy tanks of enemy. Equipped with light armor Thunder is one of the most dangerous weapons on the battlefield. | This second generation middle-caliber gun is the best choice for dynamic battle. Splash damage (make sure you don't hit yourself!) allows you to attack a group of enemy vehicles. Quick recharge will give you a distinct advantage over heavy tanks of enemy. Equipped with light armor Thunder is one of the most dangerous weapons on the battlefield. | ||
==Table of | == Table of Characteristics == | ||
{|class="wikitable" style=" | {| class="wikitable" style="margin:auto" | ||
!Modification | !Modification | ||
!M0 | !M0 | ||
Line 13: | Line 13: | ||
!M3 | !M3 | ||
|- | |- | ||
|Available from | |style="text-align:left;"|'''Available from rank''' | ||
| | |{{Rank/05|size=normal}} | ||
| | |{{Rank/12|size=normal}} | ||
| | |{{Rank/19|size=normal}} | ||
| | |{{Rank/27|size=normal}} | ||
|- | |- | ||
|- | |style="text-align:left;"|'''View from Garage''' | ||
|View | |||
|[[File:Turret_thunder_m0.png|center|link=]] | |[[File:Turret_thunder_m0.png|center|link=]] | ||
|[[File:Thunder1.png|center|link=]] | |[[File:Thunder1.png|center|link=]] | ||
Line 26: | Line 25: | ||
|[[File:Thunder3.png|center|link=]] | |[[File:Thunder3.png|center|link=]] | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Price''' | ||
|1 450 | |{{price|1 450}} | ||
|28 100 | |{{price|28 100}} | ||
|97 000 | |{{price|97 000}} | ||
|242 500 | |{{price|242 500}} | ||
|- | |||
| colspan="5" |<b>Upgradable Parameters</b> | |||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] | |style="text-align:left;"|'''[[File:MinMax dmg.png|link=HUD#Turrets]] Minimum Damage''' {{Hint|Minimum damage dealt per turret shot.}} | ||
|42 | |42 | ||
|55 | |55 | ||
Line 38: | Line 39: | ||
|78 | |78 | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] | |style="text-align:left;"|'''[[File:MinMax dmg.png|link=HUD#Turrets]] Maximum Damage''' {{Hint|Maximum damage dealt per turret shot.}} | ||
|68 | |68 | ||
|83 | |83 | ||
Line 44: | Line 45: | ||
|110 | |110 | ||
|- | |- | ||
|style="text-align:left;"|[[File: | |style="text-align:left;"|'''[[File:Impact force.png|link=HUD#Turrets]] Impact force''' {{Hint|The physical force applied to an enemy tank upon impact, causing displacement.}} | ||
|169.3 | |169.3 | ||
|217.4 | |217.4 | ||
|265.6 | |265.6 | ||
|300 | |300.0 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Splash impact force''' {{Hint|The physical force applied to tanks within the blast radius, causing displacement.}} | ||
|338.58 | |338.58 | ||
|434.89 | |434.89 | ||
Line 62: | Line 57: | ||
|600.00 | |600.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Recoil''' {{Hint|The physical force affecting the turret's own tank when firing.}} | ||
|138.82 | |138.82 | ||
|187.35 | |187.35 | ||
Line 68: | Line 63: | ||
|227.06 | |227.06 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] | |style="text-align:left;"|'''[[File:Reload time (s).png|link=HUD#Turrets]] Reload time (s)''' {{Hint|The pause between shots.}} | ||
|3.153 | |||
|2.912 | |||
|2.672 | |||
|2.500 | |||
|- | |||
|style="text-align:left;"|'''[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] Turret rotation speed (°/s)''' {{Hint|The maximum speed at which the turret can rotate.}} | |||
|77.0 | |77.0 | ||
|94.6 | |94.6 | ||
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|124.9 | |124.9 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Turret rotation acceleration (°/s²)''' {{Hint|The acceleration at which the turret reaches its maximum rotation speed.}} | ||
|111.7 | |111.7 | ||
|129.7 | |129.7 | ||
Line 80: | Line 81: | ||
|160.4 | |160.4 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] | |style="text-align:left;"|'''[[File:Range of min. damage.png|link=HUD#Turrets]] Minimum damage range (m)''' {{Hint|The range at which the turret deals minimum damage. If the target is beyond this range, no damage is dealt.}} | ||
|113.85 | |||
|123.49 | |||
|133.12 | |||
|140.00 | |||
|- | |||
|style="text-align:left;"|'''Maximum damage range (m)''' {{Hint|The range at which the turret deals full damage. Beyond this range, damage decreases linearly until reaching the minimum damage range.}} | |||
|56.93 | |56.93 | ||
|61.75 | |61.75 | ||
|66.56 | |66.56 | ||
|70. | |70.00 | ||
|- | |- | ||
| | | colspan="5" |<b>Non Upgradable Parameters</b> | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Weak damage percentage (%)''' {{Hint|The percentage of normal damage dealt at the minimum damage range.}} | ||
| | |50 | ||
|50 | |||
|50 | |||
|50 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Maximum damage radius (m)''' {{Hint|The radius from the impact point where full damage is applied. Beyond this radius, damage decreases linearly to the minimum damage radius.}} | ||
| | |0 | ||
|0 | |||
|0 | |||
|0 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Minimum damage radius (m)''' {{Hint|The radius from the impact point where minimum damage is applied. Beyond this radius, no damage is dealt.}} | ||
| | |12 | ||
|12 | |||
|12 | |||
|12 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Weak damage percentage (splash) (%)''' {{Hint|The percentage of normal damage dealt at the minimum damage radius.}} | ||
| | |25 | ||
|25 | |||
|25 | |||
|25 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-aim angle upward (°)''' {{Hint|The auto-aim adjustment angle when targeting enemies above the turret's aiming plane.}} | ||
| | |9 | ||
|9 | |||
|9 | |||
|9 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-aim angle downward (°)''' {{Hint|The auto-aim adjustment angle when targeting enemies below the turret's aiming plane.}} | ||
| | |12 | ||
|12 | |||
|12 | |||
|12 | |||
|} | |} | ||
Latest revision as of 08:26, 26 February 2025
See also: Turrets, How to Use Thunder (Tips and Tricks)
See other variant: Thunder XT
Description in Garage
This second generation middle-caliber gun is the best choice for dynamic battle. Splash damage (make sure you don't hit yourself!) allows you to attack a group of enemy vehicles. Quick recharge will give you a distinct advantage over heavy tanks of enemy. Equipped with light armor Thunder is one of the most dangerous weapons on the battlefield.
Table of Characteristics
Protection Paints
The following Paints have protection against Thunder:
Vortex | Alien | Jaguar | Loam | Jade | Corrosion |
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8% | 9% | 10% | 11% | 11% | 15% |
Metallic | Clay | Picasso | Sandstone | Prodigi | Africa |
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18% | 20% | 20% | 22% | 23% | 25% |
Winter | Cherry | Cedar | Rustle | Emerald | |
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26% | 28% | 30% | 40% | 50% |
Kits including Thunder
Thunder can be purchased from the following Product kits:
M0