Vulcan: Difference between revisions
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!Modification | !Modification | ||
!M0 | !M0 | ||
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|[[File:Vulcan3.png|center|link=]] | |[[File:Vulcan3.png|center|link=]] | ||
|- | |- | ||
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price | | style="text-align:left;" |[[file:crysmini.png|link=Crystals]] Price | ||
|1 250 | |1 250 | ||
|22 850 | |22 850 | ||
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|231 800 | |231 800 | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] <abbr title="Damage dealt to an enemy tank per second.">Damage</abbr> | | style="text-align:left;" |[[File:MinMax dmg.png|link=HUD#Turrets]] <abbr title="Damage dealt to an enemy tank per second.">Damage</abbr> | ||
|33 | |33 | ||
|42 | |42 | ||
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|60 | |60 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Turrets]] <abbr title="Physical impact of a turret's projectile on enemy tanks when blowing shots at them.">Impact force</abbr> | | style="text-align:left;" |[[File:Impact force.png|link=HUD#Turrets]] <abbr title="Physical impact of a turret's projectile on enemy tanks when blowing shots at them.">Impact force</abbr> | ||
|66 | |||
|95 | |||
|121 | |||
|139 | |||
|- | |||
| style="text-align:left;" |<abbr title="Physical impact of a turret's projectile on the player's own tank when shooting.">Recoil</abbr> | |||
|46 | |46 | ||
|67 | |67 | ||
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|96 | |96 | ||
|- | |- | ||
| style="text-align:left;" |[[File:Reload time (s).png|link=HUD#Turrets]] <abbr title="The amount of time the player can shoot without overheating.">Time until overheating(s)</abbr> | |||
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] <abbr title="The amount of time the player can shoot without overheating.">Time until overheating(s)</abbr> | |||
|4.923 | |4.923 | ||
|5.65 | |5.65 | ||
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|7.0 | |7.0 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Warm-up time before the turret starts shooting.">Barrel spin-up time (s)</abbr> | | style="text-align:left;" |<abbr title="Warm-up time before the turret starts shooting.">Barrel spin-up time (s)</abbr> | ||
|1.7 | |1.7 | ||
|1.45 | |1.45 | ||
Line 62: | Line 70: | ||
|1.0 | |1.0 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] <abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, the damage will be dealt according to the 'Weak damage' parameter.">Range of minimum damage (m)</abbr> | | style="text-align:left;" |[[File:Range of min. damage.png|link=HUD#Turrets]] <abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, the damage will be dealt according to the 'Weak damage' parameter.">Range of minimum damage (m)</abbr> | ||
|149.6 | |149.6 | ||
|169.0 | |169.0 | ||
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|205.0 | |205.0 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr> | | style="text-align:left;" |<abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr> | ||
|31.76 | |31.76 | ||
|36.47 | |36.47 | ||
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|45.88 | |45.88 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr> | | style="text-align:left;" |[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr> | ||
|86.4 | |86.4 | ||
|100.3 | |100.3 | ||
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|126.0 | |126.0 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr> | | style="text-align:left;" |<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr> | ||
|113.71 | |113.71 | ||
|122.04 | |122.04 | ||
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|137.51 | |137.51 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Percentage reduction in turret rotation speed when firing.">Firing rotation deceleration(%)</abbr> | | style="text-align:left;" |<abbr title="Percentage reduction in turret rotation speed when firing.">Firing rotation deceleration(%)</abbr> | ||
|50.0 | |50.0 | ||
|43.5 | |43.5 | ||
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|30.0 | |30.0 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Maximum temperature of the tank caused by overheating.">Temperature Limit</abbr> | | style="text-align:left;" |<abbr title="Maximum temperature of the tank caused by overheating.">Temperature Limit</abbr> | ||
|0.38 | |0.38 | ||
|0.60 | |0.60 | ||
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|1.00 | |1.00 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Rate of heating-up after the clip has been used up.">Self-Heating (/s)</abbr> | | style="text-align:left;" |<abbr title="Rate of heating-up after the clip has been used up.">Self-Heating (/s)</abbr> | ||
|0.09 | |0.09 | ||
|0.15 | |0.15 | ||
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|0.25 | |0.25 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Cool-down time before the turret stops shooting.">Barrel spin-down time (s)</abbr> | | style="text-align:left;" |<abbr title="Cool-down time before the turret stops shooting.">Barrel spin-down time (s)</abbr> | ||
|colspan="4"|1.5 | | colspan="4" |1.5 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Min.png|link=HUD#Turrets]] <abbr title="The percentage of normal damage dealt to an enemy at distances greater than the minimum damage range.">Weak damage (%)</abbr> | | style="text-align:left;" |[[File:Min.png|link=HUD#Turrets]] <abbr title="The percentage of normal damage dealt to an enemy at distances greater than the minimum damage range.">Weak damage (%)</abbr> | ||
|colspan="4"|25 | | colspan="4" |25 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr> | | style="text-align:left;" |<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr> | ||
|colspan="4"|15 | | colspan="4" |15 | ||
|- | |- | ||
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr> | | style="text-align:left;" |<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr> | ||
|colspan="4"|18 | | colspan="4" |18 | ||
|} | |} | ||
Revision as of 13:18, 15 July 2024
See also: Turrets, How to Use Vulcan (Tips and Tricks)
Description in Garage
A rapid-fire gun, great for medium and long-range combat. It has a unique control system that prevents the sight from being shot down even under heavy enemy fire. Remember that prolonged firing can cause overheating and damage your tank!
Table of characteristics
Protection Paints
The following Paints have protection against Vulcan:
Fracture | Lumberjack | Sakura | Vortex | Invader | Cherry |
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10% | 10% | 12% | 13% | 15% | 22% |
Guerrilla | Raccoon | Rhino | Africa | Blacksmith | Hive |
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26% | 27% | 30% | 30% | 40% | 42% |
Graffiti | |||||
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50% |
Kits including Vulcan
Vulcan can be purchased from the following Product kits:
M0
M1
M2
Terminator
-40%
M3
Overheat damage
Below is a comparison of the overheating effect. There is no difference between using protection against Firebird or against Vulcan
No protection | Protection 50% ![]() |
Protection 50% ![]() |
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Interesting Facts
- Vulcan was added to the game on July 11, 2023, during the 2nd ProTanki Anniversary.