Hornet: Difference between revisions
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(((AE)) Added table of characteristics and icons) |
Fire.Of.Life (talk | contribs) (((ME))) |
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|style="background:#17ff00"|<center>'''Available from''' <center> | |style="background:#17ff00"|<center>'''Available from''' <center> | ||
|<center>[[File:IconsNormal_05.png|border=0]]'''[[Ranks#Master_Corporal|Master Corporal]]'''</center> | |<center>[[File:IconsNormal_05.png|border=0|link=]]'''[[Ranks#Master_Corporal|Master Corporal]]'''</center> | ||
|<center>[[File:IconsNormal_12.png|border=0]]'''[[Ranks#Warrant_Officer_2|Warrant Officer 2]]'''</center> | |<center>[[File:IconsNormal_12.png|border=0|link=]]'''[[Ranks#Warrant_Officer_2|Warrant Officer 2]]'''</center> | ||
|<center>[[File:IconsNormal_19.png|border=0]]'''[[Ranks#Captain|Captain]]'''</center> | |<center>[[File:IconsNormal_19.png|border=0|link=]]'''[[Ranks#Captain|Captain]]'''</center> | ||
|<center>[[File:IconsNormal_27.png|border=0]]'''[[Ranks#Marshal|Marshal]]'''</center> | |<center>[[File:IconsNormal_27.png|border=0|link=]]'''[[Ranks#Marshal|Marshal]]'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>[[File:SmallCrystal.png|link=]] '''Price'''<center> | |style="background:#accbff"|<center>[[File:SmallCrystal.png|link=]] '''Price'''<center> |
Revision as of 15:30, 13 December 2022
Description in Garage
This compact hull uses the latest generation of composite materials, which makes it light, quick and grants high survivability even after a direct hit. Hornet is perfect for quick attacks.
Table of characteristics
- Protection (hp) — Tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
- Weight — Affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
- Top speed (m/sec) — Maximum speed the tank can get to on a straight.
- Acceleration (m/sec²) — Affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
- Reverse acceleration (m/sec²) — Anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
- Turning speed (deg/sec) — The maximum speed at which the tank can turn.
- Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
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