Viking: Difference between revisions
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(((AE)) Added table of characteristics and icons) |
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|<center>[[File:IconsNormal_29.png|border=0]]'''[[Ranks#Commander|Commander]]'''</center> | |<center>[[File:IconsNormal_29.png|border=0]]'''[[Ranks#Commander|Commander]]'''</center> | ||
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|style="background:#accbff"|[[File:SmallCrystal.png|link=]] '''Price'''<center> | |style="background:#accbff"|<center>[[File:SmallCrystal.png|link=]] '''Price'''<center> | ||
|<center>'''700'''</center> | |<center>'''700'''</center> | ||
|<center>'''29 900'''</center> | |<center>'''29 900'''</center> |
Revision as of 20:53, 12 December 2022
Description in Garage
This armor incorporates all modern military technologies. Reinforced armor and <<Type 2» engine make Viking one of the most versatile hulls. Attack the enemy or cover your teammates - this hull will prove itself as a good and trustful one in any situation.
Table of characteristics
- Protection (hp) — Tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
- Weight — Affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
- Top speed (m/sec) — Maximum speed the tank can get to on a straight.
- Acceleration (m/sec²) — Affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
- Reverse acceleration (m/sec²) — Anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
- Turning speed (deg/sec) — The maximum speed at which the tank can turn.
- Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
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