Hunter: Difference between revisions
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(((NA)) Created the hunter article) |
(((AE)) Added table of characteristics and icons) |
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==Table of characteristics== | ==Table of characteristics== | ||
*'''Protection (hp)''' — Tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes. | |||
*'''Weight''' — Affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed). | |||
*'''Top speed (m/sec)''' — Maximum speed the tank can get to on a straight. | |||
*'''Acceleration (m/sec²)''' — Affects the time it takes a tank to get to its maximum speed and ability to push other tanks. | |||
*'''Reverse acceleration (m/sec²)''' — Anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working. | |||
*'''Turning speed (deg/sec)''' — The maximum speed at which the tank can turn. | |||
*'''Turning acceleration (deg/sec²)''' — affects the time it takes a tank to get to its maximum turning speed.<br><br><br> | |||
{|class="wikitable" border="1" width="100%" | {|class="wikitable" border="1" width="100%" | ||
|style="background:#ffffff"| | |style="background:#ffffff"| | ||
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|<center>[[File:IconsNormal_23.png|border=0]]'''[[Ranks#Brigadier|Brigadier]]'''</center> | |<center>[[File:IconsNormal_23.png|border=0]]'''[[Ranks#Brigadier|Brigadier]]'''</center> | ||
|- | |- | ||
|style="background:#accbff"| | |style="background:#accbff"|[[File:SmallCrystal.png|link=]] '''Price'''<center> | ||
|<center>'''0'''</center> | |<center>'''0'''</center> | ||
|<center>'''3 200'''</center> | |<center>'''3 200'''</center> | ||
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|<center>'''158 300'''</center> | |<center>'''158 300'''</center> | ||
|- | |- | ||
|style="background:#accbff"| | |style="background:#accbff"|[[File:Protection.png|link=]] '''Protection (HP)'''<center> | ||
|<center>'''144'''</center> | |<center>'''144'''</center> | ||
|<center>'''187'''</center> | |<center>'''187'''</center> | ||
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|<center>'''285'''</center> | |<center>'''285'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Top speed (m/sec)'''<center> | |style="background:#accbff"|<center>[[File:Top speed.png|link=]] '''Top speed (m/sec)'''<center> | ||
|<center>'''8.0'''</center> | |<center>'''8.0'''</center> | ||
|<center>'''8.6'''</center> | |<center>'''8.6'''</center> | ||
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|<center>'''140.0'''</center> | |<center>'''140.0'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Weight'''<center> | |style="background:#accbff"|<center>[[File:Weight.png|link=]] '''Weight'''<center> | ||
|<center>'''1716'''</center> | |<center>'''1716'''</center> | ||
|<center>'''2047'''</center> | |<center>'''2047'''</center> | ||
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|<center>'''2700'''</center> | |<center>'''2700'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Power'''<center> | |style="background:#accbff"|<center>[[File:Power.png|link=]] '''Power'''<center> | ||
|<center>'''900'''</center> | |<center>'''900'''</center> | ||
|<center>'''1000'''</center> | |<center>'''1000'''</center> | ||
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|- | |- | ||
|style="background:#accbff"|<center>'''View in Garage'''<center> | |style="background:#accbff"|<center>'''View in Garage'''<center> | ||
|[[File:Hull_hunter_m0.png|center|150px]] | |[[File:Hull_hunter_m0.png|center|150px|link=]] | ||
|[[File:Hunter1.png|center]] | |[[File:Hunter1.png|center|link=]] | ||
|[[File:Hunter2.png|center]] | |[[File:Hunter2.png|center|link=]] | ||
|[[File:Hunter3.png|center]] | |[[File:Hunter3.png|center|link=]] | ||
|- | |- | ||
|} | |} |
Revision as of 20:49, 12 December 2022
Description in Garage
Hunter is the most versatile hull in the game. Thanks to balance between reinforced steel armor plates and low energy consumption this armor is an all-purpose one. It is good for everybody, from sprinters to snipers. Being so versatile, you'll never stay without a job on a field of war.
Table of characteristics
- Protection (hp) — Tank's health. Damage dealt by a turret is subtracted from a tank's protection. Once the protection gets to zero, the tank explodes.
- Weight — Affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed).
- Top speed (m/sec) — Maximum speed the tank can get to on a straight.
- Acceleration (m/sec²) — Affects the time it takes a tank to get to its maximum speed and ability to push other tanks.
- Reverse acceleration (m/sec²) — Anti-inertial acceleration that comes into force when a tank is moving in one direction and a player presses the button of moving to other direction. It works until speed gets to zero. After that, usual acceleration starts working.
- Turning speed (deg/sec) — The maximum speed at which the tank can turn.
- Turning acceleration (deg/sec²) — affects the time it takes a tank to get to its maximum turning speed.
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