Smoky: Difference between revisions
Jump to navigation
Jump to search
(((AE)) Added table of characteristics and icons) |
|||
Line 3: | Line 3: | ||
==Table of characteristics== | ==Table of characteristics== | ||
* '''Min. damage (minimum damage)''' — Minimum damage dealt to an enemy tank per one shot of the turret. | |||
* '''Max. damage (maximum damage)''' — Maximum damage dealt to an enemy tank per one shot of the turret. | |||
* '''Reloading (ms)''' — Cool-down duration between consecutive shots. | |||
* '''Critical damage''' — Increased damage dealt to an enemy tank in case of a critical hit. | |||
* '''Critical chance''' — Chance of dealing critical blows to an enemy tank. | |||
* '''Range of max. damage (m)''' — Distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range. | |||
* '''Range of min. damage (m)''' — Distance at which the turret's damage halts decline. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter. | |||
* '''Weak damage (%)''' — The percentage of normal damage dealt to an enemy at distances bigger that minimum damage range. | |||
* '''Rotation speed (degree/sec)''' — Maximum speed at which the turret can turn at. | |||
* '''Rotation acceleration (degree/sec^2)''' — Acceleration of the turret to eventually reach its maximum rotation speed. | |||
* '''Auto-aim upwards (deg)''' — Angle at which auto-aim is observed, if a target is above the turret's horizontal plane. | |||
* '''Auto-aim downwards (deg)''' — Angle at which auto-aim is observed, a target is below the turret's horizontal plane. | |||
* '''Impact force''' — Physical impact of a turret's projectile on enemy tanks when blowing shots at them. | |||
* '''Recoil''' — Physical impact of the turret on the player's own tank when shooting. | |||
{|class="wikitable" border="1" width="100%" | {|class="wikitable" border="1" width="100%" | ||
|style="background:#ffffff"| | |style="background:#ffffff"| | ||
Line 16: | Line 34: | ||
|<center>[[File:IconsNormal_23.png|border=0]]'''[[Ranks#Brigadier|Brigadier]]'''</center> | |<center>[[File:IconsNormal_23.png|border=0]]'''[[Ranks#Brigadier|Brigadier]]'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Price'''<center> | |style="background:#accbff"|<center>[[File:SmallCrystal.png|link=]]'''Price'''<center> | ||
|<center>'''0'''</center> | |<center>'''0'''</center> | ||
|<center>'''7 100'''</center> | |<center>'''7 100'''</center> | ||
Line 22: | Line 40: | ||
|<center>'''166 900'''</center> | |<center>'''166 900'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>''' | |style="background:#accbff"|<center>[[File:MinMax dmg.png|link=]] '''Min. damage'''<center> | ||
|<center>'''22 | |<center>'''22'''</center> | ||
|<center>'''29 | |<center>'''29'''</center> | ||
|<center>'''35 | |<center>'''35'''</center> | ||
|<center>'''44'''</center> | |<center>'''44'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Impact force'''<center> | |style="background:#accbff"|<center>[[File:MinMax dmg.png|link=]] '''Max. damage'''<center> | ||
|<center>'''28'''</center> | |||
|<center>'''37'''</center> | |||
|<center>'''45'''</center> | |||
|<center>'''44'''</center> | |||
|- | |||
|style="background:#accbff"|<center>[[File:Impact force.png|link=]] '''Impact force'''<center> | |||
|<center>'''175'''</center> | |<center>'''175'''</center> | ||
|<center>'''222'''</center> | |<center>'''222'''</center> | ||
Line 34: | Line 58: | ||
|<center>'''330'''</center> | |<center>'''330'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Rotation speed'''<center> | |style="background:#accbff"|<center>[[File:Turret Turning Speed (degrees-s).png|link=]] '''Rotation speed'''<center> | ||
|<center>'''71.5'''</center> | |<center>'''71.5'''</center> | ||
|<center>'''87.1'''</center> | |<center>'''87.1'''</center> | ||
Line 40: | Line 64: | ||
|<center>'''122.6'''</center> | |<center>'''122.6'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Critical chance'''<center> | |style="background:#accbff"|<center>[[File:Critical chance (%).png|link=]] '''Critical chance'''<center> | ||
|<center>'''8%'''</center> | |<center>'''8%'''</center> | ||
|<center>'''12%'''</center> | |<center>'''12%'''</center> | ||
Line 46: | Line 70: | ||
|<center>'''20%'''</center> | |<center>'''20%'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Critical damage'''<center> | |style="background:#accbff"|<center>[[File:Critical damage (HP).png|link=]] '''Critical damage'''<center> | ||
|<center>'''50'''</center> | |<center>'''50'''</center> | ||
|<center>'''65'''</center> | |<center>'''65'''</center> |
Revision as of 18:20, 12 December 2022
Description in Garage
Medium-caliber tank gun which is generally used in light and training tanks. The key to its popularity is low price and ease of maintenance. Put it on a light hull and use wearing-out strategy against heavy clumsy tanks of your opponents. Several upgrades can significantly increase the damage dealt by this little baby. Remember that Smoky's effectiveness decreases with distance.
Table of characteristics
- Min. damage (minimum damage) — Minimum damage dealt to an enemy tank per one shot of the turret.
- Max. damage (maximum damage) — Maximum damage dealt to an enemy tank per one shot of the turret.
- Reloading (ms) — Cool-down duration between consecutive shots.
- Critical damage — Increased damage dealt to an enemy tank in case of a critical hit.
- Critical chance — Chance of dealing critical blows to an enemy tank.
- Range of max. damage (m) — Distance at which the turret deals its full damage. If the distance is bigger than the max damage range, the damage constantly decreases till the minimum damage range.
- Range of min. damage (m) — Distance at which the turret's damage halts decline. If the distance to the target is bigger, damage will be dealt according to "weak damage" parameter.
- Weak damage (%) — The percentage of normal damage dealt to an enemy at distances bigger that minimum damage range.
- Rotation speed (degree/sec) — Maximum speed at which the turret can turn at.
- Rotation acceleration (degree/sec^2) — Acceleration of the turret to eventually reach its maximum rotation speed.
- Auto-aim upwards (deg) — Angle at which auto-aim is observed, if a target is above the turret's horizontal plane.
- Auto-aim downwards (deg) — Angle at which auto-aim is observed, a target is below the turret's horizontal plane.
- Impact force — Physical impact of a turret's projectile on enemy tanks when blowing shots at them.
- Recoil — Physical impact of the turret on the player's own tank when shooting.
![]() |
![]() |
![]() |
![]() | |
![]() |
||||
![]() |
||||
![]() |
||||
![]() |
||||
![]() |
||||
![]() |
||||
![]() |
||||
Error creating thumbnail: /bin/bash: /usr/bin/convert: No such file or directory Error code: 127 |