Shaft: Difference between revisions
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(((AE)) Added table of characteristics and icons) |
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==Table of characteristics== | ==Table of characteristics== | ||
* '''Min arcade damage''' — Minimum damage dealt to an enemy tank per one shot of the turret in arcade mode. | |||
* '''Max arcade damage''' — Maximum damage dealt to an enemy tank per one shot of the turret in arcade mode. | |||
* '''Min sniping damage''' — Minimum damage dealt to an enemy tank per one shot of the turret in sniping mode. | |||
* '''Max sniping damage''' — Maximum damage dealt to an enemy tank per one shot of the turret in sniping mode | |||
* '''Reloading (ms)''' — Cool-down duration between consecutive shots. | |||
* '''Rotation speed (degree/sec)''' — Maximum speed at which the turret can turn at. | |||
* '''Rotation acceleration (degree/sec^2)''' — Acceleration of the turret to eventually reach its maximum rotation speed. | |||
* '''Impact force''' — Physical impact of a turret's projectile on enemy tanks when blowing shots at them. | |||
* '''Recoil''' — Physical impact of the turret on the player's own tank when shooting. | |||
{|class="wikitable" border="1" width="100%" | {|class="wikitable" border="1" width="100%" | ||
|style="background:#ffffff"| | |style="background:#ffffff"| | ||
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|<center>[[File:IconsNormal_29.png|border=0]]'''[[Ranks | Commander]]'''</center> | |<center>[[File:IconsNormal_29.png|border=0]]'''[[Ranks | Commander]]'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Price'''<center> | |style="background:#accbff"|<center>[[File:SmallCrystal.png|link=]] '''Price'''<center> | ||
|<center>'''1 900'''</center> | |<center>'''1 900'''</center> | ||
|<center>'''38 600'''</center> | |<center>'''38 600'''</center> | ||
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|<center>'''275 000'''</center> | |<center>'''275 000'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Damage in <br> sniper mode'''<center> | |style="background:#accbff"|<center>[[File:Sniper mode.png|link=]] '''Damage in <br> sniper mode'''<center> | ||
|<center>'''187'''</center> | |<center>'''187'''</center> | ||
|<center>'''235'''</center> | |<center>'''235'''</center> | ||
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|<center>'''302'''</center> | |<center>'''302'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>''' | |style="background:#accbff"|<center>[[File:MinMax dmg.png|link=]] '''Min. damage in <br> arcade mode'''<center> | ||
|<center>'''55 | |<center>'''55'''</center> | ||
|<center>'''69 | |<center>'''69'''</center> | ||
|<center>'''84 | |<center>'''84'''</center> | ||
|<center>'''90 | |<center>'''90'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Impact force'''<center> | |style="background:#accbff"|<center>[[File:MinMax dmg.png|link=]] '''Max. damage in <br> arcade mode'''<center> | ||
|<center>'''68'''</center> | |||
|<center>'''83'''</center> | |||
|<center>'''99'''</center> | |||
|<center>'''106'''</center> | |||
|- | |||
|style="background:#accbff"|<center>[[File:Impact force.png|link=]] '''Impact force'''<center> | |||
|<center>'''199'''</center> | |<center>'''199'''</center> | ||
|<center>'''253'''</center> | |<center>'''253'''</center> | ||
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|<center>'''330'''</center> | |<center>'''330'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Reload (seconds)'''<center> | |style="background:#accbff"|<center>[[File:Reload time (s).png|link=]] '''Reload (seconds)'''<center> | ||
|<center>'''3.59'''</center> | |<center>'''3.59'''</center> | ||
|<center>'''3.35'''</center> | |<center>'''3.35'''</center> | ||
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|<center>'''3.0'''</center> | |<center>'''3.0'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Rotation'''<center> | |style="background:#accbff"|<center>[[File:Turret Turning Speed (degrees-s).png|link=]] '''Rotation'''<center> | ||
|<center>'''75.0'''</center> | |<center>'''75.0'''</center> | ||
|<center>'''91.1'''</center> | |<center>'''91.1'''</center> | ||
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|- | |- | ||
|style="background:#accbff"|<center>'''View in Garage'''<center> | |style="background:#accbff"|<center>'''View in Garage'''<center> | ||
|[[File:Turret shaft m0 2.png|center]] | |[[File:Turret shaft m0 2.png|center|link=]] | ||
|[[File:Shaft1.png|center]] | |[[File:Shaft1.png|center|link=]] | ||
|[[File:Shaft2.png|center]] | |[[File:Shaft2.png|center|link=]] | ||
|[[File:Shaft3.png|center]] | |[[File:Shaft3.png|center|link=]] | ||
|- | |- | ||
|} | |} |
Revision as of 20:28, 12 December 2022
Description in Garage
The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope.
Table of characteristics
- Min arcade damage — Minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.
- Max arcade damage — Maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.
- Min sniping damage — Minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.
- Max sniping damage — Maximum damage dealt to an enemy tank per one shot of the turret in sniping mode
- Reloading (ms) — Cool-down duration between consecutive shots.
- Rotation speed (degree/sec) — Maximum speed at which the turret can turn at.
- Rotation acceleration (degree/sec^2) — Acceleration of the turret to eventually reach its maximum rotation speed.
- Impact force — Physical impact of a turret's projectile on enemy tanks when blowing shots at them.
- Recoil — Physical impact of the turret on the player's own tank when shooting.
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![]() sniper mode |
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![]() arcade mode |
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![]() arcade mode |
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