Thunder: Difference between revisions
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(((NA)) Created the thunder article) |
(((AE)) Added table of characteristics and icons) |
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==Table of characteristics== | ==Table of characteristics== | ||
* '''Min. damage (minimum damage)''' — Minimum damage dealt to an enemy tank per one shot of the turret. | |||
* '''Max. damage (maximum damage)''' — Maximum damage dealt to an enemy tank per one shot of the turret. | |||
* '''Reloading (ms)''' — Cool-down duration between consecutive shots. | |||
* '''Rotation speed (degree/sec)''' — Maximum speed at which the turret can turn at. | |||
* '''Rotation acceleration (degree/sec^2)''' — Acceleration of the turret to eventually reach its maximum rotation speed. | |||
* '''Impact force''' — Physical impact of a turret's projectile on enemy tanks when blowing shots at them. | |||
* '''Recoil''' — Physical impact of the turret on the player's own tank when shooting. | |||
{|class="wikitable" border="1" width="100%" | {|class="wikitable" border="1" width="100%" | ||
|style="background:#ffffff"| | |style="background:#ffffff"| | ||
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|<center>[[File:IconsNormal_27.png|border=0]]'''[[Ranks#Marshal|Marshal]]'''</center> | |<center>[[File:IconsNormal_27.png|border=0]]'''[[Ranks#Marshal|Marshal]]'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Price'''<center> | |style="background:#accbff"|<center>[[File:SmallCrystal.png|link=]] '''Price'''<center> | ||
|<center>'''1 450'''</center> | |<center>'''1 450'''</center> | ||
|<center>'''28 100'''</center> | |<center>'''28 100'''</center> | ||
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|<center>'''242 500'''</center> | |<center>'''242 500'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>''' | |style="background:#accbff"|<center>[[File:MinMax dmg.png|link=]] '''Min. damage'''<center> | ||
|<center>'''42 | |<center>'''42'''</center> | ||
|<center>'''55 | |<center>'''55'''</center> | ||
|<center>'''68 | |<center>'''68'''</center> | ||
|<center>'''78 | |<center>'''78'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Impact force'''<center> | |style="background:#accbff"|<center>[[File:MinMax dmg.png|link=]] '''Max. damage'''<center> | ||
|<center>'''68'''</center> | |||
|<center>'''83'''</center> | |||
|<center>'''99'''</center> | |||
|<center>'''110'''</center> | |||
|- | |||
|style="background:#accbff"|<center>[[File:Impact force.png|link=]] '''Impact force'''<center> | |||
|<center>'''169'''</center> | |<center>'''169'''</center> | ||
|<center>'''217'''</center> | |<center>'''217'''</center> | ||
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|<center>'''300'''</center> | |<center>'''300'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Reload (seconds)'''<center> | |style="background:#accbff"|<center>[[File:Reload time (s).png|link=]] '''Reload (seconds)'''<center> | ||
|<center>'''3.15'''</center> | |<center>'''3.15'''</center> | ||
|<center>'''2.91'''</center> | |<center>'''2.91'''</center> | ||
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|<center>'''2.5'''</center> | |<center>'''2.5'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Rotation'''<center> | |style="background:#accbff"|<center>[[File:Turret Turning Speed (degrees-s).png|link=]] '''Rotation'''<center> | ||
|<center>'''77.0'''</center> | |<center>'''77.0'''</center> | ||
|<center>'''94.6'''</center> | |<center>'''94.6'''</center> | ||
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|<center>'''124.9'''</center> | |<center>'''124.9'''</center> | ||
|- | |- | ||
|style="background:#accbff"|<center>'''Range'''<center> | |style="background:#accbff"|<center>[[File:Range of min. damage.png|link=]] '''Range'''<center> | ||
|<center>'''56.9'''</center> | |<center>'''56.9'''</center> | ||
|<center>'''61.8'''</center> | |<center>'''61.8'''</center> | ||
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|- | |- | ||
|style="background:#accbff"|<center>'''View in Garage'''<center> | |style="background:#accbff"|<center>'''View in Garage'''<center> | ||
|[[File:Turret_thunder_m0.png|center]] | |[[File:Turret_thunder_m0.png|center|link=]] | ||
|[[File:Thunder1.png|center]] | |[[File:Thunder1.png|center|link=]] | ||
|[[File:Thunder2.png|center]] | |[[File:Thunder2.png|center|link=]] | ||
|[[File:Thunder3.png|center]] | |[[File:Thunder3.png|center|link=]] | ||
|- | |- | ||
|} | |} |
Revision as of 20:08, 12 December 2022
Description in Garage
This second generation middle-caliber gun is the best choice for dynamic battle. Splash damage (make sure you don't hit yourself!) allows you to attack a group of enemy vehicles. Quick recharge will give you a distinct advantage over heavy tanks of enemy. Equipped with light armor Thunder is one of the most dangerous weapons on the battlefield.
Table of characteristics
- Min. damage (minimum damage) — Minimum damage dealt to an enemy tank per one shot of the turret.
- Max. damage (maximum damage) — Maximum damage dealt to an enemy tank per one shot of the turret.
- Reloading (ms) — Cool-down duration between consecutive shots.
- Rotation speed (degree/sec) — Maximum speed at which the turret can turn at.
- Rotation acceleration (degree/sec^2) — Acceleration of the turret to eventually reach its maximum rotation speed.
- Impact force — Physical impact of a turret's projectile on enemy tanks when blowing shots at them.
- Recoil — Physical impact of the turret on the player's own tank when shooting.
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