07.05.2022 (Update #11)
- Improved target selection priority in team modes and fixed her bug with shooting through walls.
- Some bugs related to maps and some other things have been fixed.
02.05.2022 (Update #10)
- Added the ability to create format battles;
- An anti-mat system has been added to the game. It will automatically cover obscene expressions with asterisks.
29.03.2022 (Update #9)
- Rating. Now on the right side of the experience bar you can see your real position in the player rating. So far, this is the only thing available to the player, but in the future there will be a whole site with ratings and information about each tanker.
- Fixed one of the main anti-cheat bugs.
- Fixed a lot of "nameless" bugs.
- Changes in the economy (yes, again).
08.03.2022 (Update #8)
- Improved game pause. Now the tank of a player who is paused in battle won't spawn until the pause is removed.
- Changing equipment in battle is now possible. You can also move from a battle to the list of battles or garage.
- When entering the game, you can enter your attached email to login.
- Fixed bugs.
18.02.2022 (Update #7)
- Repair kit and Isida now remove burning and freezing effects caused by Firebird and Freeze respectively.
- Fixed an annoying bug which caused product kits to be shown incorrectly. The list of kits in the garage available for purchase will be updated for all players;
- Minor bug fixes
15.02.2022 (Update #6)
- A big update to the kits. Added 10 new kits and changed the mechanics of their randomness. Now getting a rank does not reset the timer, but gives the player one random set from the newly opened sets, without removing the past ones from his garage, unless they are no longer available to him by rank. Kits now disappear from sale one rank lower, which means you are much less likely to see useless kits for your rank in favor of more useful ones. M0, M1, and M2 kits now open one rank later. Thus, it becomes easier for the player to save up for a kit in a timely manner, and the donator will have less of an advantage. Combined with the lowering of the upper bar of kit availability by ranks, this significantly narrows the ranglimit of many kits, which means that at each particular rank they will be available a lot less, so that it will be much easier to get a particular kit you need in randome. Especially if you consider that the timer is not reset with the rank, which means that players will get the new three sets much more often.
- New settings menu. The sections are now divided into tabs. There is a section with control settings, where you can configure mouse sensitivity and key bindings. "Flying damage" can now be disabled in the settings;
- Improved anticheat;
- Critical error will now appear less frequently;
- Fixed several minor bugs, added new ones;
- CP mode has been added to all maps except Duel, Ping-Pong and a few other minor maps.
06.02.2022 (Update #5)
- Bonuses that fell in the battle before you entered it are now displayed correctly;
- Fixed a hated bug with an infinite duration of supplies;
- Fixed all problems with mines;
- Fixed the "Friends" section - now it correctly displays incoming and outgoing requests;
- When making an in-game purchase, a check is sent to the player's mail, not an empty message anymore;
- Fixed a bug in the effect of obtaining a rank;
- Chat ignore list now works correctly.
31.01.2022 (Update #4)
- When re-entering the game, one death is now added to the player. It is now useless to use re-logging to keep a high D/S;
- Fixed a bug with crystal crates and gold box in CP mode;
- Redesign of paints. Resists and prices are brought to more correct values. The same goes for the ranks from which they are available. The average price, especially for high-level paints, has been greatly reduced. Paints that were moved to lower ranks, which caused them to become nerfed and their price dropped significantly, will be removed from players' garages, and their full price, which was before the update will be fully returned. We are talking about Tundra, Love, Savannah, Python, and Taiga;
- When getting points for a kill, the hull of the enemy you killed is now taken into account. For shooting down a light tank you now get 20% less points and experience, and for shooting down a heavy tank on the contrary, 20% more. The same applies to the growth of the fund;
- Tying account to Discord is now possible only from the rank of Master Corporal;
- Dependence of funds on map size (max number of players on it) became even bigger, but just a little bit;
- Turrets railgun and freeze m1 and m2 have been slightly changed. This concerns their characteristics, price and rank from which they are available;
- Isis again significantly reduced the set of points and experience for treating allies. This may not be the last change and will continue until Isis no longer dominates team battles;
- All m3 armaments have moved up one rank, and some have even moved up two ranks. Now the progression really resembles a flat and linear progression. The progression used to be purposely crumpled to marshal because the game lacked kits, but now, with their release, this is no longer required;
- Gifts have been added to the game. Now, finally, all sections of the garage are filled with merchandise.
23.01.2022 (Update #3)
- Improved anti-cheat system;
- Added Brazilian localization;
- Now, after 5 minutes of inactivity, the system will kick the player automatically;
- Completely redesigned battle list. Now you can choose which game modes you want to see. Pro-battle now works correctly (disabling crystals, etc.). Player nicknames in lobby are now clickable. Fixed minor display errors;
- The game now has a rank-limit. It was added at the request of players to reduce the pressure of high-level players on the less advanced;
- Localization of the news displayed in the client when entering the game;
- Slightly improved hulls physics;
- Reduced recoil of Smoky and Twins turrets. Actually there was nothing wrong with them, the real error lies in the fact that now the hulls do not react quite adequately when the turrets affect them. This problem isn't easy to fix and we don't know when we'll be able to do it, so for now we've temporarily weakened the recoil of Smoky and Twins, as those turrets whose recoil is one of their strengths. On the rest of the turrets it's not critical, so they haven't been changed;
- Isis now gets far fewer points for healing. The previous scoring formula was ill-conceived and didn't match the one Isis had in the old tanks;
- Rebalanced melee turrets. Freeze and Firebird now have much weaker damage reduction at range, making them much more comfortable to play. Isis range has been reduced, but so slightly that if you didn't know about it, you wouldn't notice the difference;
- The fund of the battle now grows the faster the greater the maximum number of players on the map. We are not talking about the parameter that the player can choose in the battle settings, but about the maximum number of players allowed on a given map in principle. This change will make large maps relevant again, rewarding the player for the fact that he, on such maps, has a long time to get from his respawn to the place of combat;
- For team kills, more crystals now go to the battle fund, similar to points;
- Points are now given not only for the delivery of the flag, but also for helping in the delivery;
- Fixed some bugs with props and drop zones on maps;
- Fixed bug with captcha;
- Fixes for some minor bugs that aren't worth mentioning (but sometimes so annoying...), such as invisible ranks of players in your friends list.
02.01.2022 (Update #2)
- The battle fund growth mechanic has been redesigned.
- The map of Iran has been given a winter theme.
- Fixed Fund/Experience in Capture the Flag/Control Points modes.
- Fixed some bugs.
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