HUD
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The Heads-Up Display, knows as HUD, comprises all the icons, buttons, etc. seen in the game. Every button and icon you see is part of the HUD. Below is a list of all the components of ProTanki's HUD and what they do.
Lobby HUD
The Lobby HUD consists of:
Chat | Battle List | Battle Info |
---|---|---|
Battle List
Battle Mode filters
Component | Description |
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Deathmatch battle filter — Pressing this will filter out all battles in the Battle List, except Deathmatch battles. | |
Team Deathmatch battle filter — Pressing this will filter out all battles in the Battle List, except Team Deathmatch battles. | |
Capture the Flag battle filter — Pressing this will filter out all battles in the Battle List, except Capture the Flag battles. | |
Control Points battle filter — Pressing this will filter out all battles in the Battle List, except Control Points battles. |
Component | Description |
---|---|
Join Red team battle —,Joins the Red team of the selected battle. Only for team modes. (TDM, CTF, CP, ASL, RGB). | |
Join Blue team battle — Joins the Blue team of the selected battle. Only for team modes. (TDM, CTF, CP, ASL, RGB). | |
Join a Deathmatch battle — Joins a selected Deatmatch. | |
Copy link — Copies the link to the battle, enabling you to share it with friends or post in a chat. |
Battle settings
Component | Description | |
Private Battle | Indicates whether the battle will be private or available to all players — private battles are visible only to those who access it using the provided link or are invited by a friend. | |
Bonus boxes | Indicates that bonus boxes will drop. | |
Crystal Boxes | Indicates whether Gold Boxes are enabled or disabled. If disabled, Gold Boxes will never appear on the map and users will not be able to physically drop them using the "Gold Box Supply". Disabling this feature will be balanced out by a slight increase in battle fund growth. | |
Supplies | Indicates that players will be able to use their supplies. | |
Friendly fire | Indicates that friendly fire will be active during the battle. Friendly fire allows players to damage their teammates by shooting at them. | |
Autobalance | Indicates that auto balance will be active during the battle (only for TDM, CTF and CP). Autobalance disables the feature of multiple players joining the same team whilst the other team is short in numbers. |
Chat & Communicator
Chat User Icons
Chat icons | Description |
---|---|
Indicates that this player is a Community Manager | |
Indicates that this player is a Chat Administrator. | |
Indicates that this player is a Chat Moderator. | |
Indicates that this player is a Candidate Chat Moderator. |
Chat User Menu Commands
These commands can be accessed by clicking on a username in the public Chat.
Chat User Menu Items | Description |
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Write publicly | Adds Username: into the Send Message box in the Chat, which sends any text after Username: as a private message to the given user. |
Copy name | Copies the user's name to your clipboard. |
Invite to battle | Invites the user to the selected battle. Only available if the user is part of your clan or in your friends list |
Ignore | Ignores the user, you will not receive anymore of his/her messages. |
Profile | View the users' ratings profile. Note! It doesn't work right now. |
Add to friends | Sends the user a friend request. |
Confirm request | Accepts a friend request which adds the user to your friends list, only available if the other use has sent you a friend request. |
Decline request | Declines the users' friend request, only available if the other use has sent you a friend request. |
Battle HUD
The Battle HUD comprises of Player Interactions, Supply Indicators, Cause of Death and Completed Objectives.
Player Interactions
Icons | Description |
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File:Player join the battle.png | Indicates that the player has joined the battle. |
File:Player leave the battle.png | Indicates that the player has left the battle. |
File:Player change equipment.png | Indicates that the player changed their equipment. |
File:Player self destroy.png | Indicates that the player self-destructed. |
File:Player gold box.png | Indicates that the player has taken the gold box. |
Supply Indicators
Supply Indicator | Description |
---|---|
File:Health mini.png | Indication of Repair Kit in battle. |
File:Da mini.png | Indication of Double Armor in battle. |
File:Dd mini.png | Indication of Double Damage in battle. |
File:Nitro mini.png | Indication of Speed Boost in battle. |
Cause of Death
Turret | Description |
---|---|
Indicates that the player was killed by a tanker using Firebird | |
Indicates that the player was killed by a tanker using Freeze | |
Indicates that the player was killed by a tanker using Hammer | |
Indicates that the player was killed by a tanker using Isida | |
Indicates that the player was killed by a tanker using Railgun | |
Indicates that the player was killed by a tanker using Ricochet | |
Indicates that the player was killed by a tanker using Shaft | |
Indicates that the player was killed by a tanker using Smoky | |
Indicates that the player was killed by a tanker using Thunder | |
Indicates that the player was killed by a tanker using Twins |
Completed Objectives
HUDs shown when a player completes an objective in a specific battle mode.
CTF Indicator | Description |
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File:CTF Blue Player bringback BLUEflag.png | Indicates that a player of the Blue team has successfully returned the Blue flag. |
Indicates that a player of the Red team has successfully captured the Blue flag. | |
Indicates that a player of the Red team has dropped the Blue flag. | |
Indicates that a player of the Red team has picked up the Blue flag. | |
Indicates that a player of the Red team has successfully returned the Red flag. | |
File:CTF Blue Player deliver REDflag.png | Indicates that a player of the Blue team has successfully captured the Red flag. |
File:CTF Blue Player drop REDflag.png | Indicates that a player of the Blue team has dropped the Red flag. |
File:CTF Blue Player pick REDflag.png | Indicates that a player of the Blue team has picked up the Red flag. |
Control Points (CP)
CP Indicator | Description |
---|---|
Indicates that a point which was originally captured by the Blue team has now been neutralised. | |
Indicates that a point which was originally captured by the Red team has now been neutralised. | |
Indicates that a point which was originally neutral has now been captured by the Blue team. | |
Indicates that a point which was originally neutral has now been captured by the Red team. |
Garage HUD
Includes HUDs that represent parameters of Turrets and Hulls, Protection from Turrets and Supply Cooldowns.
Turrets
Turret Icon | Description |
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Damage — minimum damage dealt to an enemy tank per one shot of the turret or per second. | |
Sniping damage — damage dealt to an enemy tank per one shot of the turret in sniping mode. (Shaft only) | |
Damage — damage dealt to an enemy tank in one second. (Isida only) | |
Burning damage — damage dealt to an enemy tank per one tick by burning him. (Firebird only) | |
Healing — amount of a friendly tank's health restored in one second. (Isida only) | |
Critical damage — increased damage dealt to an enemy tank in case of a critical hit. Displayed as a static shock on the enemy's tank. (Smoky only) | |
Critical chance — chance of dealing critical damage to an enemy tank. (Smoky only) | |
Range — distance at which the turret can deal damage. If the distance between you and the enemy tank is increasing, the damage constantly decreases. | |
Rotation speed — maximum speed the turret can turn at horizontally. For Magnum, this indicates the maximum speed its turret can turn vertically. | |
Reloading — pause between shots. | |
Penetrating power — % of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank. (Railgun only) | |
Impact force — physical impact of a turret's projectile on enemy tanks when hitting them. |
Hulls
Hull Icon | Description |
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Protection — the tank's health. | |
Top speed — the maximum speed the tank can get to while travelling in a straight line. | |
Weight — affects tank's stability, i.e. impact force of hits, recoil of its own turret, and partly, ability to move other tanks (this parameter does not affect tank's speed). | |
Acceleration — affects the time it takes a tank to get to its maximum speed and ability to push other tanks. | |
Power — |
ARTICLE IN PROGRESS