Supplies

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Revision as of 14:06, 6 December 2022 by Renameduser 01 (talk | contribs)
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Name Description Price Appearance
in battle
Repair Kit
Inventory first aid .png
Gradually restores «heath>> at the rate of 30 HP/sec. Heals till full healing or till all HPs are given. The amount of HPs in the medkit is equal to full <health of the tank. Next use within 30 seconds after previous medkit activation. A must have item at a warfield. A set of well balanced medical items, packed in a box, helps to stay alive in a very dangerous situations. The box itself can play the role of composting tollet. 150 Repair.png
Double Armor
Inventory double armor.png
Doubles protection to one minute.

A set of advanced kevlar plates, mounted in standart slots. Being set in a right way they can take up 50% of kinetic and thermal energy of the impact, provided double power armor. The devices function for the period of one minute.

50 Armor.png
Double Power
Inventory double power.png
Doubles gun characteristics to one minute.

A unique devise - small metal cluth mounted on a barrel of the turret support upper distillate with the help on two bolts (20) and one lock screw. It speeds up for several times the shell of ant nuture, plasma or impulse nanoweight, creating double power boost to any shot. Unfortunately, due to high power consumption of the electromagnetic modulator which speeds up the substance in the barrel, independent nuclear supply sourse which gives it power supply, runs down quickly and becomes useless.

50 Damage.png
Nitro
Inventory nitro.png
Increases speed for one minute.

Nitrogen oxide should be in every tank. First, it is wonderful fuel for acceleration. Second, nitrogen oxide also known as laughing gas can be use for narcosis and even just for fun. If you meet silly giggling tankman you should know - he has snuffed N20.

50 Nitro.png
Mine
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The mine it deactivated if its owner was killed, left the battle was finished. In team battles mines don't react to allies.

The mine is the friend, comrade and brother of an experienced tanker. To gain the rear of the enemy and mine his staff, protect the comrades while retreat, block approaches to the base- all this is possible due to the inconspicuous deadly device.

50 -
1000 Experience
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Buying 1000 experience points, you get closer to their next rank. Having bought several thousands of experience points, you can make substantial progress on the career ladder, and thus get access to new guns, hulls and paints.

Attention! "1000 experience" is activated automatically after it's purchased.

2000 -