Shaft: Difference between revisions
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The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope. | The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope. | ||
==Table of | == Table of Characteristics == | ||
{| class="wikitable" style="margin:auto" | |||
{|class="wikitable" style=" | |||
!Modification | !Modification | ||
!M0 | !M0 | ||
Line 13: | Line 12: | ||
!M3 | !M3 | ||
|- | |- | ||
|Available from | |style="text-align:left;"|'''Available from Rank''' | ||
| | |{{Rank/07|size=normal}} | ||
| | |{{Rank/14|size=normal}} | ||
| | |{{Rank/21|size=normal}} | ||
| | |{{Rank/29|size=normal}} | ||
|- | |- | ||
|- | |style="text-align:left;"|'''View from Garage''' | ||
|View | |||
|[[File:Turret shaft m0 2.png|center|link=]] | |[[File:Turret shaft m0 2.png|center|link=]] | ||
|[[File:Shaft1.png|center|link=]] | |[[File:Shaft1.png|center|link=]] | ||
Line 26: | Line 24: | ||
|[[File:Shaft3.png|center|link=]] | |[[File:Shaft3.png|center|link=]] | ||
|- | |- | ||
| | |style="text-align:left;"|'''Price''' | ||
|1 900 | |{{price|1 900}} | ||
|38 600 | |{{price|38 600}} | ||
|114 800 | |{{price|114 800}} | ||
|275 000 | |{{price|275 000}} | ||
|- | |- | ||
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] | | colspan="5" |<b>Upgradable Parameters</b> | ||
|- | |||
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] '''Minimum Scoped Damage''' {{Hint|Minimum damage dealt per shot in sniper mode.}} | |||
|61 | |61 | ||
|76 | |76 | ||
Line 38: | Line 38: | ||
|98 | |98 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] '''Maximum Scoped Damage''' {{Hint|Maximum damage dealt per shot in sniper mode. Damage increases linearly from the minimum to this value.}} | ||
|187 | |187 | ||
|235 | |235 | ||
Line 44: | Line 44: | ||
|302 | |302 | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] '''Minimum arcade-fire Damage''' {{Hint|Minimum damage dealt per shot in normal mode.}} | ||
|55 | |55 | ||
|69 | |69 | ||
Line 50: | Line 50: | ||
|90 | |90 | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] '''Maximum arcade-fire Damage''' {{Hint|Maximum damage dealt per shot in normal mode.}} | ||
|68 | |68 | ||
|83 | |83 | ||
Line 56: | Line 56: | ||
|106 | |106 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] '''Arcade shots Impact Force (units)''' {{Hint|The physical impact of an arcade mode fired shot, causing displacement of enemy tanks.}} | ||
|199.74 | |199.74 | ||
|253.38 | |253.38 | ||
|307.01 | |307.01 | ||
|330 | |330.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]]'''Scoped Impact Force''' {{Hint|Maximum impact force of a sniper shot at full charge. Impact force increases linearly from arcade shots to this value.}} | ||
|503.96 | |503.96 | ||
|625.86 | |625.86 | ||
|747.76 | |747.76 | ||
|800 | |800.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Recoil''' {{Hint|The physical effect of firing on the turret’s own hull.}} | ||
|228.95 | |228.95 | ||
|258.21 | |258.21 | ||
Line 74: | Line 74: | ||
|300.00 | |300.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Garage_HUD]] '''Arcade shots Reload Time (s)''' {{Hint|The pause between arcade shots.}} | ||
|3. | |3.590 | ||
|3. | |3.350 | ||
|3. | |3.100 | ||
|3. | |3.000 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Energy Consumption''' {{Hint|Energy drain per second in sniper mode.}} | ||
| | |254.4 | ||
| | |286.9 | ||
| | |319.4 | ||
| | |333.33 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] '''Rotation Speed (°/s)''' {{Hint|Maximum turret rotation speed.}} | ||
|75.0 | |75.0 | ||
|91.1 | |91.1 | ||
Line 92: | Line 92: | ||
|114.1 | |114.1 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Rotation Acceleration (°/s²)''' {{Hint|How fast the turret reaches maximum rotation speed.}} | ||
|91.2 | |91.2 | ||
|104.6 | |104.6 | ||
Line 98: | Line 98: | ||
|123.8 | |123.8 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Horizontal Aiming Speed (°/s)''' {{Hint|Sniper mode aiming speed along the horizontal axis.}} | ||
|18.16 | |18.16 | ||
|23.03 | |23.03 | ||
Line 104: | Line 104: | ||
|30.00 | |30.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Vertical Aiming Speed (°/s)''' {{Hint|Sniper mode aiming speed along the vertical axis.}} | ||
|9.08 | |9.08 | ||
|11.52 | |11.52 | ||
Line 110: | Line 110: | ||
|15.00 | |15.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Energy per Shot''' {{Hint|Energy consumed per shot.}} | ||
|295.52 | |295.52 | ||
|280.9 | |280.9 | ||
|266.27 | |266.27 | ||
|260 | |260.00 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Energy Recharge (/s)''' {{Hint|Energy restored per second.}} | ||
| | |124.08 | ||
| | |126.52 | ||
| | |128.96 | ||
| | |130.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Penetration.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|[[File:Penetration.png|link=HUD#Garage_HUD]] '''Piercing (%)''' {{Hint|Percentage of damage passed through to the next target if multiple tanks are lined up.}} | ||
|36.3 | |36.3 | ||
|46.1 | |46.1 | ||
|55.8 | |55.8 | ||
|60 | |60.0 | ||
|- | |||
| colspan="5" |'''Non Upgradable Parameters''' | |||
|- | |||
|style="text-align:left;"|'''Energy Capacity''' {{Hint|Total energy stored in the turret.}} | |||
|1 000 | |||
|1 000 | |||
|1 000 | |||
|1 000 | |||
|- | |||
|style="text-align:left;"|'''Scoped Mode Exit Delay (s)''' {{Hint|Delay after firing before exiting sniper mode.}} | |||
|0.5 | |||
|0.5 | |||
|0.5 | |||
|0.5 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Scoped Mode Entry Delay (s)''' {{Hint|Pause between pressing the fire button and entering sniper mode.}} | ||
| | |0.5 | ||
|0.5 | |||
|0.5 | |||
|0.5 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Scoped Rotation Acceleration (°/s²)''' {{Hint|How fast the turret accelerates to full speed in scoped mode.}} | ||
| | |27 | ||
|27 | |||
|27 | |||
|27 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-Aim Upward Angle (°)''' {{Hint|The angle at which auto-aim assists with upward targeting.}} | ||
| | |12 | ||
|12 | |||
|12 | |||
|12 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Auto-Aim Downward Angle (°)''' {{Hint|The angle at which auto-aim assists with downward targeting.}} | ||
| | |15 | ||
|15 | |||
|15 | |||
|15 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Minimum Foliage Transparency Radius (m)''' {{Hint|Within this radius, bushes become transparent in sniper mode.}} | ||
| | |20 | ||
|20 | |||
|20 | |||
|20 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Maximum Foliage Transparency Radius (m)''' {{Hint|At this radius, bushes become transparent in sniper mode.}} | ||
| | |80 | ||
|80 | |||
|80 | |||
|80 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Field of View (Min, °)''' {{Hint|Field of view in sniper mode at full charge. Changes from min to max as charge increases.}} | ||
| | |40 | ||
|40 | |||
|40 | |||
|40 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Field of View (Max, °)''' {{Hint|Field of view in sniper mode at minimal charge. Changes from max to min as charge increases.}} | ||
| | |23 | ||
|23 | |||
|23 | |||
|23 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Slowdown Start Point''' {{Hint|The moment at which turret slowdown begins while aiming.}} | ||
| | |0 | ||
|0 | |||
|0 | |||
|0 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Slowdown End Point''' {{Hint|The charge level at which turret slowdown stops.}} | ||
| | |0.95 | ||
|0.95 | |||
|0.95 | |||
|0.95 | |||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Minimum Slowdown Factor''' {{Hint|Determines the aiming speed percentage after slowdown ends.}} | ||
| | |1 | ||
| | |1 | ||
|1 | |||
|1 | |||
==Protection Paints== | ==Protection Paints== |
Revision as of 11:20, 26 February 2025
See also: Turrets, How to Use Shaft (Tips and Tricks)
Description in Garage
The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope.
Table of Characteristics
Modification | M0 | M1 | M2 | M3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Available from Rank | ![]() |
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View from Garage | ![]() |
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Price | 1 900 ![]() |
38 600 ![]() |
114 800 ![]() |
275 000 ![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Upgradable Parameters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
61 | 76 | 91 | 98 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
187 | 235 | 282 | 302 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
55 | 69 | 84 | 90 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
68 | 83 | 99 | 106 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
199.74 | 253.38 | 307.01 | 330.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
503.96 | 625.86 | 747.76 | 800.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recoil ![]() |
228.95 | 258.21 | 287.46 | 300.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
3.590 | 3.350 | 3.100 | 3.000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Consumption ![]() |
254.4 | 286.9 | 319.4 | 333.33 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
75.0 | 91.1 | 107.2 | 114.1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rotation Acceleration (°/s²) ![]() |
91.2 | 104.6 | 118.0 | 123.8 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Horizontal Aiming Speed (°/s) ![]() |
18.16 | 23.03 | 27.91 | 30.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vertical Aiming Speed (°/s) ![]() |
9.08 | 11.52 | 13.96 | 15.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy per Shot ![]() |
295.52 | 280.9 | 266.27 | 260.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Recharge (/s) ![]() |
124.08 | 126.52 | 128.96 | 130.00 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() |
36.3 | 46.1 | 55.8 | 60.0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Non Upgradable Parameters | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Energy Capacity ![]() |
1 000 | 1 000 | 1 000 | 1 000 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scoped Mode Exit Delay (s) ![]() |
0.5 | 0.5 | 0.5 | 0.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scoped Mode Entry Delay (s) ![]() |
0.5 | 0.5 | 0.5 | 0.5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scoped Rotation Acceleration (°/s²) ![]() |
27 | 27 | 27 | 27 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Auto-Aim Upward Angle (°) ![]() |
12 | 12 | 12 | 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Auto-Aim Downward Angle (°) ![]() |
15 | 15 | 15 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minimum Foliage Transparency Radius (m) ![]() |
20 | 20 | 20 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum Foliage Transparency Radius (m) ![]() |
80 | 80 | 80 | 80 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Field of View (Min, °) ![]() |
40 | 40 | 40 | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Field of View (Max, °) ![]() |
23 | 23 | 23 | 23 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slowdown Start Point ![]() |
0 | 0 | 0 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Slowdown End Point ![]() |
0.95 | 0.95 | 0.95 | 0.95 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Minimum Slowdown Factor ![]() |
1 | 1 | 1 | 1
Protection PaintsThe following Paints have protection
Kits including ShaftShaft can be purchased from the following Product kits: M0
M1M2
Cyclops
-40%
M3AppearanceCrosshair
Shot Effects
Interesting Facts
Turret Overview |