Shaft: Difference between revisions

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The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope.
The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope.


==Table of characteristics==
== Table of Characteristics ==
 
{| class="wikitable" style="margin:auto"
{|class="wikitable" style="border:1;width:100%;text-align:center;font-weight:bold"
!Modification
!Modification
!M0
!M0
Line 13: Line 12:
!M3
!M3
|-
|-
|Available from  
|style="text-align:left;"|'''Available from Rank'''
|[[File:IconsNormal_07.png|border=0|link=]]
|{{Rank/07|size=normal}}
|[[File:IconsNormal_14.png|border=0|link=]]
|{{Rank/14|size=normal}}
|[[File:IconsNormal_21.png|border=0|link=]]
|{{Rank/21|size=normal}}
|[[File:IconsNormal_29.png|border=0|link=]]
|{{Rank/29|size=normal}}
|-
|-
|-
|style="text-align:left;"|'''View from Garage'''
|View in Garage
|[[File:Turret shaft m0 2.png|center|link=]]
|[[File:Turret shaft m0 2.png|center|link=]]
|[[File:Shaft1.png|center|link=]]
|[[File:Shaft1.png|center|link=]]
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|[[File:Shaft3.png|center|link=]]
|[[File:Shaft3.png|center|link=]]
|-
|-
|[[file:crysmini.png|link=Crystals]] Price
|style="text-align:left;"|'''Price'''
|1 900
|{{price|1 900}}
|38 600
|{{price|38 600}}
|114 800
|{{price|114 800}}
|275 000
|{{price|275 000}}
|-
|-
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] <abbr title="Minimum damage dealt to an enemy tank per one shot of the turret in sniping mode.">Minimum sniping damage</abbr>
| colspan="5" |<b>Upgradable Parameters</b>
|-
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] '''Minimum Scoped Damage''' {{Hint|Minimum damage dealt per shot in sniper mode.}}
|61
|61
|76
|76
Line 38: Line 38:
|98
|98
|-
|-
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] <abbr title="Maximum damage dealt to an enemy tank per one shot of the turret in sniping mode.">Maximum sniping damage</abbr>
|style="text-align:left;"|[[File:Sniper mode.png|link=HUD#Garage_HUD]] '''Maximum Scoped Damage''' {{Hint|Maximum damage dealt per shot in sniper mode. Damage increases linearly from the minimum to this value.}}
|187
|187
|235
|235
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|302
|302
|-
|-
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] <abbr title="Minimum damage dealt to an enemy tank per one shot of the turret in arcade mode.">Minimum arcade damage</abbr>
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] '''Minimum arcade-fire Damage''' {{Hint|Minimum damage dealt per shot in normal mode.}}
|55
|55
|69
|69
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|90
|90
|-
|-
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] <abbr title="Maximum damage dealt to an enemy tank per one shot of the turret in arcade mode.">Maximum arcade damage</abbr>
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] '''Maximum arcade-fire Damage''' {{Hint|Maximum damage dealt per shot in normal mode.}}
|68
|68
|83
|83
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|106
|106
|-
|-
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] <abbr title="Physical impact of a turret's projectile on enemy tanks when blowing shots at them.">Arcade impact force</abbr>
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] '''Arcade shots Impact Force (units)''' {{Hint|The physical impact of an arcade mode fired shot, causing displacement of enemy tanks.}}
|199.74
|199.74
|253.38
|253.38
|307.01
|307.01
|330
|330.00
|-
|-
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] <abbr title="Maximum physical impact of a turret's projectile on enemy tanks when blowing shots at them. It increases linearly with the amount of energy loaded in the sniping shot.">Sniping impact force</abbr>
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]]'''Scoped Impact Force''' {{Hint|Maximum impact force of a sniper shot at full charge. Impact force increases linearly from arcade shots to this value.}}
|503.96
|503.96
|625.86
|625.86
|747.76
|747.76
|800
|800.00
|-
|-
|style="text-align:left;"|<abbr title="Physical impact of the turret on the player's own tank when shooting.">Recoil</abbr>
|style="text-align:left;"|'''Recoil''' {{Hint|The physical effect of firing on the turret’s own hull.}}
|228.95
|228.95
|258.21
|258.21
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|300.00
|300.00
|-
|-
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Garage_HUD]] <abbr title="Cool-down duration between consecutive arcade shots.">Reloading (s)</abbr>
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Garage_HUD]] '''Arcade shots Reload Time (s)''' {{Hint|The pause between arcade shots.}}
|3.59
|3.590
|3.35
|3.350
|3.1
|3.100
|3.0
|3.000
|-
|-
|style="text-align:left;"|<abbr title="Time needed to reach maximum energy in sniper mode.">Sniper loading time (s)</abbr>
|style="text-align:left;"|'''Energy Consumption''' {{Hint|Energy drain per second in sniper mode.}}
|3.93
|254.4
|3.49
|286.9
|3.13
|319.4
|3.00
|333.33
|-
|-
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] <abbr title="Maximum speed at which the turret can turn at in arcade mode.">Rotation speed (°/s)</abbr>
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] '''Rotation Speed (°/s)''' {{Hint|Maximum turret rotation speed.}}
|75.0
|75.0
|91.1
|91.1
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|114.1
|114.1
|-
|-
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr>
|style="text-align:left;"|'''Rotation Acceleration (°/s²)''' {{Hint|How fast the turret reaches maximum rotation speed.}}
|91.2
|91.2
|104.6
|104.6
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|123.8
|123.8
|-
|-
|style="text-align:left;"|<abbr title="Horizontal speed of the crosshair traversing in sniper mode.">Horizontal aiming speed (°/s)</abbr>
|style="text-align:left;"|'''Horizontal Aiming Speed (°/s)''' {{Hint|Sniper mode aiming speed along the horizontal axis.}}
|18.16
|18.16
|23.03
|23.03
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|30.00
|30.00
|-
|-
|style="text-align:left;"|<abbr title="Vertical speed of the crosshair traversing in sniper mode.">Vertical aiming speed (°/s)</abbr>
|style="text-align:left;"|'''Vertical Aiming Speed (°/s)''' {{Hint|Sniper mode aiming speed along the vertical axis.}}
|9.08
|9.08
|11.52
|11.52
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|15.00
|15.00
|-
|-
|style="text-align:left;"|<abbr title="Percentage of clip used for each arcade shot.">Arcade energy consumption (%)</abbr>
|style="text-align:left;"|'''Energy per Shot''' {{Hint|Energy consumed per shot.}}
|295.52
|295.52
|280.9
|280.9
|266.27
|266.27
|260
|260.00
|-
|-
|style="text-align:left;"|<abbr title="Time needed to charge an empty clip to full energy.">Charging (s)</abbr>
|style="text-align:left;"|'''Energy Recharge (/s)''' {{Hint|Energy restored per second.}}
|8.06
|124.08
|7.90
|126.52
|7.75
|128.96
|7.69
|130.00
|-
|-
|style="text-align:left;"|[[File:Penetration.png|link=HUD#Garage_HUD]] <abbr title="% of initial damage dealt to a next tank on the line of fire. If there are several tanks standing one behind another, each next tank will be receiving a decreased damage equal to the percent of damage dealt to the previous tank.">Penetrating Power (%)</abbr>
|style="text-align:left;"|[[File:Penetration.png|link=HUD#Garage_HUD]] '''Piercing (%)''' {{Hint|Percentage of damage passed through to the next target if multiple tanks are lined up.}}
|36.3
|36.3
|46.1
|46.1
|55.8
|55.8
|60
|60.0
|-
| colspan="5" |'''Non Upgradable Parameters'''
|-
|style="text-align:left;"|'''Energy Capacity''' {{Hint|Total energy stored in the turret.}}
|1 000
|1 000
|1 000
|1 000
|-
|style="text-align:left;"|'''Scoped Mode Exit Delay (s)''' {{Hint|Delay after firing before exiting sniper mode.}}
|0.5
|0.5
|0.5
|0.5
|-
|-
|style="text-align:left;"|<abbr title="Time to enter/exit sniper scope when an input is made.">Scope transition time (s)</abbr>
|style="text-align:left;"|'''Scoped Mode Entry Delay (s)''' {{Hint|Pause between pressing the fire button and entering sniper mode.}}
|colspan="4"|0.5
|0.5
|0.5
|0.5
|0.5
|-
|-
|style="text-align:left;"|<abbr title="Scceleration of the turret to eventually reach its maximum rotation speed in sniper mode.">Sniping rotation acceleration (°/s<sup>2</sup>)</abbr>
|style="text-align:left;"|'''Scoped Rotation Acceleration (°/s²)''' {{Hint|How fast the turret accelerates to full speed in scoped mode.}}
|colspan="4"|27
|27
|27
|27
|27
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr>
|style="text-align:left;"|'''Auto-Aim Upward Angle (°)''' {{Hint|The angle at which auto-aim assists with upward targeting.}}
|colspan="4"|12
|12
|12
|12
|12
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim downwards (°)</abbr>
|style="text-align:left;"|'''Auto-Aim Downward Angle (°)''' {{Hint|The angle at which auto-aim assists with downward targeting.}}
|colspan="4"|15
|15
|15
|15
|15
|-
|-
|style="text-align:left;"|<abbr title="Bushes become transparent in sniping mode if the distance to the tank is greater.">Minimum transparent range (m)</abbr>
|style="text-align:left;"|'''Minimum Foliage Transparency Radius (m)''' {{Hint|Within this radius, bushes become transparent in sniper mode.}}
|colspan="4"|20
|20
|20
|20
|20
|-
|-
|style="text-align:left;"|<abbr title="Bushes become transparent in sniping mode if the distance to the tank is lesser.">Maximum transparent range (m)</abbr>
|style="text-align:left;"|'''Maximum Foliage Transparency Radius (m)''' {{Hint|At this radius, bushes become transparent in sniper mode.}}
|colspan="4"|80
|80
|80
|80
|80
|-
|-
|style="text-align:left;"|<abbr title="The angle of field of the scope immediately after entering sniping mode. Gradually decreases until it reaches the parameter 'Final FOV' when completely charged.">Initial scope FOV (°)</abbr>
|style="text-align:left;"|'''Field of View (Min, °)''' {{Hint|Field of view in sniper mode at full charge. Changes from min to max as charge increases.}}
|colspan="4"|40
|40
|40
|40
|40
|-
|-
|style="text-align:left;"|<abbr title="The angle of field of the scope when completely charged in sniping mode.">Final scope FOV (°)</abbr>
|style="text-align:left;"|'''Field of View (Max, °)''' {{Hint|Field of view in sniper mode at minimal charge. Changes from max to min as charge increases.}}
|colspan="4"|23
|23
|23
|23
|23
|-
|-
|style="text-align:left;"|<abbr title="The charge level when the turret's rotation speed starts slowing down.">Charge at start of rotation slowdown (%)</abbr>
|style="text-align:left;"|'''Slowdown Start Point''' {{Hint|The moment at which turret slowdown begins while aiming.}}
|colspan="4"|0
|0
|0
|0
|0
|-
|-
|style="text-align:left;"|<abbr title="The charge level when the turret's rotation speed stops slowing down.">Charge at end of rotation slowdown (%)</abbr>
|style="text-align:left;"|'''Slowdown End Point''' {{Hint|The charge level at which turret slowdown stops.}}
|colspan="4"|95
|0.95
|0.95
|0.95
|0.95
|-
|-
|style="text-align:left;"|<abbr title="The percentage of speed the crosshair of the scope moves relative to the 'Horizontal/Vertical aiming speed' parameters when the turret stops slowing down.">Crosshair speed factor (%)</abbr>
|style="text-align:left;"|'''Minimum Slowdown Factor''' {{Hint|Determines the aiming speed percentage after slowdown ends.}}
|colspan="4"|100
|1
|}
|1
|1
|1


==Protection Paints==
==Protection Paints==

Revision as of 11:20, 26 February 2025

See also: Turrets, How to Use Shaft (Tips and Tricks)

Description in Garage

The Shaft gun was designed by scientists who gave its enormous possibilities. It can make coffee, deliver pizzas, pay bills, but its main feature is the sniper mode, which allows you to stay one step ahead of your opponents. Get a unique opportunity to fight at long and short distances, as you can fire from Shaft without using its sniper scope.

Table of Characteristics

Modification M0 M1 M2 M3
Available from Rank IconsNormal 07.png IconsNormal 14.png IconsNormal 21.png IconsNormal 29.png
View from Garage
Turret shaft m0 2.png
Shaft1.png
Shaft2.png
Shaft3.png
Price 1 900 Crysmini.png 38 600 Crysmini.png 114 800 Crysmini.png 275 000 Crysmini.png
Upgradable Parameters
Sniper mode.png Minimum Scoped Damage Icon info.png 61 76 91 98
Sniper mode.png Maximum Scoped Damage Icon info.png 187 235 282 302
MinMax dmg.png Minimum arcade-fire Damage Icon info.png 55 69 84 90
MinMax dmg.png Maximum arcade-fire Damage Icon info.png 68 83 99 106
Impact force.png Arcade shots Impact Force (units) Icon info.png 199.74 253.38 307.01 330.00
Impact force.pngScoped Impact Force Icon info.png 503.96 625.86 747.76 800.00
Recoil Icon info.png 228.95 258.21 287.46 300.00
Reload time (s).png Arcade shots Reload Time (s) Icon info.png 3.590 3.350 3.100 3.000
Energy Consumption Icon info.png 254.4 286.9 319.4 333.33
Turret Turning Speed (degrees-s).png Rotation Speed (°/s) Icon info.png 75.0 91.1 107.2 114.1
Rotation Acceleration (°/s²) Icon info.png 91.2 104.6 118.0 123.8
Horizontal Aiming Speed (°/s) Icon info.png 18.16 23.03 27.91 30.00
Vertical Aiming Speed (°/s) Icon info.png 9.08 11.52 13.96 15.00
Energy per Shot Icon info.png 295.52 280.9 266.27 260.00
Energy Recharge (/s) Icon info.png 124.08 126.52 128.96 130.00
Penetration.png Piercing (%) Icon info.png 36.3 46.1 55.8 60.0
Non Upgradable Parameters
Energy Capacity Icon info.png 1 000 1 000 1 000 1 000
Scoped Mode Exit Delay (s) Icon info.png 0.5 0.5 0.5 0.5
Scoped Mode Entry Delay (s) Icon info.png 0.5 0.5 0.5 0.5
Scoped Rotation Acceleration (°/s²) Icon info.png 27 27 27 27
Auto-Aim Upward Angle (°) Icon info.png 12 12 12 12
Auto-Aim Downward Angle (°) Icon info.png 15 15 15 15
Minimum Foliage Transparency Radius (m) Icon info.png 20 20 20 20
Maximum Foliage Transparency Radius (m) Icon info.png 80 80 80 80
Field of View (Min, °) Icon info.png 40 40 40 40
Field of View (Max, °) Icon info.png 23 23 23 23
Slowdown Start Point Icon info.png 0 0 0 0
Slowdown End Point Icon info.png 0.95 0.95 0.95 0.95
Minimum Slowdown Factor Icon info.png 1 1 1 1

Protection Paints

The following Paints have protection Shaft.png against Shaft:

Carbon Guerrilla Digital Corrosion Prodigi Sandstone
Coloring carbon.png Guerrilla Paint.png Coloring digital.png Coloring corrosion.png Coloring prodigi.png Coloring sandstone.png
6% 8% 14% 15% 20% 22%
Lead Graffiti Blacksmith Needle Dirty Picasso
Lead Paint.png Graffiti Paint.png Blacksmith Paint.png Coloring needle.png Coloring dirty.png Coloring picasso.png
25% 25% 26% 28% 32% 33%
Python Winter Jade
Coloring python.png Coloring winter.png Coloring jade.png
40% 45% 50%

Kits including Shaft

Shaft can be purchased from the following Product kits:

M0

Kit1.png

The supplier
4 440 Crysmini.png
IconsNormal 04.pngIconsNormal 07.png
Hull: —
Turret: All M0 Turrets (except Smoky)
Paint: —
-60%

Kit1.png

Full
4 830 Crysmini.png
IconsNormal 04.pngIconsNormal 07.png
Hull: All M0 Turrets (except Smoky).
Turret: All M0 Hulls (except Hunter)
Paint: —
-65%

Invisible.png

Invisible
1 875 Crysmini.png
IconsNormal 04.pngIconsNormal 07.png
Hull: Hornet M0
Turret: Shaft M0
Paint: Forester
-50%

Bunker.png

Bunker
2 200 Crysmini.png
IconsNormal 04.pngIconsNormal 07.png
Hull: Mammoth M0
Turret: Shaft M0
Paint: Lead
-60%

M1

Piranha.png

Piranha
42 955 Crysmini.png
IconsNormal 11.pngIconsNormal 14.png
Hull: Hornet M1
Turret: Shaft M1
Paint: Corrosion
-45%

M2

Cyclops.png

Cyclops
187 470 Crysmini.png
IconsNormal 19.pngIconsNormal 21.png
Hull: Mammoth M2
Turret: Shaft M2
Paint: Blacksmith
-40%

Chiropractor.png

Chiropractor
214 005 Crysmini.png
IconsNormal 21.pngIconsNormal 23.png
Hull: Hunter M3
Turret: Shaft M2
Paint: Sandstone
-45%

M3

Cantaur.png

Centaur
381 975 Crysmini.png
IconsNormal 27.pngIconsNormal 29.png
Hull: Hornet M3
Turret: Shaft M3
Paint: Mars
-45%

Sniper.png

Sniper
493 480 Crysmini.png
IconsNormal 27.pngIconsNormal 29.png
Hull: Viking M3
Turret: Shaft M3
Paint: Clay
-35%

Appearance

Crosshair

M0 M1 M2 M3
M0 Crosshair.png M1 Crosshair.png M2 Crosshair.png M3 Crosshair.png

Shot Effects

M0 M1 M2 M3
Effect shaft m0.PNG Effect shaft m1.PNG Effect shaft m2.PNG Effect shaft m3.PNG

Interesting Facts

  • Shaft on April 1, 2023 was called “Magnum”.

Turret Overview