Isida: Difference between revisions
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The idea of this unique weapon arose in the times of the cold war but was brought to life only with the development of quantum physics and nanotechnologies. The heart of this wonder-machine is generator of nano-robots able to reproduce or destroy the structure of any non- biological material. The weapon is equipped with impulse emitter which allows transporting nanomass in the magnetic channel at a distance of about twenty meters. Molecular material, derived when nano-robots are functioning in the mode of target destruction, is used to fix shooter's own chassis. Thus, Isida deals damage to enemies and heals allies, which makes it invaluable in team battles. | The idea of this unique weapon arose in the times of the cold war but was brought to life only with the development of quantum physics and nanotechnologies. The heart of this wonder-machine is generator of nano-robots able to reproduce or destroy the structure of any non- biological material. The weapon is equipped with impulse emitter which allows transporting nanomass in the magnetic channel at a distance of about twenty meters. Molecular material, derived when nano-robots are functioning in the mode of target destruction, is used to fix shooter's own chassis. Thus, Isida deals damage to enemies and heals allies, which makes it invaluable in team battles. | ||
==Table of | == Table of Characteristics == | ||
{| class="wikitable" style="margin:auto" | |||
{|class="wikitable" style=" | |||
!Modification | !Modification | ||
!M0 | !M0 | ||
Line 13: | Line 12: | ||
!M3 | !M3 | ||
|- | |- | ||
|Available from | |style="text-align:left;"|'''Available from rank''' | ||
| | |{{Rank/04|size=normal}} | ||
| | |{{Rank/11|size=normal}} | ||
| | |{{Rank/18|size=normal}} | ||
| | |{{Rank/26|size=normal}} | ||
|- | |- | ||
|- | |style="text-align:left;"|'''View from Garage''' | ||
|View | |||
|[[File:Turret_isida_m0.png|center|link=]] | |[[File:Turret_isida_m0.png|center|link=]] | ||
|[[File:Isida1.png|center|link=]] | |[[File:Isida1.png|center|link=]] | ||
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|[[File:Isida3.png|center|link=]] | |[[File:Isida3.png|center|link=]] | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Price''' | ||
|1 250 | |{{price|1 250}} | ||
|22 850 | |{{price|22 850}} | ||
|88 100 | |{{price|88 100}} | ||
|221 000 | |{{price|221 000}} | ||
|- | |- | ||
|style="text-align:left;"|[[File:Self-heal.png|link=HUD#Garage_HUD]] | | colspan="5" |<b>Upgradable Parameters</b> | ||
|- | |||
|style="text-align:left;"|<abbr> [[File:Self-heal.png|30px|link=HUD#Garage_HUD]] '''Healing (hp/s) {{Hint|The amount of health restored per second to an allied tank.}}'''</abbr> | |||
|20 | |20 | ||
|25 | |25 | ||
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|35 | |35 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Dmg.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|<abbr>[[File:Dmg.png|link=HUD#Garage_HUD]] '''Damage (hp/s) {{Hint|The damage dealt to an enemy per second.}}'''</abbr> | ||
|40 | |40 | ||
|50 | |50 | ||
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|70 | |70 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Heals.png|link=HUD#Garage_HUD]] | |style="text-align:left;"|<abbr>[[File:Heals.png|link=HUD#Garage_HUD]] '''Self-healing percentage (%) {{Hint|The percentage of damage dealt to an enemy that is converted into the turret’s own health. For example, if self-healing is 50% and damage is 60 hp/s, the turret will heal itself for 30 hp/s.}}'''</abbr> | ||
|35.97 | |35.97 | ||
|40.88 | |40.88 | ||
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|50.0 | |50.0 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] | |style="text-align:left;"|'''[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] Turret rotation speed (°/s)''' {{Hint|The maximum speed at which the turret can rotate.}} | ||
|91.7 | |91.7 | ||
|106.7 | |106.7 | ||
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|134.7 | |134.7 | ||
|- | |- | ||
|style="text-align:left;"| | |style="text-align:left;"|'''Turret rotation acceleration (°/s²)''' {{Hint|The acceleration at which the turret reaches its maximum rotation speed.}} | ||
|165.1 | |165.1 | ||
|184.6 | |184.6 | ||
Line 62: | Line 62: | ||
|220.5 | |220.5 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Garage_HUD]] | |style="text-align:left;"|<abbr>[[File:Reload time (s).png|link=HUD#Garage_HUD]] '''Reload time (s) {{Hint|The reload time for a full energy tank.}}'''</abbr> | ||
|11.11 | |11.11 | ||
|10.37 | |10.37 | ||
|9.63 | |9.63 | ||
|9. | |9.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] | |style="text-align:left;"|'''[[File:Range of min. damage.png|link=]] Range (m) {{Hint|The radius within which the turret can deal damage or heal. If the target is outside this range, the turret will waste energy without effect.}}''' | ||
|16.78 | |16.78 | ||
|18.61 | |18.61 | ||
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|22.00 | |22.00 | ||
|- | |- | ||
| | | colspan="5" |<b>Non-upgradable Parameters</b> | ||
|- | |- | ||
|style="text-align:left;"|<abbr | |style="text-align:left;"|<abbr>'''Energy capacity {{Hint|The total energy capacity of the turret's tank.}}'''</abbr> | ||
| | |1 000 | ||
|1 000 | |||
|1 000 | |||
|1 000 | |||
|- | |- | ||
|style="text-align:left;"|<abbr | |style="text-align:left;"|'''Idle energy consumption (units/s) <abbr>{{Hint|The amount of energy consumed per second when the turret is fired without hitting a target.}}</abbr>''' | ||
| | |83.3 | ||
|83.3 | |||
|83.3 | |||
|83.3 | |||
|- | |||
|style="text-align:left;"|'''Attack mode energy consumption (units/s) {{Hint|The amount of energy consumed per second when the turret is used on enemy tanks.}}''' | |||
|142.0 | |||
|142.0 | |||
|142.0 | |||
|142.0 | |||
|- | |||
|style="text-align:left;"|'''Healing mode energy consumption (units/s) {{Hint|The amount of energy consumed per second when the turret is used on allied tanks.}}''' | |||
|83.3 | |||
|83.3 | |||
|83.3 | |||
|83.3 | |||
|- | |||
|style="text-align:left;"|'''Cone angle (°) {{Hint|The angle at the apex of the effect cone. Outside this cone, the turret neither deals damage nor heals allies.}}''' | |||
|20 | |||
|20 | |||
|20 | |||
|20 | |||
|} | |} | ||
Revision as of 08:12, 26 February 2025
See also: Turrets, How to Use Isida (Tips and Tricks)
Description in Garage
The idea of this unique weapon arose in the times of the cold war but was brought to life only with the development of quantum physics and nanotechnologies. The heart of this wonder-machine is generator of nano-robots able to reproduce or destroy the structure of any non- biological material. The weapon is equipped with impulse emitter which allows transporting nanomass in the magnetic channel at a distance of about twenty meters. Molecular material, derived when nano-robots are functioning in the mode of target destruction, is used to fix shooter's own chassis. Thus, Isida deals damage to enemies and heals allies, which makes it invaluable in team battles.
Table of Characteristics
Protection Paints
The following Paints have protection against Isida:
Cedar | Swash | Chainmail | In Love | Safari | Urban |
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8% | 10% | 11% | 13% | 15% | 15% |
Rustle | Raccoon | Mars | Alien | Sakura | Rock |
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15% | 19% | 20% | 25% | 25% | 28% |
Lumberjack | Taiga | Electra | Irbis | ||
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30% | 35% | 38% | 50% |
Kits including Isida
Isida can be purchased from the following Product kits:
M0
M1
M2
M3
Shot Effects
Mode | M0 | M1 | M2 | M3 |
---|---|---|---|---|
Damage | ||||
Healing | ||||
Idle |
Interesting Facts
- On 30/10/2024, a balancing change caused Isida's allied healing strength to decrease by 8%.