Hammer: Difference between revisions
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(((ME))) |
((AE) Parameters update) |
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''See also'': [[How to Use Hammer (Tips and Tricks)]] | |||
==Description in Garage== | ==Description in Garage== | ||
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances. | Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances. | ||
==Table of characteristics== | ==Table of characteristics== | ||
{|class="wikitable" style="border:1;width:100%;text-align:center;font-weight:bold" | |||
{|class="wikitable" | |||
!Modification | !Modification | ||
! | !M0 | ||
! | !M1 | ||
! | !M2 | ||
! | !M3 | ||
|- | |||
|Available from | |||
|[[File:IconsNormal_03.png|border=0|link=]][[Gefreiter]] | |||
|[[File:IconsNormal_10.png|border=0|link=]][[Sergeant-Major]] | |||
|[[File:IconsNormal_17.png|border=0|link=]][[Second Lieutenant]] | |||
|[[File:IconsNormal_25.png|border=0|link=]][[Lieutenant General]] | |||
|- | |||
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price | |||
|800 | |||
|17 600 | |||
|79 200 | |||
|210 100 | |||
|- | |||
|style="text-align:left;"|[[File:MinMax dmg.png|link=]] <abbr title="Damage dealt to an enemy tank per one shot of the turret.">Shot damage (hp)</abbr> | |||
|57.5 | |||
|75.6 | |||
|93.4 | |||
|111.3 | |||
|- | |||
|style="text-align:left;"|<abbr title="Damage dealt to an enemy tank by each pellet in a shot.">Pellet damage (hp)</abbr> | |||
|2.7 | |||
|3.6 | |||
|4.4 | |||
|5.3 | |||
|- | |||
|style="text-align:left;"|[[File:Impact force.png|link=]] <abbr title="Physical impact of one pellet on enemy tanks when blowing shots at them.">Impact force</abbr> | |||
|22 | |||
|29 | |||
|35 | |||
|42 | |||
|- | |||
|style="text-align:left;"|<abbr title="Physical impact of all pellets on enemy tanks when blowing shots at them.">Cumulative impact force</abbr> | |||
|482.58 | |||
|615.72 | |||
|748.86 | |||
|882.00 | |||
|- | |||
|style="text-align:left;"|<abbr title="Physical impact of the turret on the player's own tank when shooting.">Recoil</abbr> | |||
|202.24 | |||
|231.49 | |||
|260.75 | |||
|290.00 | |||
|- | |||
|style="text-align:left;"|[[File:Reload time (s).png|link=]] <abbr title="Cool-down duration between consecutive shots.">Reloading (s)</abbr> | |||
|2.16 | |||
|2.04 | |||
|1.92 | |||
|1.8 | |||
|- | |||
|style="text-align:left;"|<abbr title="Time to fully reload the clip.">Charging (s)</abbr> | |||
|5.850 | |||
|5.170 | |||
|4.480 | |||
|3.8 | |||
|- | |||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr> | |||
|87.2 | |||
|104.0 | |||
|120.8 | |||
|137.5 | |||
|- | |||
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr> | |||
|133.0 | |||
|149.8 | |||
|166.6 | |||
|183.4 | |||
|- | |||
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr> | |||
|50.4 | |||
|55.2 | |||
|60.1 | |||
|65.0 | |||
|- | |||
|style="text-align:left;"|<abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, no damage will be dealt.">Range of minimum damage (m)</abbr> | |||
|55.37 | |||
|60.25 | |||
|65.12 | |||
|70.00 | |||
|- | |||
|style="text-align:left;"|[[File:Min.png|link=]] <abbr title="The percentage of normal damage dealt to an enemy at the minimum damage range.">Weak damage (%)</abbr> | |||
|colspan="4"|0 | |||
|- | |||
|style="text-align:left;"|<abbr title="The number of pellets per shot.">Number of pellets</abbr> | |||
|colspan="4"|21 | |||
|- | |||
|style="text-align:left;"|<abbr title="The number of shots per clip.">Number of shots</abbr> | |||
|colspan="4"|3 | |||
|- | |||
|style="text-align:left;"|<abbr title="The vertical angle at the apex of the cone of impact within which pellets are scattered throughout.">Vertical spread angle (°)</abbr> | |||
|colspan="4"|5 | |||
|- | |||
|style="text-align:left;"|<abbr title="The horizontal angle at the apex of the cone of impact within which pellets are scattered throughout.">Horizontal spread angle (°)</abbr> | |||
|colspan="4"|7 | |||
|- | |||
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr> | |||
|colspan="4"|9 | |||
|- | |||
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr> | |||
|colspan="4"|12 | |||
|- | |||
|View in Garage | |||
|[[File:Hammer_m0.png|center|link=]] | |||
|[[File:Hammer1.png|center|link=]] | |||
|[[File:Hammer2.png|center|link=]] | |||
|[[File:Hammer3.png|center|link=]] | |||
|- | |||
|} | |||
==Protection Paints== | ==Protection Paints== | ||
{| class="wikitable" style="margin:auto;" | <div style="overflow-x: auto"> | ||
{| class="wikitable" style="margin:auto;text-align:center;" | |||
!Storm | !Storm | ||
!Roger | !Roger | ||
Line 80: | Line 129: | ||
!Jade | !Jade | ||
|- | |- | ||
| | |[[File:Coloring storm.png|link=]] | ||
| | |[[File:Coloring roger.png|link=]] | ||
| | |[[File:Coloring desert.png|link=]] | ||
| | |[[File:Coloring rock.png|link=]] | ||
| | |[[File:Magma preview.png|link=]] | ||
| | |[[File:Coloring jade.png|link=]] | ||
|- | |- | ||
| | |6% | ||
| | |10% | ||
| | |10% | ||
| | |10% | ||
| | |12% | ||
| | |15% | ||
|- | |- | ||
!Chainmail | !Chainmail | ||
Line 101: | Line 150: | ||
!Mars | !Mars | ||
|- | |- | ||
| | |[[File:Kolchuga preview.png]] | ||
| | |[[File:Pixel preview.png|link=]] | ||
| | |[[File:Coloring atom.png|link=]] | ||
| | |[[File:Coloring nano.png|link=]] | ||
| | |[[File:Coloring tiger.png|link=]] | ||
| | |[[File:Coloring mars.png|link=]] | ||
|- | |- | ||
| | |22% | ||
| | |30% | ||
| | |33% | ||
| | |35% | ||
| | |47% | ||
| | |50% | ||
|} | |} | ||
</div> | |||
== Turret Overview == | == Turret Overview == | ||
{{TurretOverview}} | {{TurretOverview}} |
Revision as of 07:42, 18 July 2023
See also: How to Use Hammer (Tips and Tricks)
Description in Garage
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Table of characteristics
Modification | M0 | M1 | M2 | M3 |
---|---|---|---|---|
Available from | ![]() |
![]() |
![]() |
![]() |
![]() |
800 | 17 600 | 79 200 | 210 100 |
![]() |
57.5 | 75.6 | 93.4 | 111.3 |
Pellet damage (hp) | 2.7 | 3.6 | 4.4 | 5.3 |
![]() |
22 | 29 | 35 | 42 |
Cumulative impact force | 482.58 | 615.72 | 748.86 | 882.00 |
Recoil | 202.24 | 231.49 | 260.75 | 290.00 |
![]() |
2.16 | 2.04 | 1.92 | 1.8 |
Charging (s) | 5.850 | 5.170 | 4.480 | 3.8 |
![]() |
87.2 | 104.0 | 120.8 | 137.5 |
Rotation acceleration (°/s2) | 133.0 | 149.8 | 166.6 | 183.4 |
![]() |
50.4 | 55.2 | 60.1 | 65.0 |
Range of minimum damage (m) | 55.37 | 60.25 | 65.12 | 70.00 |
![]() |
0 | |||
Number of pellets | 21 | |||
Number of shots | 3 | |||
Vertical spread angle (°) | 5 | |||
Horizontal spread angle (°) | 7 | |||
Auto-aim upwards (°) | 9 | |||
Auto-aim downwards (°) | 12 | |||
View in Garage | ![]() |
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Protection Paints
Storm | Roger | Desert | Rock | Magma | Jade |
---|---|---|---|---|---|
![]() |
![]() |
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![]() |
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6% | 10% | 10% | 10% | 12% | 15% |
Chainmail | Pixel | Atom | Nano | Tiger | Mars |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
22% | 30% | 33% | 35% | 47% | 50% |