Hammer: Difference between revisions

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(((ME)))
((AE) Parameters update)
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''See also'': [[How to Use Hammer (Tips and Tricks)]]
==Description in Garage==
==Description in Garage==
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.


==Table of characteristics==
==Table of characteristics==
* '''Min. damage (minimum damage)''' — Minimum damage dealt to an enemy tank per one shot.
{|class="wikitable" style="border:1;width:100%;text-align:center;font-weight:bold"
* '''Max. damage (maximum damage)''' — Maximum damage dealt to an enemy tank per one shot.
* '''Damage per shot''' — Damage dealt per shot. Consists of the sum of the damage of all pellets.
* '''Damage per clip''' — Damage dealt by an entire clip (3 shots).
* '''Reloading (ms)''' — Cool-down duration between consecutive shots.
* '''Rotation speed (degree/sec)''' — Maximum speed at which the turret can turn at.
* '''Rotation acceleration (degree/sec^2)''' — Acceleration of the turret to eventually reach its maximum rotation speed.
* '''Impact force''' — Physical impact of a turret's projectile on enemy tanks when blowing shots at them.
* '''Recoil''' — Physical impact of the turret on the player's own tank when shooting.
 
 
{|class="wikitable" border="1" width="100%"
!Modification
!Modification
!<center>'''М0'''</center>
!M0
!<center>'''М1'''</center>
!M1
!<center>'''М2'''</center>
!M2
!<center>'''М3'''</center>
!M3
|-
|-
|<center>'''Available from''' <center>
|Available from  
|<center>[[File:IconsNormal_03.png|border=0|link=]]'''[[Ranks#Gefreiter|Gefreiter]]'''</center>
|[[File:IconsNormal_03.png|border=0|link=]][[Gefreiter]]
|<center>[[File:IconsNormal_10.png|border=0|link=]]'''[[Ranks#Sergeant_Major|Sergeant-major]]'''</center>
|[[File:IconsNormal_10.png|border=0|link=]][[Sergeant-Major]]
|<center>[[File:IconsNormal_17.png|border=0|link=]]'''[[Ranks#Second_Lieutenant|Second Lieutenant]]'''</center>
|[[File:IconsNormal_17.png|border=0|link=]][[Second Lieutenant]]
|<center>[[File:IconsNormal_25.png|border=0|link=]]'''[[Ranks#Lieutenant_General|Lieutenant General]]'''</center>
|[[File:IconsNormal_25.png|border=0|link=]][[Lieutenant General]]
|-
|-
|<center>[[file:crysmini.png|link=]] '''Price'''<center>
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price
|<center>'''800'''</center>
|800
|<center>'''17 600'''</center>
|17 600
|<center>'''79 200'''</center>
|79 200
|<center>'''210 100'''</center>
|210 100
|-
|-
|<center>[[File:MinMax dmg.png|link=]] '''Damage'''<center>
|style="text-align:left;"|[[File:MinMax dmg.png|link=]] <abbr title="Damage dealt to an enemy tank per one shot of the turret.">Shot damage (hp)</abbr>
|<center>'''57.5'''</center>
|57.5
|<center>'''75.6'''</center>
|75.6
|<center>'''93.4'''</center>
|93.4
|<center>'''111.3'''</center>
|111.3
|-
|-
|<center>[[File:Impact force.png|link=]] '''Impact force'''<center>
|style="text-align:left;"|<abbr title="Damage dealt to an enemy tank by each pellet in a shot.">Pellet damage (hp)</abbr>
|<center>'''22'''</center>
|2.7
|<center>'''29'''</center>
|3.6
|<center>'''35'''</center>
|4.4
|<center>'''42'''</center>
|5.3
|-
|-
|<center>[[File:Reload time (s).png|link=]] '''Reload (seconds)'''<center>
|style="text-align:left;"|[[File:Impact force.png|link=]] <abbr title="Physical impact of one pellet on enemy tanks when blowing shots at them.">Impact force</abbr>
|<center>'''2.16'''</center>
|22
|<center>'''2.04'''</center>
|29
|<center>'''1.92'''</center>
|35
|<center>'''1.8'''</center>
|42
|-
|-
|<center>[[File:Turret Turning Speed (degrees-s).png|link=]] '''Rotation'''<center>
|style="text-align:left;"|<abbr title="Physical impact of all pellets on enemy tanks when blowing shots at them.">Cumulative impact force</abbr>
|<center>'''87.2'''</center>
|482.58
|<center>'''104.0'''</center>
|615.72
|<center>'''120.8'''</center>
|748.86
|<center>'''137.5'''</center>
|882.00
|-
|-
|<center>[[File:Range of min. damage.png|link=]] '''Range'''<center>
|style="text-align:left;"|<abbr title="Physical impact of the turret on the player's own tank when shooting.">Recoil</abbr>
|<center>'''50.4'''</center>
|202.24
|<center>'''55.2'''</center>
|231.49
|<center>'''60.1'''</center>
|260.75
|<center>'''65.0'''</center>
|290.00
|-
|-
|<center>'''View in Garage'''<center>
|style="text-align:left;"|[[File:Reload time (s).png|link=]] <abbr title="Cool-down duration between consecutive shots.">Reloading (s)</abbr>
|[[File:Hammer_m0.png|center|link=]]
|2.16
|[[File:Hammer1.png|center|link=]]
|2.04
|[[File:Hammer2.png|center|link=]]
|1.92
|[[File:Hammer3.png|center|link=]]
|1.8
|-
|-
|}
|style="text-align:left;"|<abbr title="Time to fully reload the clip.">Charging (s)</abbr>
|5.850
|5.170
|4.480
|3.8
|-
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr>
|87.2
|104.0
|120.8
|137.5
|-
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr>
|133.0
|149.8
|166.6
|183.4
|-
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr>
|50.4
|55.2
|60.1
|65.0
|-
|style="text-align:left;"|<abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, no damage will be dealt.">Range of minimum damage (m)</abbr>
|55.37
|60.25
|65.12
|70.00
|-
|style="text-align:left;"|[[File:Min.png|link=]] <abbr title="The percentage of normal damage dealt to an enemy at the minimum damage range.">Weak damage (%)</abbr>
|colspan="4"|0
|-
|style="text-align:left;"|<abbr title="The number of pellets per shot.">Number of pellets</abbr>
|colspan="4"|21
|-
|style="text-align:left;"|<abbr title="The number of shots per clip.">Number of shots</abbr>
|colspan="4"|3
|-
|style="text-align:left;"|<abbr title="The vertical angle at the apex of the cone of impact within which pellets are scattered throughout.">Vertical spread angle (°)</abbr>
|colspan="4"|5
|-
|style="text-align:left;"|<abbr title="The horizontal angle at the apex of the cone of impact within which pellets are scattered throughout.">Horizontal spread angle (°)</abbr>
|colspan="4"|7
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr>
|colspan="4"|9
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr>
|colspan="4"|12
|-
|View in Garage
|[[File:Hammer_m0.png|center|link=]]
|[[File:Hammer1.png|center|link=]]
|[[File:Hammer2.png|center|link=]]
|[[File:Hammer3.png|center|link=]]
|-
|}


==Protection Paints==
==Protection Paints==
{| class="wikitable" style="margin:auto;"
<div style="overflow-x: auto">
{| class="wikitable" style="margin:auto;text-align:center;"
!Storm
!Storm
!Roger
!Roger
Line 80: Line 129:
!Jade
!Jade
|-
|-
|<center>[[File:Coloring storm.png|link=]]</center>
|[[File:Coloring storm.png|link=]]
|<center>[[File:Coloring roger.png|link=]]</center>
|[[File:Coloring roger.png|link=]]
|<center>[[File:Coloring desert.png|link=]]</center>
|[[File:Coloring desert.png|link=]]
|<center>[[File:Coloring rock.png|link=]]</center>
|[[File:Coloring rock.png|link=]]
|<center>[[File:Magma preview.png|link=]]</center>
|[[File:Magma preview.png|link=]]
|<center>[[File:Coloring jade.png|link=]]</center>
|[[File:Coloring jade.png|link=]]
|-
|-
|<center>6%</center>
|6%
|<center>10%</center>
|10%
|<center>10%</center>
|10%
|<center>10%</center>
|10%
|<center>12%</center>
|12%
|<center>15%</center>
|15%
|-
|-
!Chainmail
!Chainmail
Line 101: Line 150:
!Mars
!Mars
|-
|-
|<center>[[File:Kolchuga preview.png]]</center>
|[[File:Kolchuga preview.png]]
|<center>[[File:Pixel preview.png|link=]]</center>
|[[File:Pixel preview.png|link=]]
|<center>[[File:Coloring atom.png|link=]]</center>
|[[File:Coloring atom.png|link=]]
|<center>[[File:Coloring nano.png|link=]]</center>
|[[File:Coloring nano.png|link=]]
|<center>[[File:Coloring tiger.png|link=]]</center>
|[[File:Coloring tiger.png|link=]]
|<center>[[File:Coloring mars.png|link=]]</center>
|[[File:Coloring mars.png|link=]]
|-
|-
|<center>22%</center>
|22%
|<center>30%</center>
|30%
|<center>33%</center>
|33%
|<center>35%</center>
|35%
|<center>47%</center>
|47%
|<center>50%</center>
|50%
|}
|}
</div>


== Turret Overview ==
== Turret Overview ==
{{TurretOverview}}
{{TurretOverview}}

Revision as of 07:42, 18 July 2023

See also: How to Use Hammer (Tips and Tricks)

Description in Garage

Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.

Table of characteristics

Modification M0 M1 M2 M3
Available from border=0Gefreiter border=0Sergeant-Major border=0Second Lieutenant border=0Lieutenant General
Crysmini.png Price 800 17 600 79 200 210 100
MinMax dmg.png Shot damage (hp) 57.5 75.6 93.4 111.3
Pellet damage (hp) 2.7 3.6 4.4 5.3
Impact force.png Impact force 22 29 35 42
Cumulative impact force 482.58 615.72 748.86 882.00
Recoil 202.24 231.49 260.75 290.00
Reload time (s).png Reloading (s) 2.16 2.04 1.92 1.8
Charging (s) 5.850 5.170 4.480 3.8
Turret Turning Speed (degrees-s).png Rotation speed (°/s) 87.2 104.0 120.8 137.5
Rotation acceleration (°/s2) 133.0 149.8 166.6 183.4
Range of min. damage.png Range of maximum damage (m) 50.4 55.2 60.1 65.0
Range of minimum damage (m) 55.37 60.25 65.12 70.00
Min.png Weak damage (%) 0
Number of pellets 21
Number of shots 3
Vertical spread angle (°) 5
Horizontal spread angle (°) 7
Auto-aim upwards (°) 9
Auto-aim downwards (°) 12
View in Garage
Hammer m0.png
Hammer1.png
Hammer2.png
Hammer3.png

Protection Paints

Storm Roger Desert Rock Magma Jade
Coloring storm.png Coloring roger.png Coloring desert.png Coloring rock.png Magma preview.png Coloring jade.png
6% 10% 10% 10% 12% 15%
Chainmail Pixel Atom Nano Tiger Mars
Kolchuga preview.png Pixel preview.png Coloring atom.png Coloring nano.png Coloring tiger.png Coloring mars.png
22% 30% 33% 35% 47% 50%

Turret Overview

List of Turrets
Smoky Firebird Twins Railgun Isida Thunder
Smoky M3.png Firebird3.png Twins3.png Railgun3.png Isida3.png Thunder3.png
Hammer Freeze Ricochet Vulcan Shaft
Hammer3.png Freeze3.png Ricochet3.png Vulcan3.png Shaft3.png