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On July 11th, 2021, ProTanki celebrated its first birthday. Many important things have happened, and we have all gained a lot of valuable experience. New game objects and modes have been added. An important event for the project was the introduction of technical support, which took ProTanki to a new level. We never stop developing the game and looking into the future. This article is for those who want to know about the past of ProTanki, and about its origins.  
On July 11th, 2021, ProTanki celebrated its first birthday. Many important things have happened and we have all gained valuable experience. New game objects and modes were added and an important event for the project was the introduction of technical support, which took ProTanki to a new level. We never stop developing the game and looking to the future. This article is for those who want to know about the past of ProTanki and its origins.  


==The beginning==
==The beginning==
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* «ProTanki» development started on the 11th of July, 2021, and the game later released on the 27th of December. To participate in the newly-developed project, all the player had to do was simply download the client from the game's «[https://www.protanki.online/en website]».
* «ProTanki» development started on the 11th of July, 2021, and the game later released on the 27th of December. To participate in the newly-developed project, all the player had to do was simply download the client from the game's «[https://www.protanki.online/en website]».


ProTanki has since been through a variety of [[updates]] and changes that have essentially altered the overall state of the project to resemble the beloved version of the game, that of which lasted from 2014 to 2017. The project developers started diverting their attention towards the community-oriented approached, that which kicked-off by the launching of the game's [https://www.discord.gg/protanki official Discord server].
ProTanki has since gone through various [[updates]] and changes that have fundamentally altered the overall state of the project to resemble the beloved version of the game that existed from 2014 to 2017. The project developers shifted their focus towards a community-oriented approach, starting with the launch of the game's [https://discord.com/invite/protanki official Discord server].


==Year 2021==
==Year 2021==
[[File:Old garage.png|thumb|A picture of how the garage looked following the patches|link=]]
[[File:Old garage.png|thumb|A picture of how the garage looked following the patches|link=]]


With the year approaching its end, the project has had numerous updates. Several of which were fundamentally game-changing. With the latest patch of 2021's Winter — came a few bug fixes. The patch included fixes to a bug that caused players to purchase turret upgrades at a price that didn't match the actual upgrade price. As well as all of the incorrectly purchased upgrades on players' accounts that were deleted Not just that, but also the crystals spent on their purchase were returned to the players, which was patched immediately after. In addition to the aforementioned, there have become new means of purchasing crystals through the shop -- Freekassa, Interkassa and PayPal. The patch also included the improvement of the stability of the connection with the server, that included the decrease of ping (which used to be relatively higher on average, and some other small fixes.
As the year comes to an end, the project has received numerous updates, some of which have been major game-changers. With the recent 2021 Winter patch, a few bug fixes were made. This patch addressed a bug that caused players to purchase turret upgrades at an incorrect price, and any incorrectly purchased upgrades were deleted, with the crystals spent on these purchases returned to the players. Additionally, new methods for purchasing crystals, including Freekassa, Interkassa, and PayPal, were added to the in-game shop. The patch also improved the stability of the connection to the server, reducing the average ping, and made several other small fixes.


Later on, and through the same day, the developers have patched:
Later on the same day, the developers patched:
* Bugs related to the experience received upon returning a flag.
* Bugs related to experience received when returning a flag.
* Bugs related to the "Control Points" battle mode.
* Bugs with the "Control Points" battle mode.
* Overlapping of battles.
* Overlapping of battles.
* Issues related to the inversion of [[tank controls]].
* Issues with inverted [[tank controls]].
* Payments were not processed to the game's balance.
* Processing errors for payments made to the game's balance.
 


These updates have aimed to improve the overall player experience and resolve any issues that may have been hindering the enjoyment of the game.
==Year 2022==
==Year 2022==
===January===
===January===
[[File:Christmas 2022 festivities.jpg|thumb|Preview of the festivities during ProTanki's Christmas of 2022|link=]]
[[File:Christmas 2022 festivities.jpg|thumb|Preview of the festivities during ProTanki's Christmas of 2022|link=]]
This year turned out to be even more eventful and innovative than the previous years. The year started with the traditional Christmas festivities — an interesting kick-off that was welcomed by the then-small community of players having just discovered the project.
This year turned out to be even more eventful and innovative than previous years. The year started with the traditional Christmas festivities, which was welcomed by the then-small community of players who had just discovered the project.


Some might say it was an easy year, but for us it was difficult and wonderful at the same time...
Some might say it was an easy year, but for us it was difficult and wonderful at the same time...
But, exactly 4 days ago, a New Year's miracle happened; ProTanki is open! That's why we want to congratulate you with all our heart on this wonderful holiday and, of course, Happy New Year! Let it bring us all a lot of good and strength to go on!
But, just 4 days ago, a New Year's miracle happened - ProTanki is open! That's why we want to congratulate you with all our heart on this wonderful holiday and, of course, Happy New Year! May it bring us all good and strength to move forward.
 
The project's starting year had major discounts to celebrate the opening of the project and the traditional holiday, which included individual sales on each section of the garage; [[turrets]], [[hulls]], [[paints]] and [[supplies]] each at a time starting from the 31st of December, 2021 all the way to 7th of January, 2022. As gold boxes had their decorative texture, and an increased value of '''2 000''' [[File:SmallCrystal.png|link=]]. As well as the inclusion of special winter, Christmas effect for the rank up.
 
In addition to the already exciting additions to the festivities, the map "Happy New Year! (Race)" has been added into the game. There were lingering issues with "Control Points" battles, in particular, not accumulating any fund -- however, that was quickly patched.


To celebrate the project's opening and the traditional holiday, there were major discounts offered. These included individual sales on each section of the garage: [[turrets]], [[hulls]], [[paints]], and [[supplies]]. The sales started from December 31st, 2021 to January 7th, 2022. Gold boxes also received a decorative texture and an increased value of '''2,000''' [[File:SmallCrystal.png|link=]]. Additionally, a special winter Christmas effect was added for rank ups.


Along with these exciting festivities, the map "'''Happy New Year! (Race)'''" was added to the game. There were issues with "Control Points" battles not accumulating funds, but this was quickly patched.
[[File:Christmas 2022.png|thumb|A tanker's selfie during Christmas of 2022|link=]]
[[File:Christmas 2022.png|thumb|A tanker's selfie during Christmas of 2022|link=]]


The new servers' platform offered, among other things, easier updating to new versions. Towards the end of January, the game has received its first major update, which was a milestone in the project's history.
The new server platform offered several improvements, including easier updates to new versions. Towards the end of January, the game received its first major update, which was a turning point in the project's history. The update brought several changes, including:


* Improvements to the anti-cheat system and its effectiveness;
* Improvements to the anti-cheat system, making it more effective.
* Brazilian localization has been added to the game, along with their distinguished community;
* Brazilian localization has been added to the game, along with a dedicated community.
* Added a pause-limit of '''5 minutes''', meaning that if the player has been inactive for more than 5 minutes, they'll be automatically kicked from the battle;
* A pause limit of '''5''' '''minutes''' was implemented, so if a player is inactive for more than 5 minutes, they will automatically be kicked from the battle.
* Overhauled the battle list; players acquired the ability to select which battle mode they prefer to be shown in their list;
* Overhauled the battle list, giving players the ability to select the battle modes they want to see in their list.
* Players names in the lobby have now become clickable;
* Players names in the lobby have now become clickable.
* The game now has a rank-limit. It was added at the request of players to reduce the pressure of high-level players on the less advanced;
* A rank limit was added, as requested by players to reduce the pressure on less advanced players from high-level players.
* Localization of the news displayed in the client when entering the game;
* Localization of the news displayed in the client when entering the game was also included in the update.
[[File:Major_update.jpg|thumb|First major update of ProTanki|link=]]
[[File:Major_update.jpg|thumb|First major update of ProTanki|link=]]
* Slightly improved hulls' physics;
* Slightly improved the physics of the hulls.
* The fund of the battle now grows the faster the greater the maximum number of players on the map. We are not talking about the parameter that the player can choose in the battle settings, but about the maximum number of players allowed on a given map in principle. This change will make large maps relevant again, rewarding the player for the fact that he, on such maps, has a long time to get from his respawn to the place of combat;
* The battle fund now grows faster with an increase in the maximum number of players on the map. This is not based on the player-chosen parameter in the battle settings, but on the maximum number of players allowed on a given map. This change will make large maps more relevant, rewarding players for spending more time to reach the combat area from their respawn.
* For team kills, more crystals now go to the battle fund, similar to points;
* For team kills, more crystals are now added to the battle fund, similar to points.
* Points are now given not only for the delivery of the flag, but also for helping in the delivery;
* Points are now given not only for delivering the flag, but also for assisting in the delivery.
* Fixed some bugs with props and drop zones on maps;
* Fixed some bugs with props and drop zones on maps.
* Fixed bug with captcha;
* Fixed a bug with captcha.
* Fixes for some minor bugs that aren't worth mentioning (but sometimes so annoying...), such as invisible ranks of players in your friends list.
* Fixed some minor bugs that aren't worth mentioning (but sometimes so annoying...) such as invisible ranks of players in your friends list.


In addition to the mechanical aspect of updates, a major part of it included a much needed re-balance of turrets and hulls.
In addition to the mechanical updates, a major part of the updates included a much-needed re-balancing of turrets and hulls.


* Reduced recoil of Smoky and Twins turrets. Actually there was nothing wrong with them, the real error lies in the fact that now the hulls do not react quite adequately when the turrets affect them. This problem isn't easy to fix and we don't know when we'll be able to do it, so for now we've temporarily weakened the recoil of Smoky and Twins, as those turrets whose recoil is one of their strengths. On the rest of the turrets it's not critical, so they haven't been changed;
* The recoil of the Smoky and Twins turrets was reduced. The issue was not with the turrets themselves, but with the fact that the hulls did not react appropriately when affected by the turrets. This problem is not easy to fix and we are unsure when we will be able to solve it, so for now, we have temporarily weakened the recoil of the Smoky and Twins turrets, as they are turrets that rely on their recoil as one of their strengths. The rest of the turrets were not critical, so they were not changed.
* Isis now gets far fewer points for healing. The previous scoring formula was ill-conceived and didn't match the one Isis had in the old tanks;
* The points that Isida received for healing were significantly reduced. The previous scoring formula was flawed and did not match the one that Isis had in the old tanks.
* Re-balanced melee turrets. Freeze and Firebird now have much weaker damage reduction at range, making them much more comfortable to play. Isis range has been reduced, but so slightly that if you didn't know about it, you wouldn't notice the difference;
* The melee turrets were re-balanced. The damage reduction at range for Freeze and Firebird was significantly weakened, making them more enjoyable to play. The range for Isis was slightly reduced, but the change is so subtle that you may not even notice the difference if you did not know about it.






[[File:Battles VS Helpers.png|thumb|Players VS Helpers, the first major event|link=]]
[[File:Battles VS Helpers.png|thumb|Players VS Helpers, the first major event|link=]]
After an eventful month that went in favor of the circumstances, and a grandiose avalanche of updates and re-balances that helped polish the newly-launched ProTanki, January was tipped off with one final surprise, one of the first major events for the game; '''Helpers VS Players'''. The event played out within the in-game map '''Berlin''', which was encamped with 18 players against 18 helpers. The event started on January 28th, exactly at 19:00 Moscow time. The battle was played in CTF, which meant the players had to capture the most flags in order to beat the helpers. The helpers played on the red team, while players on the blue team.
After an eventful month that went well, and a grandiose avalanche of updates and re-balances that helped polish the newly-launched ProTanki, January ended with one final surprise, one of the first major events for the game: '''Helpers vs Players'''. The event took place on the in-game map Berlin, with 18 players facing off against 18 helpers. The event started on January 28th, at exactly 7:00 PM Moscow time. The battle was played in CTF, meaning the players had to capture the most flags in order to defeat the helpers. The helpers played on the red team, while the players played on the blue team.


In the end, the '''players''' came victorious, with a score in favour of the blue team, with a score of 3-2! The event was a huge success for the first of its kind at the time, which then marked the pathway for other major events to roll out accordingly.
In the end, the '''players''' emerged victorious, with a score of 3-2 in favor of the blue team. The event was a huge success for its first of its kind, marking the pathway for other major events to follow.




January was marked off by the addition of [[product kits]] into the game, which was the most anticipated thing since the game's launch. In addition to kits, In addition to the kits, there are quite a few other changes made to the game:
January was marked by the addition of [[product kits]] into the game, which was the most highly anticipated event since the launch. In addition to the kits, several other changes were made to the game:


* When re-entering a battle, one death is now added to the player. Which means it's now useless to try and re-log into a battle to keep a positive K/D;
* Upon re-entering a battle, one death is now added to the player, making it useless to try to re-log into a battle to maintain a positive K/D ratio.


* Fixed a bug with crystal and gold boxes in "Control Points (CP)" mode;
* A bug with crystal and gold boxes in "Control Points (CP)" mode was fixed.


* Overhauled [[paints]]. Both protections and prices have been brought to more correct values. The same goes for the ranks from which they are available. The average price, especially for high-level paints, has been greatly reduced. Paints that were moved to lower ranks, which caused them to become nerfed and their price dropped significantly, will be removed from players' garages, and their full price, which was before the update will be fully returned. The paints in question were: Tundra, Love, Savannah, Python, and Taiga;
* Overhauled [[paints]]. Both their protections and prices have been adjusted to more reasonable values, as well as the ranks from which they are available. The average price, especially for high-level paints, has been greatly reduced. Paints that were moved to lower ranks, which resulted in them becoming nerfed and their price dropping significantly, will be removed from players' garages and their full price, which was prior to the update, will be fully returned. The affected paints are Tundra, Love, Savannah, Python, and Taiga.
* A pop-up message now appears when a player receives a gift.
[[File:Received gift notification.png|thumb|A pop-up message when the player receives a gift|link=]]
[[File:Received gift notification.png|thumb|A pop-up message when the player receives a gift|link=]]
* When getting points for a kill, the hull of the enemy you killed is now taken into account. For shooting down a light tank ([[Wasp]] or [[Hornet]]) you now get 20% less points and experience, and for shooting down a heavy tank ([[Titan]] or [[Mammoth]]) on the contrary, 20% more. The same applies to the growth of the fund;
* When earning points for a kill, the enemy hull is now taken into account. For shooting down a light tank ([[Wasp]] or [[Hornet]]), the player now earns 20% less points and experience, and for shooting down a heavy tank ([[Titan]] or [[Mammoth]]), on the other hand, 20% more. The same applies to the growth of the battle fund.


* Linking your in-game account to your Discord's in order to receive the role and have access to the rest of the Discord server has now become available, only through the rank of [[Master Corporal]];
* Linking one's in-game account to their Discord account to receive a role and access the rest of the Discord server is now available to players who have achieved the rank of [[Master Corporal]].


* Dependence of funds on map size (max number of players on it) became even bigger, but just a little bit;
* The dependence of the battle fund on the map size (maximum number of players) has become even greater, albeit slightly.


* Turrets [[Railgun]] and [[Freeze]], at upgraded levels of M1 and M2, have been slightly changed. This revolves around their specifications, price and the rank from which they are available;
* The [[Railgun]] and [[Freeze]] turrets have been slightly altered at upgraded levels M1 and M2, with changes to their specifications, price, and the rank from which they are available.


* Isida, yet again, has now a significant decrease in the point from which its owner receives upon healing team-mates. This may not be the last change and will continue until Isida no longer dominates team battles;
* Isida has again received a significant decrease in the points its owner receives for healing team members. This may not be the last change, and further adjustments may be made until Isida no longer dominates team battles.


* All M3 equipment have moved up one rank, and some have even moved up two ranks. Now the progression really resembles a flat and linear progression. The progression used to be purposely crumpled to [[Marshal]] because the game lacked kits, but now, with their release, this is no longer required;
* All M3 equipment has moved up one rank, with some even moving up two ranks. The progression now resembles a flat and linear progression, whereas previously it was purposely convoluted to [[Marshal]] due to the lack of kits. Now, with their release, this is no longer necessary.


Along with the aforementioned updates, [[gifts]] were now introduced to the game, polishing all sections of the garage!
Along with the aforementioned updates, [[gifts]] were introduced to the game, further enhancing all sections of the garage.


Also, and due to severe lack of parkour mode, a rule to help players in parkour has been added for the time being. This rule can be found on the channels "#game-rules" on the Discord server, within the "Gameplay" section under the number 2.1.9.
Due to the lack of a parkour mode, a rule has been added to aid players during parkour events. This rule can be found in the "#game-rules" channel on the Discord server, under the "Gameplay" section at 2.1.9.


Despite the entirety of January being eventful, there was still a lot that had to be done. For example, setting enemies on fire with a [[Firebird]] still doesn't work properly, which renders the turret too weak with its burn effect. It was later mentioned that the developer who was supposed to fix the [[Firebird]] was away for a long time and did not make it in time for the release of the update. On top of that, some annoying bugs are still present in the game. Which the development team was aware of, and were working on releasing patches with fixes for these bugs shortly after.
Despite the numerous events and updates in January, there were still some issues that needed to be addressed. For instance, setting enemies on fire with the [[Firebird]] turret still doesn't work correctly, making the burn effect too weak. The developer responsible for fixing the Firebird was said to be away for a prolonged period of time and did not make it in time for the update's release. Additionally, some persistent bugs remain in the game, but the development team is aware of them and is working on releasing patches to fix these bugs as soon as possible.




===February===
===February===
February started off rather tame, as January was packed with loads of mechanical and quality-of-life updates, but that wasn't indicative of a developmental stall.
February started off relatively calm compared to January, which was filled with a lot of mechanical and quality-of-life updates. However, this did not mean that the development had stalled.
 
*On February 6th, a quick patch was released that addressed some minor bugs, such as the issue of "infinite duration" of [[supplies]] and bugs related to mines. The friends list was also updated, fixing some problems in the "incoming" and "outgoing" sections that were not displaying correctly.
*Additionally, when making an in-game purchase, players now receive a notification instead of an empty message.
*The [[chat]] ignore list has also been improved and now functions as intended.


*On February 6th, a quick patch note was released with a fix to minor bugs that included issues with an "infinite duration" of [[supplies]], as well as all bugs related to mines. The friends list also received a quick patch of issues lingering within the "incoming" and "outgoing" sections, which weren't displayed correctly.
*On top of that, when making an in-game purchase, a check is sent to the player's mail, not an empty message anymore;
*Marking off the quick patch note, the [[chat]] ignore list has been tweaked and now works as intended.


Exactly nine days after, on February the 15th the development team has announced the arrival of festivities for Valentine's Day. The holiday contained:
Nine days later, on February 15th, the development team announced the arrival of Valentine's Day festivities. The event included:
[[File:Valentines Day Celeb.png|thumb|Valentine's Day celebration of 2022|link=]]
[[File:Valentines Day Celeb.png|thumb|Valentine's Day celebration of 2022|link=]]
* Paints were discounted with 35%;
* Paints were discounted with 35%.
* Three new themed [[gifts]] to commemorate the celebration; Valentine, Cupid, Golden Harpoon;
* Three new Valentine-themed [[gifts]]: Valentine, Cupid, and Golden Harpoon.
* Themed decorations;
* Themed decorations.


In addition to the celebratory decorations and other additives, the game has received a massive update in regards to [[product kits]], which was the rotation system.
In addition to the festive decorations, the game also received a major update to the [[Product kits|product kit]] system, with the introduction of the rotation system.


* “Added 10 new kits and changed the mechanics of their randomness. Now getting a rank does not reset the timer, but gives the player one random set from the newly opened sets, without removing the past ones from his garage, unless they are no longer available to him by rank. Kits now disappear from sale one rank lower, which means you are much less likely to see useless kits for your rank in favor of more useful ones. M0, M1, and M2 kits now open one rank later. Thus, it becomes easier for the player to save up for a kit in a timely manner, and the donator will have less of an advantage. Combined with the lowering of the upper bar of kit availability by ranks, this significantly narrows the range-limit of many kits, which means that at each particular rank they will be available a lot less, so that it will be much easier to get a particular kit you need in random. Especially if you consider that the timer is not reset with the rank, which means that players will get the new three sets much more often.” — Announcement from the developers on February the 15th, 2022.
* The developers announced that 10 new kits were added, and the randomness of the kits was adjusted. Now, getting a rank doesn't reset the timer, but gives the player one random set from the newly opened sets, without removing the previous ones from the garage. Kits now become unavailable for sale one rank lower, making it less likely for players to see irrelevant kits for their rank. The M0, M1, and M2 kits now unlock one rank later, making it easier for players to save up for the desired kit and reducing the advantage for donors. The range-limit of many kits was significantly narrowed, meaning that at each particular rank, the kits will be available less frequently, making it easier for players to get the desired kit. The timer is not reset with the rank, which means players will receive the new three sets much more often.


Along with the migration of [[Product kits]] now into the game, a comprehensive list of every available kit was released [https://docs.google.com/spreadsheets/d/1ys4N2Mt6tLZTf85t9GeSrKxZIHN4Lb31t2si4nm3bGU/edit#gid=918150690 here].
Along with the update to the [[product kits]], the developers also released a [https://docs.google.com/spreadsheets/d/1ys4N2Mt6tLZTf85t9GeSrKxZIHN4Lb31t2si4nm3bGU/edit#gid=918150690 comprehensive list] of every available kit.




There were a few other minor changes that were included:
There were a few other minor changes that were included:
* New settings menu. The sections are now divided into tabs. There is a section with control settings, where you can configure mouse sensitivity and key bindings. "Show damage" can now be disabled in the settings;
* A new settings menu has been introduced, with sections divided into tabs for ease of navigation. The control settings section allows players to customize mouse sensitivity and key bindings, and the option to disable "show damage" has been added.


* Improved the anti-cheat system;
* Improved the anti-cheat system.


* Game errors will now appear less frequently;
* Game errors will now appear less frequently.


* Fixed several minor bugs;
* Fixed several minor bugs.


* CP mode has been added to all maps except Duel, Ping-Pong and a few other minor maps.
* Control Point (CP) mode has been added to all maps, excluding Duel, Ping-Pong, and a few others.






And while not all of that was necessarily as eventful as January, the Valentine's Day was still loved by many as the second major celebration and event held in ProTanki, which contained the regular holiday-themed discounts and other decorations that helped establish the feeling...
And while not all of that was as eventful as January, the Valentine's Day celebration was still loved by many as the second major event held in ProTanki. It contained regular holiday-themed discounts and decorations that helped establish the festive atmosphere.


But!
However, there was more exciting news from the development team. They announced a major update to the Repair Kit, which now allows both [[Isida]] and the Repair Kit to remove the burning effect caused by [[Firebird]] and the freezing effect caused by [[Freeze]].


That was not all. The development team had some delighting news to share, which was a major update to the "Repair Kit" and its functionality; allowing both Isida and the 'Repair Kit' to remove the burning effect, caused by [[Firebird]], and the freezing effect, caused by [[Freeze]].




[[File:DoTF_Day.png|thumb|Defender of the Fatherland Day celebratory announcement|link=]]
[[File:DoTF_Day.png|thumb|Defender of the Fatherland Day celebratory announcement|link=]]


A little historical background; February 23, referred to as Defender of the Fatherland Day, was once called Red Army Day. Where there is an army, there are tanks. Consequently, all tankmen can rightfully consider this date their holiday. Even if their tank is just an image from the screen of the monitor.
A little historical background: February 23, referred to as Defender of the Fatherland Day, was once called Red Army Day. Where there is an army, there are tanks. Consequently, all tankmen can rightfully consider this date their holiday, even if their tank is just an image on the screen of their monitor.


During the holiday, chances of gold boxes dropping were doubled, meaning they're twice as likely to drop, a plethora new themed [[gifts]] within the garage, festivities decorations as well as the regular discounts with a percentage of 30 on all turrets.
During the holiday, the chances of gold boxes dropping were doubled, meaning they were twice as likely to drop. There were also a plethora of new themed [[gifts]] within the garage, festive decorations, and regular discounts of 30% on all turrets.
 
This briefly concludes February and marks yet another milestone in the history of ProTanki.


This briefly concluded February, and marked yet another milestone in the history of ProTanki.


===March===
===March===
[[File:Womens_Day.png|thumb|International Women's Day celebratory announcement|link=]]
[[File:Womens_Day.png|thumb|International Women's Day celebratory announcement|link=]]
March in ProTanki started off rather normally since all the developmental issues and other bugs have been taken care of, therefore, leaving not much behind for the developers to catch on. However, that doesn't necessarily negate the active development that was still happening behind the scenes. Exactly 8 days into March, the game has received a major update to polish the overall product, alongside the celebratory theme of International Women's Day.
March in ProTanki started off rather normally since all the developmental issues and other bugs had been taken care of, leaving little behind for the developers to catch up on. However, that didn't necessarily negate the active development that was still happening behind the scenes. Exactly 8 days into March, the game received a major update to polish the overall product, alongside the celebratory theme of International Women's Day.


* In honor of the International Women's Day, the development team had prepared something special for the players:  
* In honor of International Women's Day, the development team had prepared something special for the players:
  – 35% discount on hulls;
  – 35% discount on hulls.
  - Holiday-themed gifts;
  - Holiday-themed gifts.


The major update to which the team has announced included:
The major update, which the team announced, included:
* Improved game pause. Now the tank of a player who is paused in battle won't spawn until the pause is removed;
* Improved game pause. Players' tanks won't spawn in battle until the pause is removed.
* Changing equipment in battle is now possible. You can also move from a battle to the list of battles or garage;
* Changing equipment in battle is now possible, and players can move from a battle to the list of battles or garage.
* When entering the game, you can enter your attached e-mail to login;
* Players can now log in using their attached email when entering the game.
* Fixed minor bugs.
* Fixed minor bugs.




However, and as pleasant as that patch was to the playerbase at the time, there existed an inconvenience that left the players a bit perplexed.
 
However, as pleasant as that patch was to the player base at the time, there existed an inconvenience that left the players a bit perplexed.


Due to the collapse of the ruble exchange rate, the development team was forced to raise prices for donations in Russian rubles.
Due to the collapse of the ruble exchange rate, the development team was forced to raise prices for donations in Russian rubles.
* So far, despite the fact that the rate has already collapsed by as much as two times, prices have been increased by only about 30%, but in the future, depending on the situation, this may change.
* So far, despite the fact that the rate has already collapsed by as much as two times, prices have been increased by only about 30%, but in the future, depending on the situation, this may change.


With that in the way, the game had a steady pace throughout March, with the "Inernational Women's Day" being its only celebratory festive at the time, with no other remarkable notes...
With that aside, the game had a steady pace throughout March, with "International Women's Day" being its only celebratory festival at the time, with no other remarkable notes...


Until, April has arrived -- and in full swing it did, approaching the players with a month packed with surprises and other pleasant contests/events that would compensate for the then uneventful March.
Until April arrived - and it did so in full swing, approaching the players with a month packed with surprises and other pleasant contests and events that would compensate for the then uneventful March.


===April===
===April===

Revision as of 20:46, 9 February 2023

On July 11th, 2021, ProTanki celebrated its first birthday. Many important things have happened and we have all gained valuable experience. New game objects and modes were added and an important event for the project was the introduction of technical support, which took ProTanki to a new level. We never stop developing the game and looking to the future. This article is for those who want to know about the past of ProTanki and its origins.

The beginning

Preview of the lobby during its very early stages
  • «ProTanki» development started on the 11th of July, 2021, and the game later released on the 27th of December. To participate in the newly-developed project, all the player had to do was simply download the client from the game's «website».

ProTanki has since gone through various updates and changes that have fundamentally altered the overall state of the project to resemble the beloved version of the game that existed from 2014 to 2017. The project developers shifted their focus towards a community-oriented approach, starting with the launch of the game's official Discord server.

Year 2021

A picture of how the garage looked following the patches

As the year comes to an end, the project has received numerous updates, some of which have been major game-changers. With the recent 2021 Winter patch, a few bug fixes were made. This patch addressed a bug that caused players to purchase turret upgrades at an incorrect price, and any incorrectly purchased upgrades were deleted, with the crystals spent on these purchases returned to the players. Additionally, new methods for purchasing crystals, including Freekassa, Interkassa, and PayPal, were added to the in-game shop. The patch also improved the stability of the connection to the server, reducing the average ping, and made several other small fixes.

Later on the same day, the developers patched:

  • Bugs related to experience received when returning a flag.
  • Bugs with the "Control Points" battle mode.
  • Overlapping of battles.
  • Issues with inverted tank controls.
  • Processing errors for payments made to the game's balance.

These updates have aimed to improve the overall player experience and resolve any issues that may have been hindering the enjoyment of the game.

Year 2022

January

Preview of the festivities during ProTanki's Christmas of 2022

This year turned out to be even more eventful and innovative than previous years. The year started with the traditional Christmas festivities, which was welcomed by the then-small community of players who had just discovered the project.

Some might say it was an easy year, but for us it was difficult and wonderful at the same time... But, just 4 days ago, a New Year's miracle happened - ProTanki is open! That's why we want to congratulate you with all our heart on this wonderful holiday and, of course, Happy New Year! May it bring us all good and strength to move forward.

To celebrate the project's opening and the traditional holiday, there were major discounts offered. These included individual sales on each section of the garage: turrets, hulls, paints, and supplies. The sales started from December 31st, 2021 to January 7th, 2022. Gold boxes also received a decorative texture and an increased value of 2,000 SmallCrystal.png. Additionally, a special winter Christmas effect was added for rank ups.

Along with these exciting festivities, the map "Happy New Year! (Race)" was added to the game. There were issues with "Control Points" battles not accumulating funds, but this was quickly patched.

A tanker's selfie during Christmas of 2022

The new server platform offered several improvements, including easier updates to new versions. Towards the end of January, the game received its first major update, which was a turning point in the project's history. The update brought several changes, including:

  • Improvements to the anti-cheat system, making it more effective.
  • Brazilian localization has been added to the game, along with a dedicated community.
  • A pause limit of 5 minutes was implemented, so if a player is inactive for more than 5 minutes, they will automatically be kicked from the battle.
  • Overhauled the battle list, giving players the ability to select the battle modes they want to see in their list.
  • Players names in the lobby have now become clickable.
  • A rank limit was added, as requested by players to reduce the pressure on less advanced players from high-level players.
  • Localization of the news displayed in the client when entering the game was also included in the update.
First major update of ProTanki
  • Slightly improved the physics of the hulls.
  • The battle fund now grows faster with an increase in the maximum number of players on the map. This is not based on the player-chosen parameter in the battle settings, but on the maximum number of players allowed on a given map. This change will make large maps more relevant, rewarding players for spending more time to reach the combat area from their respawn.
  • For team kills, more crystals are now added to the battle fund, similar to points.
  • Points are now given not only for delivering the flag, but also for assisting in the delivery.
  • Fixed some bugs with props and drop zones on maps.
  • Fixed a bug with captcha.
  • Fixed some minor bugs that aren't worth mentioning (but sometimes so annoying...) such as invisible ranks of players in your friends list.

In addition to the mechanical updates, a major part of the updates included a much-needed re-balancing of turrets and hulls.

  • The recoil of the Smoky and Twins turrets was reduced. The issue was not with the turrets themselves, but with the fact that the hulls did not react appropriately when affected by the turrets. This problem is not easy to fix and we are unsure when we will be able to solve it, so for now, we have temporarily weakened the recoil of the Smoky and Twins turrets, as they are turrets that rely on their recoil as one of their strengths. The rest of the turrets were not critical, so they were not changed.
  • The points that Isida received for healing were significantly reduced. The previous scoring formula was flawed and did not match the one that Isis had in the old tanks.
  • The melee turrets were re-balanced. The damage reduction at range for Freeze and Firebird was significantly weakened, making them more enjoyable to play. The range for Isis was slightly reduced, but the change is so subtle that you may not even notice the difference if you did not know about it.


Players VS Helpers, the first major event

After an eventful month that went well, and a grandiose avalanche of updates and re-balances that helped polish the newly-launched ProTanki, January ended with one final surprise, one of the first major events for the game: Helpers vs Players. The event took place on the in-game map Berlin, with 18 players facing off against 18 helpers. The event started on January 28th, at exactly 7:00 PM Moscow time. The battle was played in CTF, meaning the players had to capture the most flags in order to defeat the helpers. The helpers played on the red team, while the players played on the blue team.

In the end, the players emerged victorious, with a score of 3-2 in favor of the blue team. The event was a huge success for its first of its kind, marking the pathway for other major events to follow.


January was marked by the addition of product kits into the game, which was the most highly anticipated event since the launch. In addition to the kits, several other changes were made to the game:

  • Upon re-entering a battle, one death is now added to the player, making it useless to try to re-log into a battle to maintain a positive K/D ratio.
  • A bug with crystal and gold boxes in "Control Points (CP)" mode was fixed.
  • Overhauled paints. Both their protections and prices have been adjusted to more reasonable values, as well as the ranks from which they are available. The average price, especially for high-level paints, has been greatly reduced. Paints that were moved to lower ranks, which resulted in them becoming nerfed and their price dropping significantly, will be removed from players' garages and their full price, which was prior to the update, will be fully returned. The affected paints are Tundra, Love, Savannah, Python, and Taiga.
  • A pop-up message now appears when a player receives a gift.
A pop-up message when the player receives a gift
  • When earning points for a kill, the enemy hull is now taken into account. For shooting down a light tank (Wasp or Hornet), the player now earns 20% less points and experience, and for shooting down a heavy tank (Titan or Mammoth), on the other hand, 20% more. The same applies to the growth of the battle fund.
  • Linking one's in-game account to their Discord account to receive a role and access the rest of the Discord server is now available to players who have achieved the rank of Master Corporal.
  • The dependence of the battle fund on the map size (maximum number of players) has become even greater, albeit slightly.
  • The Railgun and Freeze turrets have been slightly altered at upgraded levels M1 and M2, with changes to their specifications, price, and the rank from which they are available.
  • Isida has again received a significant decrease in the points its owner receives for healing team members. This may not be the last change, and further adjustments may be made until Isida no longer dominates team battles.
  • All M3 equipment has moved up one rank, with some even moving up two ranks. The progression now resembles a flat and linear progression, whereas previously it was purposely convoluted to Marshal due to the lack of kits. Now, with their release, this is no longer necessary.

Along with the aforementioned updates, gifts were introduced to the game, further enhancing all sections of the garage.

Due to the lack of a parkour mode, a rule has been added to aid players during parkour events. This rule can be found in the "#game-rules" channel on the Discord server, under the "Gameplay" section at 2.1.9.

Despite the numerous events and updates in January, there were still some issues that needed to be addressed. For instance, setting enemies on fire with the Firebird turret still doesn't work correctly, making the burn effect too weak. The developer responsible for fixing the Firebird was said to be away for a prolonged period of time and did not make it in time for the update's release. Additionally, some persistent bugs remain in the game, but the development team is aware of them and is working on releasing patches to fix these bugs as soon as possible.


February

February started off relatively calm compared to January, which was filled with a lot of mechanical and quality-of-life updates. However, this did not mean that the development had stalled.

  • On February 6th, a quick patch was released that addressed some minor bugs, such as the issue of "infinite duration" of supplies and bugs related to mines. The friends list was also updated, fixing some problems in the "incoming" and "outgoing" sections that were not displaying correctly.
  • Additionally, when making an in-game purchase, players now receive a notification instead of an empty message.
  • The chat ignore list has also been improved and now functions as intended.


Nine days later, on February 15th, the development team announced the arrival of Valentine's Day festivities. The event included:

Valentine's Day celebration of 2022
  • Paints were discounted with 35%.
  • Three new Valentine-themed gifts: Valentine, Cupid, and Golden Harpoon.
  • Themed decorations.

In addition to the festive decorations, the game also received a major update to the product kit system, with the introduction of the rotation system.

  • The developers announced that 10 new kits were added, and the randomness of the kits was adjusted. Now, getting a rank doesn't reset the timer, but gives the player one random set from the newly opened sets, without removing the previous ones from the garage. Kits now become unavailable for sale one rank lower, making it less likely for players to see irrelevant kits for their rank. The M0, M1, and M2 kits now unlock one rank later, making it easier for players to save up for the desired kit and reducing the advantage for donors. The range-limit of many kits was significantly narrowed, meaning that at each particular rank, the kits will be available less frequently, making it easier for players to get the desired kit. The timer is not reset with the rank, which means players will receive the new three sets much more often.

Along with the update to the product kits, the developers also released a comprehensive list of every available kit.


There were a few other minor changes that were included:

  • A new settings menu has been introduced, with sections divided into tabs for ease of navigation. The control settings section allows players to customize mouse sensitivity and key bindings, and the option to disable "show damage" has been added.
  • Improved the anti-cheat system.
  • Game errors will now appear less frequently.
  • Fixed several minor bugs.
  • Control Point (CP) mode has been added to all maps, excluding Duel, Ping-Pong, and a few others.


And while not all of that was as eventful as January, the Valentine's Day celebration was still loved by many as the second major event held in ProTanki. It contained regular holiday-themed discounts and decorations that helped establish the festive atmosphere.

However, there was more exciting news from the development team. They announced a major update to the Repair Kit, which now allows both Isida and the Repair Kit to remove the burning effect caused by Firebird and the freezing effect caused by Freeze.


Defender of the Fatherland Day celebratory announcement

A little historical background: February 23, referred to as Defender of the Fatherland Day, was once called Red Army Day. Where there is an army, there are tanks. Consequently, all tankmen can rightfully consider this date their holiday, even if their tank is just an image on the screen of their monitor.

During the holiday, the chances of gold boxes dropping were doubled, meaning they were twice as likely to drop. There were also a plethora of new themed gifts within the garage, festive decorations, and regular discounts of 30% on all turrets.

This briefly concludes February and marks yet another milestone in the history of ProTanki.


March

International Women's Day celebratory announcement

March in ProTanki started off rather normally since all the developmental issues and other bugs had been taken care of, leaving little behind for the developers to catch up on. However, that didn't necessarily negate the active development that was still happening behind the scenes. Exactly 8 days into March, the game received a major update to polish the overall product, alongside the celebratory theme of International Women's Day.

  • In honor of International Women's Day, the development team had prepared something special for the players:
– 35% discount on hulls.
- Holiday-themed gifts.

The major update, which the team announced, included:

  • Improved game pause. Players' tanks won't spawn in battle until the pause is removed.
  • Changing equipment in battle is now possible, and players can move from a battle to the list of battles or garage.
  • Players can now log in using their attached email when entering the game.
  • Fixed minor bugs.


However, as pleasant as that patch was to the player base at the time, there existed an inconvenience that left the players a bit perplexed.

Due to the collapse of the ruble exchange rate, the development team was forced to raise prices for donations in Russian rubles.

  • So far, despite the fact that the rate has already collapsed by as much as two times, prices have been increased by only about 30%, but in the future, depending on the situation, this may change.

With that aside, the game had a steady pace throughout March, with "International Women's Day" being its only celebratory festival at the time, with no other remarkable notes...

Until April arrived - and it did so in full swing, approaching the players with a month packed with surprises and other pleasant contests and events that would compensate for the then uneventful March.

April