Assault: Difference between revisions
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When playing for '''<span style="color:#ff0000">Team Red</span>''' (attacking side), you need to deliver flags to the opponent’s point. For each flag delivered, the red team receives 10 points. Flags can only be taken by red team players. Same flag capturing rules apply to '''CTF''' | When playing for '''<span style="color:#ff0000">Team Red</span>''' (attacking side), you need to deliver flags to the opponent’s point. For each flag delivered, the red team receives 10 points. Flags can only be taken by red team players. Same flag capturing rules apply to '''CTF'''. If the flag bearer dies with the flag, the flag is automatically returned to the red team's base. | ||
Unlike in '''CTF''', Assault presents the players with multiple flags so that the defending side isn't bored. | Unlike in '''CTF''', Assault presents the players with multiple flags so that the defending side isn't bored. | ||
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The game ends when either of the team meets its objective or gets the closest to it before the time runs out (if applied). | The game ends when either of the team meets its objective or gets the closest to it before the time runs out (if applied). | ||
Unlike '''DM''', '''TDM''', '''CTF''' and '''CP''', Assault is not a regular game mode and was only introduced short term during the New Year's celebrations in | Unlike '''DM''', '''TDM''', '''CTF''' and '''CP''', Assault is not a regular game mode and was only introduced short term during the New Year's celebrations in 2023 and 2024 |
Revision as of 11:05, 19 May 2024
See also: Battle modes
Assault (Assault, ASL or Storm) is an unusual team battle mode that embodies the features of CTF and TDM. In Assault, players are divided into two teams, just like in other team modes, but each side has its own task.
The Goal - score more points than the opposing team in one of two ways, depending on the side: attack or defense. Battles are limited either by the number of points or by time.
Description
Attacking side
When playing for Team Red (attacking side), you need to deliver flags to the opponent’s point. For each flag delivered, the red team receives 10 points. Flags can only be taken by red team players. Same flag capturing rules apply to CTF. If the flag bearer dies with the flag, the flag is automatically returned to the red team's base.
Unlike in CTF, Assault presents the players with multiple flags so that the defending side isn't bored.
Defending side
When playing for Team Blue (defending side), the main objective is to prevent the attacking side from capturing flags. The delivery location is not a flag pole like in CTF but a point, similar to CP. The point belongs to the blue team and is not intended to be captured by anyone, so standing next to it is not required. Every 10 seconds the blue team gets 1 point. The blue team does not have its own flags.
The game ends when either of the team meets its objective or gets the closest to it before the time runs out (if applied).
Unlike DM, TDM, CTF and CP, Assault is not a regular game mode and was only introduced short term during the New Year's celebrations in 2023 and 2024
