Hammer: Difference between revisions
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((AE) Parameters update) |
m ((ME) →Protection Paints) |
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|- | |- | ||
|Available from | |Available from | ||
|[[File:IconsNormal_03.png | |[[File:IconsNormal_03.png|link=]][[Gefreiter]] | ||
|[[File:IconsNormal_10.png | |[[File:IconsNormal_10.png|link=]][[Sergeant-Major]] | ||
|[[File:IconsNormal_17.png | |[[File:IconsNormal_17.png|link=]][[Second Lieutenant]] | ||
|[[File:IconsNormal_25.png | |[[File:IconsNormal_25.png|link=]][[Lieutenant General]] | ||
|- | |- | ||
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price | |style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price | ||
Line 24: | Line 24: | ||
|210 100 | |210 100 | ||
|- | |- | ||
|style="text-align:left;"|[[File:MinMax dmg.png|link=]] <abbr title="Damage dealt to an enemy tank per one shot of the turret.">Shot damage (hp)</abbr> | |style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Turrets]] <abbr title="Damage dealt to an enemy tank per one shot of the turret.">Shot damage (hp)</abbr> | ||
|57.5 | |57.5 | ||
|75.6 | |75.6 | ||
Line 36: | Line 36: | ||
|5.3 | |5.3 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Impact force.png|link=]] <abbr title="Physical impact of one pellet on enemy tanks when blowing shots at them.">Impact force</abbr> | |style="text-align:left;"|[[File:Impact force.png|link=HUD#Turrets]] <abbr title="Physical impact of one pellet on enemy tanks when blowing shots at them.">Impact force</abbr> | ||
|22 | |22 | ||
|29 | |29 | ||
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|290.00 | |290.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Reload time (s).png|link=]] <abbr title="Cool-down duration between consecutive shots.">Reloading (s)</abbr> | |style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] <abbr title="Cool-down duration between consecutive shots.">Reloading (s)</abbr> | ||
|2.16 | |2.16 | ||
|2.04 | |2.04 | ||
Line 66: | Line 66: | ||
|3.8 | |3.8 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr> | |style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Turrets]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr> | ||
|87.2 | |87.2 | ||
|104.0 | |104.0 | ||
Line 78: | Line 78: | ||
|183.4 | |183.4 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr> | |style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Turrets]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr> | ||
|50.4 | |50.4 | ||
|55.2 | |55.2 | ||
Line 90: | Line 90: | ||
|70.00 | |70.00 | ||
|- | |- | ||
|style="text-align:left;"|[[File:Min.png|link=]] <abbr title="The percentage of normal damage dealt to an enemy at the minimum damage range.">Weak damage (%)</abbr> | |style="text-align:left;"|[[File:Min.png|link=HUD#Turrets]] <abbr title="The percentage of normal damage dealt to an enemy at the minimum damage range.">Weak damage (%)</abbr> | ||
|colspan="4"|0 | |colspan="4"|0 | ||
|- | |- | ||
Line 120: | Line 120: | ||
==Protection Paints== | ==Protection Paints== | ||
The following [[Paints]] have protection [[File:Hammer.png|link=HUD#Damage_Types]] against Hammer: | |||
<div style="overflow-x: auto"> | <div style="overflow-x: auto"> | ||
{| class="wikitable" style="margin:auto;text-align:center;" | {| class="wikitable" style="margin:auto;text-align:center;" | ||
Line 127: | Line 129: | ||
!Rock | !Rock | ||
!Magma | !Magma | ||
! | !Guerrilla | ||
|- | |- | ||
|[[File:Coloring storm.png|link=]] | |[[File:Coloring storm.png|link=]] | ||
Line 134: | Line 136: | ||
|[[File:Coloring rock.png|link=]] | |[[File:Coloring rock.png|link=]] | ||
|[[File:Magma preview.png|link=]] | |[[File:Magma preview.png|link=]] | ||
|[[File: | |[[File:Guerrilla Paint.png|link=]] | ||
|- | |- | ||
|6% | |6% | ||
Line 141: | Line 143: | ||
|10% | |10% | ||
|12% | |12% | ||
| | |12% | ||
|- | |- | ||
!Jade | |||
!Africa | |||
!Chainmail | !Chainmail | ||
!Sakura | |||
!Pixel | !Pixel | ||
!Rhino | |||
|- | |||
|[[File:Coloring jade.png|link=]] | |||
|[[File:Africa Paint.png|link=]] | |||
|[[File:Kolchuga preview.png]] | |||
|[[File:Sakura Paint.png|link=]] | |||
|[[File:Pixel preview.png|link=]] | |||
|[[File:Rhino Paint.png|link=]] | |||
|- | |||
|15% | |||
|20% | |||
|22% | |||
|25% | |||
|30% | |||
|30% | |||
|- | |||
!Atom | !Atom | ||
!Raccoon | |||
!Nano | !Nano | ||
!Tiger | !Tiger | ||
!Mars | !Mars | ||
| | |||
|- | |- | ||
|[[File:Coloring atom.png|link=]] | |[[File:Coloring atom.png|link=]] | ||
|[[File:Raccoon Paint.png|link=]] | |||
|[[File:Coloring nano.png|link=]] | |[[File:Coloring nano.png|link=]] | ||
|[[File:Coloring tiger.png|link=]] | |[[File:Coloring tiger.png|link=]] | ||
|[[File:Coloring mars.png|link=]] | |[[File:Coloring mars.png|link=]] | ||
| | |||
|- | |- | ||
| | |33% | ||
|33% | |33% | ||
|35% | |35% | ||
|47% | |47% | ||
|50% | |50% | ||
| | |||
|} | |} | ||
</div> | </div> |
Revision as of 18:37, 23 July 2023
See also: How to Use Hammer (Tips and Tricks)
Description in Garage
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Table of characteristics
Modification | M0 | M1 | M2 | M3 |
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Available from | ![]() |
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800 | 17 600 | 79 200 | 210 100 |
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57.5 | 75.6 | 93.4 | 111.3 |
Pellet damage (hp) | 2.7 | 3.6 | 4.4 | 5.3 |
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22 | 29 | 35 | 42 |
Cumulative impact force | 482.58 | 615.72 | 748.86 | 882.00 |
Recoil | 202.24 | 231.49 | 260.75 | 290.00 |
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2.16 | 2.04 | 1.92 | 1.8 |
Charging (s) | 5.850 | 5.170 | 4.480 | 3.8 |
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87.2 | 104.0 | 120.8 | 137.5 |
Rotation acceleration (°/s2) | 133.0 | 149.8 | 166.6 | 183.4 |
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50.4 | 55.2 | 60.1 | 65.0 |
Range of minimum damage (m) | 55.37 | 60.25 | 65.12 | 70.00 |
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0 | |||
Number of pellets | 21 | |||
Number of shots | 3 | |||
Vertical spread angle (°) | 5 | |||
Horizontal spread angle (°) | 7 | |||
Auto-aim upwards (°) | 9 | |||
Auto-aim downwards (°) | 12 | |||
View in Garage | ![]() |
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Protection Paints
The following Paints have protection against Hammer:
Storm | Roger | Desert | Rock | Magma | Guerrilla |
---|---|---|---|---|---|
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6% | 10% | 10% | 10% | 12% | 12% |
Jade | Africa | Chainmail | Sakura | Pixel | Rhino |
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15% | 20% | 22% | 25% | 30% | 30% |
Atom | Raccoon | Nano | Tiger | Mars | |
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|
33% | 33% | 35% | 47% | 50% |