Vulcan: Difference between revisions

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==Table of characteristics==
==Table of characteristics==


{|class="wikitable" style="border:1;width:100%;text-align:center;"
{|class="wikitable" style="border:1;width:100%;text-align:center;font-weight:bold"
!Modification
!Modification
!'''M0'''
!M0
!'''M1'''
!M1
!'''M2'''
!M2
!'''M3'''
!M3
|-
|-
|'''Available from'''
|Available from  
|[[File:IconsNormal_04.png|border=0|link=]]'''[[Corporal]]'''
|[[File:IconsNormal_04.png|border=0|link=]][[Corporal]]
|[[File:IconsNormal_11.png|border=0|link=]]'''[[Warrant Officer 1]]'''
|[[File:IconsNormal_11.png|border=0|link=]][[Warrant Officer 1]]
|[[File:IconsNormal_18.png|border=0|link=]]'''[[First Lieutenant]]'''
|[[File:IconsNormal_18.png|border=0|link=]][[First Lieutenant]]
|[[File:IconsNormal_26.png|border=0|link=]]'''[[General]]'''
|[[File:IconsNormal_26.png|border=0|link=]][[General]]
|-
|-
|style="text-align:left;"|[[file:crysmini.png|link=]] '''Price'''
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price
|'''1 250'''
|1 250
|'''22 850'''
|22 850
|'''88 100'''
|88 100
|'''231 800'''
|231 800
|-
|-
|style="text-align:left;"|[[File:MinMax dmg.png|link=]] <abbr title="Damage dealt to an enemy tank per second.">'''Damage'''</abbr>
|style="text-align:left;"|[[File:MinMax dmg.png|link=HUD#Garage_HUD]] <abbr title="Damage dealt to an enemy tank per second.">Damage</abbr>
|'''33'''
|33
|'''42'''
|42
|'''51'''
|51
|'''60'''
|60
|-
|-
|style="text-align:left;"|[[File:Impact force.png|link=]] <abbr title="Physical impact of a turret's projectile on enemy tanks when blowing shots at them.">'''Impact force'''</abbr>
|style="text-align:left;"|[[File:Impact force.png|link=HUD#Garage_HUD]] <abbr title="Physical impact of a turret's projectile on enemy tanks when blowing shots at them.">Impact force</abbr>
|'''46'''
|46
|'''67'''
|67
|'''83'''
|83
|'''96'''
|96
|-
|-
|style="text-align:left;"|<abbr title="Physical impact of a turret's projectile on the player's own tank when shooting.">'''Recoil'''</abbr>
|style="text-align:left;"|<abbr title="Physical impact of a turret's projectile on the player's own tank when shooting.">Recoil</abbr>
|'''66'''
|66
|'''95'''
|95
|'''121'''
|121
|'''139'''
|139
|-
|-
|style="text-align:left;"|[[File:Reload time (s).png|link=]] <abbr title="The amount of time the player can shoot without overheating.">'''Time until overheating(s)'''</abbr>
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Garage_HUD]] <abbr title="The amount of time the player can shoot without overheating.">Time until overheating(s)</abbr>
|'''4.92'''
|4.92
|'''5.65'''
|5.65
|'''6.38'''
|6.38
|'''7.0'''
|7.0
|-
|-
|style="text-align:left;"|<abbr title="Warm-up time before the turret starts shooting.">'''Barrel spin-up time (s)'''</abbr>
|style="text-align:left;"|<abbr title="Warm-up time before the turret starts shooting.">Barrel spin-up time (s)</abbr>
|'''1.7'''
|1.7
|'''1.45'''
|1.45
|'''1.21'''
|1.21
|'''1.0'''
|1.0
|-
|-
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] <abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, the damage will be dealt according to the 'Weak damage' parameter.">'''Range of minimum damage (m)'''</abbr>
|style="text-align:left;"|[[File:Range of min. damage.png|link=HUD#Garage_HUD]] <abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, the damage will be dealt according to the 'Weak damage' parameter.">Range of minimum damage (m)</abbr>
|'''149.6'''
|149.6
|'''169.0'''
|169.0
|'''188.4'''
|188.4
|'''205.0'''
|205.0
|-
|-
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">'''Range of maximum damage (m)'''</abbr>
|style="text-align:left;"|<abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr>
|'''31.8'''
|31.8
|'''36.5'''
|36.5
|'''39.4'''
|39.4
|'''45.9'''
|45.9
|-
|-
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=]] <abbr title="Maximum speed at which the turret can turn at.">'''Rotation speed (°/s)'''</abbr>
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=HUD#Garage_HUD]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr>
|'''86.4'''
|86.4
|'''100.3'''
|100.3
|'''114.2'''
|114.2
|'''126.0'''
|126.0
|-
|-
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">'''Rotation acceleration (°/s<sup>2</sup>)'''</abbr>
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr>
|'''113.71'''
|113.71
|'''122.04'''
|122.04
|'''130.37'''
|130.37
|'''137.51'''
|137.51
|-
|-
|style="text-align:left;"|<abbr title="Percentage reduction in turret rotation speed when firing.">'''Firing rotation deceleration(%)'''</abbr>
|style="text-align:left;"|<abbr title="Percentage reduction in turret rotation speed when firing.">Firing rotation deceleration(%)</abbr>
|'''50.0'''
|50.0
|'''43.5'''
|43.5
|'''36.2'''
|36.2
|'''30.0'''
|30.0
|-
|-
|style="text-align:left;"|[[File:Firebird.png|20px|link=]] <abbr title="Maximum temperature of the tank caused by overheating.">'''Temperature Limit'''</abbr>
|style="text-align:left;"|<abbr title="Maximum temperature of the tank caused by overheating.">Temperature Limit</abbr>
|'''0.38'''
|0.38
|'''0.6'''
|0.6
|'''0.81'''
|0.81
|'''1.00'''
|1.00
|-
|-
|style="text-align:left;"|[[File:Firebird.png|20px|link=]] <abbr title="Rate of heating-up after the clip has been used up.">'''Self-Heating (/s)'''</abbr>
|style="text-align:left;"|<abbr title="Rate of heating-up after the clip has been used up.">Self-Heating (/s)</abbr>
|'''0.09'''
|0.09
|'''0.15'''
|0.15
|'''0.20'''
|0.20
|'''0.25'''
|0.25
|-
|-
|style="text-align:left;"|<abbr title="Cool-down time before the turret stops shooting.">'''Barrel spin-down time (s)'''</abbr>
|style="text-align:left;"|<abbr title="Cool-down time before the turret stops shooting.">Barrel spin-down time (s)</abbr>
|colspan="4"|1.5
|colspan="4"|1.5
|-
|-
|style="text-align:left;"|[[File:Min.png|link=]] <abbr title="The percentage of normal damage dealt to an enemy at distances greater than the minimum damage range.">'''Weak damage (%)'''</abbr>
|style="text-align:left;"|[[File:Min.png|link=HUD#Garage_HUD]] <abbr title="The percentage of normal damage dealt to an enemy at distances greater than the minimum damage range.">Weak damage (%)</abbr>
|colspan="4"|25
|colspan="4"|25
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">'''Auto-aim upwards (°)'''</abbr>
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr>
|colspan="4"|15
|colspan="4"|15
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">'''Auto-aim downwards (°)'''</abbr>
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr>
|colspan="4"|18
|colspan="4"|18
|-
|-
|'''View in Garage'''
|View in Garage
|[[File:Vulcan0.png|center|link=]]
|[[File:Vulcan0.png|center|link=]]
|[[File:Vulcan1.png|center|link=]]
|[[File:Vulcan1.png|center|link=]]
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|[[File:Vulcan3.png|center|link=]]
|[[File:Vulcan3.png|center|link=]]
|}
|}
==Protection Paints==
The following [[Paints]] have protection [[File:Vulcan_rez.png|link=HUD#Garage_HUD]] against Vulcan:
<div style="overflow-x:auto">
{|class="wikitable" style="border:1;width:100%;text-align:center;"
!Fracture
!Lumberjack
!Sakura
!Vortex
!Invader
!Cherry
|-
|[[File:Fracture Paint.png|link=]]
|[[File:Lumberjack Paint.png|link=]]
|[[File:Sakura Paint.png|link=]]
|[[File:Vortex Paint.png|link=]]
|[[File:Invader Paint.png|link=]]
|[[File:Cherry Paint.png|link=]]
|-
|10%
|10%
|12%
|13%
|15%
|22%
|-
!Guerrilla
!Raccoon
!Rhino
!Africa
!Blacksmith
!Hive
|-
|[[File:Guerrilla Paint.png|link=]]
|[[File:Raccoon Paint.png|link=]]
|[[File:Rhino Paint.png|link=]]
|[[File:Africa Paint.png|link=]]
|[[File:Blacksmith Paint.png|link=]]
|[[File:Hive Paint.png|link=]]
|-
|26%
|27%
|30%
|30%
|40%
|42%
|-
!Graffiti
|
|
|
|
|
|-
|[[File:Graffiti Paint.png|link=]]
|
|
|
|
|
|-
|50%
|
|
|
|
|
|-
|}
</div>


==Interesting Facts==
==Interesting Facts==

Revision as of 12:07, 23 July 2023

Description in Garage

A rapid-fire gun, great for medium and long-range combat. It has a unique control system that prevents the sight from being shot down even under heavy enemy fire. Remember that prolonged firing can cause overheating and damage your tank!

Table of characteristics

Modification M0 M1 M2 M3
Available from border=0Corporal border=0Warrant Officer 1 border=0First Lieutenant border=0General
Crysmini.png Price 1 250 22 850 88 100 231 809
MinMax dmg.png Damage 33 42 51 60
Impact force.png Impact force 46 67 83 96
Recoil 66 95 121 139
Reload time (s).png Time until overheating(s) 4.92 5.65 6.38 7.0
Barrel spin-up time (s) 1.7 1.45 1.21 1.0
Range of min. damage.png Range of minimum damage (m) 149.6 169.0 188.4 205.0
Range of maximum damage (m) 31.8 36.5 39.4 45.9
Turret Turning Speed (degrees-s).png Rotation speed (°/s) 86.4 100.3 114.2 126.0
Rotation acceleration (°/s2) 113.71 122.04 130.37 137.51
Firing rotation deceleration(%) 50.0 43.5 36.2 30.0
Temperature Limit 0.38 0.6 0.81 1.00
Self-Heating (/s) 0.09 0.15 0.20 0.25
Barrel spin-down time (s) 1.5
Min.png Weak damage (%) 25
Auto-aim upwards (°) 15
Auto-aim downwards (°) 18
View in Garage
Vulcan0.png
Vulcan1.png
Vulcan2.png
Vulcan3.png

Protection Paints

The following Paints have protection Vulcan rez.png against Vulcan:

Fracture Lumberjack Sakura Vortex Invader Cherry
Fracture Paint.png Lumberjack Paint.png Sakura Paint.png Vortex Paint.png Invader Paint.png Cherry Paint.png
10% 10% 12% 13% 15% 22%
Guerrilla Raccoon Rhino Africa Blacksmith Hive
Guerrilla Paint.png Raccoon Paint.png Rhino Paint.png Africa Paint.png Blacksmith Paint.png Hive Paint.png
26% 27% 30% 30% 40% 42%
Graffiti
Graffiti Paint.png
50%

Interesting Facts

  • Vulcan was added to the game on July 11, 2023, during the 2nd ProTanki Anniversary.

Turret Overview

List of Turrets
Smoky Firebird Twins Railgun Isida Thunder
Smoky M3.png Firebird3.png Twins3.png Railgun3.png Isida3.png Thunder3.png
Hammer Freeze Ricochet Vulcan Shaft
Hammer3.png Freeze3.png Ricochet3.png Vulcan3.png Shaft3.png