Battle fund: Difference between revisions

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[[File:Battle fund.png|link=]]
[[File:Battle fund.png|link=]]


==Accumulating the Battle fund==
=== Actions that Increase the Fund ===
{{DidYouKnow|number=9|float=right}}
The battle fund accumulates when players perform active actions in battle:


===Scenarios for Fund accumulation===
* Destroying enemies
Battle fund accumulates when players perform the following ''active actions'' in battle:
* Capturing the [[Capture the Flag|flag]]
* Destroying opponents
* Capturing a [[Control Points|point]]
* Delivering flags
* Capturing or neutralizing a point


<p style="color=#FF0000">Note: Returning flags and healing teammates with [[Isida]] CANNOT generate Battle Fund.</p>
'''Attention!''' Healing allies with [[Isida]], returning flags in [[CTF]], and neutralizing points in [[CP]] do not add crystals to the fund.


===Growth rate of Battle fund===
=== Factors Influencing Fund Growth ===
==== Main Factors ====


====Rank====
* '''Ranks:''' the higher the player's rank, more crystals are added into the fund for their destruction and flag delivery.
{{SeeAlso|Ranks}}
* '''Map size:''' the larger the map (the more players it can accommodate), the more crystals are added to the fund for each action.


The number of crystals added to the fund depends on the players' ranks in the battle.
==== Equipment ====
As players' ranks increase, the Battle Fund accumulated also increases.


The following table shows the amount of Base fund for each rank in [[Battle modes#Deathmatch %5BDM%5D|Deathmatch]]:
* '''Hulls:''' destroying players using light hulls ([[Wasp]], [[Hornet]]) grants about 30% fewer crystals than destroying players with medium and heavy hulls (both medium and heavy hulls contribute the same amount of crystals). '''Hull modification does not matter.''' Thus, destroying a Hunter M0 and a Mammoth M3 will give the same amount of crystals (assuming both players have the same rank).
<!--DM fund rate is boosted by 10%, we need to use CP instead, I will check the values later-->
* '''Turrets:''' the number of [[Firebird]] turrets in a battle significantly affects fund growth. If there are too many, the fund will grow very slowly. This makes the "FB" format unprofitable.
{| class="wikitable" style="margin-left: 50px; text-align: center;"
** In a '''closed''' battle on the [[Madness]] map, a large number of [[Railgun]] and [[Shaft]] turrets will result in the same effect.
!colspan="2"|'''Base Fund'''
 
==== Battle Settings ====
 
* '''Crystal boxes:''' in [[Battles#Creation|PRO Battles]], you can disable the drop of both crystal and gold boxes. If both are disabled, the fund grows '''60%''' faster; if only one is disabled — by '''30%'''.
* In the [[Battles#Settings|Parkour]] format, the fund does not accumulate.
* '''Battle mode:''' it also affects the speed of fund growth:
** '''DM:''' +10%
** '''TDM:''' +20%
** '''CTF:''' -10%
** '''CP:''' 0%
 
'''Attention!''' The current gold box drop rate does not affect fund growth. Even if the drop rate is x5, with crystal drops disabled, the fund will still only grow by 30%.
 
=== Summary Table ===
This table shows the relationship between map size, hull type, player rank, and the number of crystals added to the fund for destroying a player (only the smallest and largest maps are selected to save space). Values are for the [[DM]] mode. Fund amounts shown in battle statistics are rounded to whole numbers.
 
{|class="wikitable" style="width: 650px"
!Map
!colspan=2|Duel
!colspan=2|Dusseldorf
!colspan=2|Average
|-
!Hull Type
!style="width: 80px"|Light
!style="width: 80px"|Med./Heavy
!style="width: 80px"|Light
!style="width: 80px"|Med./Heavy
!style="width: 80px"|Light
!style="width: 80px"|Med./Heavy
|-
|{{Rank/01}}
|1.4||1.7||3.2||4.0||2.3||2.8
|-
|{{Rank/02}}
|1.5||1.9||3.6||4.5||2.5||3.2
|-
|{{Rank/03}}
|1.7||2.1||4.0||5.0||2.8||3.5
|-
|{{Rank/04}}
|1.9||2.3||4.4||5.0||2.8||3.5
|-
|{{Rank/05}}
|2.1||2.6||4.8||6.0||3.4||4.3
|-
|{{Rank/06}}
|2.3||2.8||5.1||6.5||3.7||4.6
|-
|{{Rank/07}}
|2.4||3.0||5.5||7.0||4.0||5.0
|-
|{{Rank/08}}
|2.6||3.3||6.0||7.5||4.3||5.4
|-
|{{Rank/09}}
|2.8||3.5||6.3||8.0||4.6||5.7
|-
|{{Rank/10}}
|3.0||3.7||6.7||8.5||4.9||6.1
|-
|{{Rank/11}}
|3.2||4.0||7.1||9.0||5.1||6.5
|-
|{{Rank/12}}
|3.3||4.2||7.5||9.5||5.4||6.8
|-
|{{Rank/13}}
|3.5||4.4||7.9||10.0||5.7||7.2
|-
|{{Rank/14}}
|3.7||4.6||8.3||10.5||6.0||7.6
|-
|{{Rank/15}}
|3.9||4.9||8.7||11.0||6.3||7.9
|-
|{{Rank/16}}
|4.1||5.1||9.1||11.5||6.6||8.3
|-
|-
!'''Rank'''
|{{Rank/17}}
!'''Crystals added'''
|4.2||5.3||9.5||12.0||6.9||8.7
|-
|-
|[[File:IconMini_1.png|link=Recruit]]
|{{Rank/18}}
|2
|4.4||5.6||9.9||12.5||7.2||9.0
|-
|-
|[[File:IconMini_2.png|link=Private]] - [[File:IconMini_4.png|link=Corporal]]
|{{Rank/19}}
|2 - 3
|4.6||5.8||10.3||13.0||7.5||9.4
|-
|-
|[[File:IconMini_5.png|link=Master Corporal]]
|{{Rank/20}}
|3
|4.8||6.0||10.7||13.5||7.7||9.8
|-
|-
|[[File:IconMini_6.png|link=Sergeant]] - [[File:IconMini_8.png|link=Master Sergeant]]
|{{Rank/21}}
|3 - 4
|5.0||6.3||11.1||14.0||8.0||10.1
|-
|-
|[[File:IconMini_9.png|link=First Sergeant]]
|{{Rank/22}}
|4
|5.1||6.5||11.5||14.5||8.3||10.5
|-
|-
|[[File:IconMini_10.png|link=Sergeant-Major]] - [[File:IconMini_12.png|link=Warrant Officer 2]]
|{{Rank/23}}
|4 - 5
|5.3||6.7||11.9||15.0||8.6||10.9
|-
|-
|[[File:IconMini_13.png|link=Warrant Officer 3]] - [[File:IconMini_16.png|link=Third Lieutenant]]
|{{Rank/24}}
|5 - 6
|5.5||6.9||12.3||15.5||8.9||11.2
|-
|-
|[[File:IconMini_17.png|link=Second Lieutenant]] - [[File:IconMini_20.png|link=Major]]
|{{Rank/25}}
|6 - 7
|5.7||7.2||12.7||16.0||9.2||11.6
|-
|-
|[[File:IconMini_21.png|link=Lieutenant Colonel]] - [[File:IconMini_24.png|link=Major General]]
|{{Rank/26}}
|7 - 8
|5.9||7.4||13.1||16.5||9.5||12.0
|-
|-
|[[File:IconMini_25.png|link=Lieutenant General]]
|{{Rank/27}}
|8
|6.0||7.6||13.5||17.0||9.8||12.3
|-
|-
|[[File:IconMini_26.png|link=General]] - [[File:IconMini_28.png|link=Field Marshal]]
|{{Rank/28}}
|8 - 9
|6.2||7.9||13.9||17.5||10.1||12.7
|-
|-
|[[File:IconMini_29.png|link=Commander]] - [[File:IconMini_30.png|link=Generalissimo]]
|{{Rank/29}}
|9 - 10
|6.4||8.0||14.3||18.0||10.4||13.0
|-
|{{Rank/30}}
|6.6||8.3||14.7||18.5||10.6||13.4
|}
|}
<nowiki>*</nowiki> Values are approximate and rounded


* When a player is destroyed, the sum of base fund corresponding to the player's rank is added to the Battle fund.
{|class="wikitable" style="width: 650px"
* When a flag is captured, the sum of base funds corresponding to each player in the enemy team is added to the Battle fund.
!style="width: 150px"|Action
 
!Fund Growth
 
|-
====Hull====
|Flag delivery
{{SeeAlso|Hulls}}
|style="text-align: left"|When delivering a flag, the fund increases by the same amount of crystals that would have been added by destroying all players of the opposing team.
 
|-
The number of crystals added to the Battle fund depends on the Hull of the destroyed tank.
|Point capture
Light hulls such as [[Wasp]] and [[Hornet]] only add 80% compared to the amount when destroying medium or heavier hulls such as [[Hunter]].
|style="text-align: left"|Capturing a point adds the same number of crystals as delivering a flag, but half as much.
 
|}
<p style="color=#FFFF00">Previously, destroying heavy hulls such as [[Titan]] and [[Mammoth]] added more to the Battle fund,
but this feature has been removed from the game.</p>
 
It is important to note that the modification level of the Hull is not factored into the calculation.
Therefore, destroying a tank with Hunter M0 adds roughly the same amount to the Battle fund as destroying a Mammoth M3 (provided that the two tanks are at the same rank).
 
====Battle Settings====
{{SeeAlso|Battles}}, {{SeeAlso|Battle modes}}
 
The following modes affect the rate of accumulation of Battle fund:
 
* '''DM''': +10%
* '''TDM''': +20%
* '''CTF''': -10%
* '''CP''': 0%
 
For game modes involving team play, it is possible to get a 50% increase in fund gain when multiple teammates destroy an enemy tank.
 
Battles with the '''Parkour''' format do not accumulate any fund.
 
 
If the [[Crystal boxes]] setting is disabled, there is a 50% increase in Battle fund.
However, in certain situations, it might be better to enable the setting, as the total value of Crystals obtained through Gold and Crystal boxes may be large enough to compensate for the lower Battle Fund.<br>
For more information, you can read the following guide: [[Should I Disable Crystal Boxes?]]
 
 
There are certain restrictions on the selection of [[Turrets|turrets]] in battles.
When these restrictions are met, fund gains will be heavily penalized.
 
* If the ratio of players equipped with [[Firebird]] across a battle is sufficiently high.
** This is to prevent players from [[Crystal Farms|farming]] large amounts of Experience and Crystals with '''Wasp Fire''' or '''Hornet Fire'''.
* If the ratio of players equipped with [[Railgun]] or [[Shaft]] in a '''Private''' [[Madness]] battle is sufficiently high.
** This is to prevent players from farming large amounts of Crystals using long-range guns.
** However, it is possible to circumvent this restriction by using turrets such as [[Smoky]] or [[Thunder]].
 


====Festivities====
====Festivities====

Latest revision as of 00:15, 6 May 2025

See also: Crystals

The easiest and most common way to earn crystals in ProTanki is to complete battles. When players perform actions during the battle, the Battle fund statistic increases. At the end of the battle, the fund is distributed among all remaining players according to specific rules.

The Battle fund statistic is located in the bottom right corner of the Battle HUD as shown below: Battle fund.png

Actions that Increase the Fund

Logo small.png Did you know that...

The record of the fund was set during the battle from April 6 to 7, 2025, on the Siege TDM with the title «ЛЕГЕНДЫ ProTanks Делают» during the May Day holiday celebration.

It was 2 435 119 Crysmini.png! (Screenshot)

The previous record was 2 368 570 Crysmini.png, it was set on April 6th, 2025 during the April Fool's celebrations.

The battle fund accumulates when players perform active actions in battle:

  • Destroying enemies
  • Capturing the flag
  • Capturing a point

Attention! Healing allies with Isida, returning flags in CTF, and neutralizing points in CP do not add crystals to the fund.

Factors Influencing Fund Growth

Main Factors

  • Ranks: the higher the player's rank, more crystals are added into the fund for their destruction and flag delivery.
  • Map size: the larger the map (the more players it can accommodate), the more crystals are added to the fund for each action.

Equipment

  • Hulls: destroying players using light hulls (Wasp, Hornet) grants about 30% fewer crystals than destroying players with medium and heavy hulls (both medium and heavy hulls contribute the same amount of crystals). Hull modification does not matter. Thus, destroying a Hunter M0 and a Mammoth M3 will give the same amount of crystals (assuming both players have the same rank).
  • Turrets: the number of Firebird turrets in a battle significantly affects fund growth. If there are too many, the fund will grow very slowly. This makes the "FB" format unprofitable.
    • In a closed battle on the Madness map, a large number of Railgun and Shaft turrets will result in the same effect.

Battle Settings

  • Crystal boxes: in PRO Battles, you can disable the drop of both crystal and gold boxes. If both are disabled, the fund grows 60% faster; if only one is disabled — by 30%.
  • In the Parkour format, the fund does not accumulate.
  • Battle mode: it also affects the speed of fund growth:
    • DM: +10%
    • TDM: +20%
    • CTF: -10%
    • CP: 0%

Attention! The current gold box drop rate does not affect fund growth. Even if the drop rate is x5, with crystal drops disabled, the fund will still only grow by 30%.

Summary Table

This table shows the relationship between map size, hull type, player rank, and the number of crystals added to the fund for destroying a player (only the smallest and largest maps are selected to save space). Values are for the DM mode. Fund amounts shown in battle statistics are rounded to whole numbers.

Map Duel Dusseldorf Average
Hull Type Light Med./Heavy Light Med./Heavy Light Med./Heavy
IconsNormal 01.png 1.4 1.7 3.2 4.0 2.3 2.8
IconsNormal 02.png 1.5 1.9 3.6 4.5 2.5 3.2
IconsNormal 03.png 1.7 2.1 4.0 5.0 2.8 3.5
IconsNormal 04.png 1.9 2.3 4.4 5.0 2.8 3.5
IconsNormal 05.png 2.1 2.6 4.8 6.0 3.4 4.3
IconsNormal 06.png 2.3 2.8 5.1 6.5 3.7 4.6
IconsNormal 07.png 2.4 3.0 5.5 7.0 4.0 5.0
IconsNormal 08.png 2.6 3.3 6.0 7.5 4.3 5.4
IconsNormal 09.png 2.8 3.5 6.3 8.0 4.6 5.7
IconsNormal 10.png 3.0 3.7 6.7 8.5 4.9 6.1
IconsNormal 11.png 3.2 4.0 7.1 9.0 5.1 6.5
IconsNormal 12.png 3.3 4.2 7.5 9.5 5.4 6.8
IconsNormal 13.png 3.5 4.4 7.9 10.0 5.7 7.2
IconsNormal 14.png 3.7 4.6 8.3 10.5 6.0 7.6
IconsNormal 15.png 3.9 4.9 8.7 11.0 6.3 7.9
IconsNormal 16.png 4.1 5.1 9.1 11.5 6.6 8.3
IconsNormal 17.png 4.2 5.3 9.5 12.0 6.9 8.7
IconsNormal 18.png 4.4 5.6 9.9 12.5 7.2 9.0
IconsNormal 19.png 4.6 5.8 10.3 13.0 7.5 9.4
IconsNormal 20.png 4.8 6.0 10.7 13.5 7.7 9.8
IconsNormal 21.png 5.0 6.3 11.1 14.0 8.0 10.1
IconsNormal 22.png 5.1 6.5 11.5 14.5 8.3 10.5
IconsNormal 23.png 5.3 6.7 11.9 15.0 8.6 10.9
IconsNormal 24.png 5.5 6.9 12.3 15.5 8.9 11.2
IconsNormal 25.png 5.7 7.2 12.7 16.0 9.2 11.6
IconsNormal 26.png 5.9 7.4 13.1 16.5 9.5 12.0
IconsNormal 27.png 6.0 7.6 13.5 17.0 9.8 12.3
IconsNormal 28.png 6.2 7.9 13.9 17.5 10.1 12.7
IconsNormal 29.png 6.4 8.0 14.3 18.0 10.4 13.0
IconsNormal 30.png 6.6 8.3 14.7 18.5 10.6 13.4

* Values are approximate and rounded

Action Fund Growth
Flag delivery When delivering a flag, the fund increases by the same amount of crystals that would have been added by destroying all players of the opposing team.
Point capture Capturing a point adds the same number of crystals as delivering a flag, but half as much.

Festivities

See also: Festivities and Sales

During special festivities and promotions, the fund growth rate may increase by a multiple of the normal rate.

Distribution of Battle Fund

When the battle ends, the accumulated fund is distributed to all remaining players in the battle. In Deathmatches, crystals are distributed based on a hidden score, which can be approximated by the number of enemies destroyed. However, this approximation becomes unreliable if the player destroys multiple light hulls or self-destructs many times.

In team modes, the winning team receives the largest portion of the fund. The amount is determined by its lead over the losing team and can range from 60% to 80%. The remaining portion of the fund is given to the losing team.

Within each team, the fund is distributed proportionally based on the players' battle scores. A player from the losing team can receive more crystals than the first player in the winning team, provided they account for the majority of the score on their team.

Note: A player cannot receive any crystals from the fund without a score. If they are the only player on their team, all crystals allocated to their team will go to waste.
If the battle ends with all players on the same team, the empty opposing team will not receive any crystals.