Hammer: Difference between revisions

From ProTanki Online Wiki
Jump to navigation Jump to search
((AE) Parameters update)
No edit summary
 
(12 intermediate revisions by 8 users not shown)
Line 1: Line 1:
''See also'': [[How to Use Hammer (Tips and Tricks)]]
''See also'': [[Turrets]], [[How to Use Hammer (Tips and Tricks)]]


==Description in Garage==
==Description in Garage==
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.
Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.


==Table of characteristics==
==Table of Characteristics ==
{|class="wikitable" style="border:1;width:100%;text-align:center;font-weight:bold"
{| class="wikitable" style="margin:auto"
!Modification
!Modification
!M0
!M0
Line 12: Line 12:
!M3
!M3
|-
|-
|Available from  
|style="text-align:left;"|'''Available from Rank'''
|[[File:IconsNormal_03.png|border=0|link=]][[Gefreiter]]
|{{Rank/03|size=normal}}
|[[File:IconsNormal_10.png|border=0|link=]][[Sergeant-Major]]
|{{Rank/10|size=normal}}
|[[File:IconsNormal_17.png|border=0|link=]][[Second Lieutenant]]
|{{Rank/17|size=normal}}
|[[File:IconsNormal_25.png|border=0|link=]][[Lieutenant General]]
|{{Rank/25|size=normal}}
|-
|-
|style="text-align:left;"|[[file:crysmini.png|link=Crystals]] Price
|style="text-align:left;"|'''View from Garage'''
|800
|[[File:Hammer_m0.png|center|link=]]
|17 600
|[[File:Hammer1.png|center|link=]]
|79 200
|[[File:Hammer2.png|center|link=]]
|210 100
|[[File:Hammer3.png|center|link=]]
|-
|style="text-align:left;"|'''Price'''
|{{price|800}}
|{{price|17 600}}
|{{price|79 200}}
|{{price|210 100}}
|-
| colspan="5" |<b>Upgradable Parameters</b>
|-
|-
|style="text-align:left;"|[[File:MinMax dmg.png|link=]] <abbr title="Damage dealt to an enemy tank per one shot of the turret.">Shot damage (hp)</abbr>
|style="text-align:left;"|<abbr>'''[[File:MinMax dmg.png|link=HUD#Turrets]] Shot Damage (hp) {{Hint|Damage dealt to an enemy per turret shot. Consists of the sum of all pellet damage.}}'''</abbr>
|57.5
|57.5
|75.6
|75.6
Line 30: Line 38:
|111.3
|111.3
|-
|-
|style="text-align:left;"|<abbr title="Damage dealt to an enemy tank by each pellet in a shot.">Pellet damage (hp)</abbr>
|style="text-align:left;"|<abbr>'''Pellet Damage (hp) {{Hint|Damage dealt to an enemy by a single pellet.}}'''</abbr>
|2.7
|2.7
|3.6
|3.6
Line 36: Line 44:
|5.3
|5.3
|-
|-
|style="text-align:left;"|[[File:Impact force.png|link=]] <abbr title="Physical impact of one pellet on enemy tanks when blowing shots at them.">Impact force</abbr>
|style="text-align:left;"|<abbr>'''Magazine Damage (hp) {{Hint|Damage dealt to an enemy per full magazine shot.}}'''</abbr>
|22
|172.6
|29
|226.4
|35
|280.0
|42
|333.9
|-
|-
|style="text-align:left;"|<abbr title="Physical impact of all pellets on enemy tanks when blowing shots at them.">Cumulative impact force</abbr>
|style="text-align:left;"|'''[[File:Impact force.png|link=HUD#Turrets]] Impact Force''' {{Hint|Physical impact of the turret projectile on an enemy tank, causing displacement.}}
|482.58
|482.58
|615.72
|615.72
Line 48: Line 56:
|882.00
|882.00
|-
|-
|style="text-align:left;"|<abbr title="Physical impact of the turret on the player's own tank when shooting.">Recoil</abbr>
|style="text-align:left;"|'''Impact Force per Pellet {{Hint|Physical impact of a single pellet on an enemy tank, causing displacement.}}'''
|22.98
|29.32
|35.66
|42.00
|-
|style="text-align:left;"|'''Recoil''' {{Hint|Physical impact of the turret on its own hull when firing.}}
|202.24
|202.24
|231.49
|231.49
Line 54: Line 68:
|290.00
|290.00
|-
|-
|style="text-align:left;"|[[File:Reload time (s).png|link=]] <abbr title="Cool-down duration between consecutive shots.">Reloading (s)</abbr>
|style="text-align:left;"|[[File:Reload time (s).png|link=HUD#Turrets]] '''Reload Time (s)''' {{Hint|Pause between shots.}}
|2.16
|2.164
|2.04
|2.043
|1.92
|1.921
|1.8
|1.8
|-
|-
|style="text-align:left;"|<abbr title="Time to fully reload the clip.">Charging (s)</abbr>
|style="text-align:left;"|<abbr>'''Magazine Reload Time (s) {{Hint|Time to fully reload the magazine.}}'''</abbr>
|5.850
|5.850
|5.170
|5.170
Line 66: Line 80:
|3.8
|3.8
|-
|-
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png|link=]] <abbr title="Maximum speed at which the turret can turn at.">Rotation speed (°/s)</abbr>
|style="text-align:left;"|[[File:Turret Turning Speed (degrees-s).png]] '''Rotation Speed (°/s)''' {{Hint|Maximum speed at which the turret can rotate.}}
|87.2
|87.2
|104.0
|104.0
|120.8
|120.7
|137.5
|137.5
|-
|-
|style="text-align:left;"|<abbr title="Acceleration of the turret to eventually reach its maximum rotation speed.">Rotation acceleration (°/s<sup>2</sup>)</abbr>
|style="text-align:left;"|'''Rotation Acceleration (°/s²)''' {{Hint|Acceleration at which the turret reaches its maximum rotation speed.}}
|133.0
|133.0
|149.8
|149.8
Line 78: Line 92:
|183.4
|183.4
|-
|-
|style="text-align:left;"|[[File:Range of min. damage.png|link=]] <abbr title="Maximum distance at which the turret deals its full normal damage. If the distance exceeds the max damage range, the damage constantly decreases until the minimum damage range.">Range of maximum damage (m)</abbr>
|style="text-align:left;"|'''[[File:Range of min. damage.png|link=HUD#Turrets]] Minimum Damage Range (m)''' {{Hint|Distance at which the turret deals minimum damage. If the target is farther, no damage will be dealt.}}
|50.4
|50.37
|55.2
|55.25
|60.1
|60.12
|65.0
|65.00
|-
|-
|style="text-align:left;"|<abbr title="Distance at which the turret's normal damage halts declining. If the distance to the target is greater, no damage will be dealt.">Range of minimum damage (m)</abbr>
|style="text-align:left;"|'''Maximum Damage Range (m)''' {{Hint|Distance at which the turret deals full damage. If the target is farther, damage decreases linearly until the minimum damage range.}}
|55.37
|55.37
|60.25
|60.25
Line 90: Line 104:
|70.00
|70.00
|-
|-
|style="text-align:left;"|[[File:Min.png|link=]] <abbr title="The percentage of normal damage dealt to an enemy at the minimum damage range.">Weak damage (%)</abbr>
| colspan="5" |<b>Non Upgradable Parameters</b>
|colspan="4"|0
|-
|-
|style="text-align:left;"|<abbr title="The number of pellets per shot.">Number of pellets</abbr>
|style="text-align:left;"|'''Weak Damage Percentage (%)''' {{Hint|Indicates the percentage of normal damage dealt at minimum damage range.}}
|colspan="4"|21
|0
|0
|0
|0
|-
|-
|style="text-align:left;"|<abbr title="The number of shots per clip.">Number of shots</abbr>
|style="text-align:left;"|'''Number of Charges {{Hint|Total number of charges in one magazine.}}'''
|colspan="4"|3
|3
|3
|3
|3
|-
|-
|style="text-align:left;"|<abbr title="The vertical angle at the apex of the cone of impact within which pellets are scattered throughout.">Vertical spread angle (°)</abbr>
|style="text-align:left;"|'''Number of Pellets {{Hint|Number of pellets per charge.}}'''
|colspan="4"|5
|21
|21
|21
|21
|-
|-
|style="text-align:left;"|<abbr title="The horizontal angle at the apex of the cone of impact within which pellets are scattered throughout.">Horizontal spread angle (°)</abbr>
|style="text-align:left;"|'''Vertical Spread Angle (°) {{Hint|Vertical angle of the spread cone, within which pellets are scattered.}}'''
|colspan="4"|7
|5
|5
|5
|5
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is above the turret's horizontal plane.">Auto-aim upwards (°)</abbr>
|style="text-align:left;"|'''Horizontal Spread Angle (°) {{Hint|Horizontal angle of the spread cone, within which pellets are scattered.}}'''
|colspan="4"|9
|7
|7
|7
|7
|-
|-
|style="text-align:left;"|<abbr title="Maximum angle at which auto-aim is observed, if a target is below the turret's horizontal plane.">Auto-aim downwards (°)</abbr>
|style="text-align:left;"|'''Auto-Aim Upward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is above the turret's aiming plane.}}
|colspan="4"|12
|9
|-
|9
|View in Garage
|9
|[[File:Hammer_m0.png|center|link=]]
|9
|[[File:Hammer1.png|center|link=]]
|[[File:Hammer2.png|center|link=]]
|[[File:Hammer3.png|center|link=]]
|-
|-
|style="text-align:left;"|'''Auto-Aim Downward Angle (°)''' {{Hint|Angle for automatic targeting if the enemy is below the turret's aiming plane.}}
|12
|12
|12
|12
|}
|}


==Protection Paints==
==Protection Paints==
The following [[Paints]] have protection [[File:HammerProt.png|link=HUD#Damage_Types]] against Hammer:
<div style="overflow-x: auto">
<div style="overflow-x: auto">
{| class="wikitable" style="margin:auto;text-align:center;"
{| class="wikitable" style="margin:auto;text-align:center;"
!Storm
![[Storm]]
!Roger
![[Roger]]
!Desert
![[Desert]]
!Rock
![[Rock]]
!Magma
![[Magma]]
!Jade
![[Guerrilla]]
|-
|-
|[[File:Coloring storm.png|link=]]
|[[File:Coloring storm.png|link=]]
Line 134: Line 166:
|[[File:Coloring rock.png|link=]]
|[[File:Coloring rock.png|link=]]
|[[File:Magma preview.png|link=]]
|[[File:Magma preview.png|link=]]
|[[File:Coloring jade.png|link=]]
|[[File:Guerrilla Paint.png|link=]]
|-
|-
|6%
|6%
Line 141: Line 173:
|10%
|10%
|12%
|12%
|12%
|-
![[Jade]]
![[Africa]]
![[Chainmail]]
![[Sakura]]
![[Pixel]]
![[Rhino]]
|-
|[[File:Coloring jade.png|link=]]
|[[File:Africa Paint.png|link=]]
|[[File:Kolchuga preview.png|link=]]
|[[File:Sakura Paint.png|link=]]
|[[File:Pixel preview.png|link=]]
|[[File:Rhino Paint.png|link=]]
|-
|15%
|15%
|20%
|22%
|25%
|30%
|30%
|-
|-
!Chainmail
![[Atom]]
!Pixel
![[Raccoon]]
!Atom
![[Nano]]
!Nano
![[Tiger]]
!Tiger
![[Mars]]
!Mars
|
|-
|-
|[[File:Kolchuga preview.png]]
|[[File:Pixel preview.png|link=]]
|[[File:Coloring atom.png|link=]]
|[[File:Coloring atom.png|link=]]
|[[File:Raccoon Paint.png|link=]]
|[[File:Coloring nano.png|link=]]
|[[File:Coloring nano.png|link=]]
|[[File:Coloring tiger.png|link=]]
|[[File:Coloring tiger.png|link=]]
|[[File:Coloring mars.png|link=]]
|[[File:Coloring mars.png|link=]]
|
|-
|-
|22%
|33%
|30%
|33%
|33%
|35%
|35%
|47%
|47%
|50%
|50%
|
|}
|}
</div>
</div>
==Kits including Hammer==
Hammer can be purchased from the following [[Product kits]]:
<center>
===M0===
<div style="display: flex; flex-wrap: wrap; justify-content:center; gap: 25px;">
{{KitCard
|name=Collector
|preview=Collector.png
|price={{price|4 440}}
|from={{Rank/07}}
|to={{Rank/09}}
|hull=All M0 [[Turrets]] (except [[Smoky]])
|turret=—
|paint=—
|discount=60%
}}
{{KitCard
|name=Full Load
|preview=FullLoad.png
|price={{price|4 830}}
|from={{Rank/07}}
|to={{Rank/09}}
|hull=All M0 [[Turrets]] (except [[Smoky]]).
|turret=All M0 [[Hulls]] (except [[Hunter]])
|paint=—
|discount=65%
}}
{{KitCard
|name=Nidavellir
|preview=Nidavellir.png
|price={{price|800}}
|from={{Rank/03}}
|to={{Rank/05}}
|turret=[[Hammer]] M0
|hull=[[Titan]] M0
|paint=[[Marine]]
|discount=50%
}}
{{KitCard
|name=Anvil
|preview=Anvil.png
|price={{price|1 147}}
|from={{Rank/03}}
|to={{Rank/05}}
|turret=[[Hammer]] M0
|hull=[[Dictator]] M0
|paint=[[Magma]]
|discount=55%
}}
</div>
===M1===
<div style="display: flex; flex-wrap: wrap; justify-content:center; gap: 25px;">
{{KitCard
|name=Warhammer
|preview=Warhammer.png
|price={{price|28 957}}
|from={{Rank/10}}
|to={{Rank/12}}
|turret=[[Hammer]] M1
|hull=[[Dictator]] M1
|paint=[[Chainmail]]
|discount=45%
}}
{{KitCard
|name=Gnome
|preview=Gnome.png
|price={{price|30 660}}
|from={{Rank/10}}
|to={{Rank/12}}
|turret=[[Hammer]] M1
|hull=[[Hornet]] M1
|paint=[[Roger]]
|discount=40%
}}
</div>
===M2===
<div style="display: flex; flex-wrap: wrap; justify-content:center; gap: 25px;">
{{KitCard
|name=Sentinel
|preview=Sentinel.png
|price={{price|131 835}}
|from={{Rank/17}}
|to={{Rank/19}}
|turret=[[Hammer]] M2
|hull=[[Titan]] M2
|paint=[[Rhino]]
|discount=45%
}}
{{KitCard
|name=Firestorm
|preview=Firestorm.png
|price={{price|145 440}}
|from={{Rank/17}}
|to={{Rank/19}}
|turret=[[Hammer]] M2
|hull=[[Hornet]] M2
|paint=[[Hohloma]]
|discount=40%
}}
</div>
===M3===
<div style="display: flex; flex-wrap: wrap; justify-content:center; gap: 25px;">
{{KitCard
|name=Meteor
|preview=Meteor.png
|price={{price|372 060}}
|from={{Rank/24}}
|to={{Rank/26}}
|turret=[[Hammer]] M3
|hull=[[Hunter]] M3
|paint=[[Mars]]
|discount=35%
}}
{{KitCard
|name=Cerberus
|preview=Cerberus.png
|price={{price|392 145}}
|from={{Rank/24}}
|to={{Rank/26}}
|turret=[[Hammer]] M3
|hull=[[Dictator]] M3
|paint=[[Rock]]
|discount=35%
}}
</div>
</center>


== Turret Overview ==
== Turret Overview ==
{{TurretOverview}}
{{TurretOverview}}
[[Category:Gameplay]]

Latest revision as of 02:14, 12 July 2025

See also: Turrets, How to Use Hammer (Tips and Tricks)

Description in Garage

Engineers chose to use unorthodox methods to create this turret. Instead of armor-piercing shells, it uses a shrapnel projectile with tungsten arrows, and its reloading system is replaced with a robotic cylinder, not unlike a revolver. A final result is a reliable tool for nailing tanks into the ground. The only thing left is for the tanker to get close to the enemies, since the turret's rounds spread too much over long distances.

Table of Characteristics

Modification M0 M1 M2 M3
Available from Rank IconsNormal 03.png IconsNormal 10.png IconsNormal 17.png IconsNormal 25.png
View from Garage
Hammer m0.png
Hammer1.png
Hammer2.png
Hammer3.png
Price 800 Crysmini.png 17 600 Crysmini.png 79 200 Crysmini.png 210 100 Crysmini.png
Upgradable Parameters
MinMax dmg.png Shot Damage (hp) Icon info.png 57.5 75.6 93.4 111.3
Pellet Damage (hp) Icon info.png 2.7 3.6 4.4 5.3
Magazine Damage (hp) Icon info.png 172.6 226.4 280.0 333.9
Impact force.png Impact Force Icon info.png 482.58 615.72 748.86 882.00
Impact Force per Pellet Icon info.png 22.98 29.32 35.66 42.00
Recoil Icon info.png 202.24 231.49 260.75 290.00
Reload time (s).png Reload Time (s) Icon info.png 2.164 2.043 1.921 1.8
Magazine Reload Time (s) Icon info.png 5.850 5.170 4.480 3.8
Turret Turning Speed (degrees-s).png Rotation Speed (°/s) Icon info.png 87.2 104.0 120.7 137.5
Rotation Acceleration (°/s²) Icon info.png 133.0 149.8 166.6 183.4
Range of min. damage.png Minimum Damage Range (m) Icon info.png 50.37 55.25 60.12 65.00
Maximum Damage Range (m) Icon info.png 55.37 60.25 65.12 70.00
Non Upgradable Parameters
Weak Damage Percentage (%) Icon info.png 0 0 0 0
Number of Charges Icon info.png 3 3 3 3
Number of Pellets Icon info.png 21 21 21 21
Vertical Spread Angle (°) Icon info.png 5 5 5 5
Horizontal Spread Angle (°) Icon info.png 7 7 7 7
Auto-Aim Upward Angle (°) Icon info.png 9 9 9 9
Auto-Aim Downward Angle (°) Icon info.png 12 12 12 12

Protection Paints

The following Paints have protection HammerProt.png against Hammer:

Storm Roger Desert Rock Magma Guerrilla
Coloring storm.png Coloring roger.png Coloring desert.png Coloring rock.png Magma preview.png Guerrilla Paint.png
6% 10% 10% 10% 12% 12%
Jade Africa Chainmail Sakura Pixel Rhino
Coloring jade.png Africa Paint.png Kolchuga preview.png Sakura Paint.png Pixel preview.png Rhino Paint.png
15% 20% 22% 25% 30% 30%
Atom Raccoon Nano Tiger Mars
Coloring atom.png Raccoon Paint.png Coloring nano.png Coloring tiger.png Coloring mars.png
33% 33% 35% 47% 50%

Kits including Hammer

Hammer can be purchased from the following Product kits:

M0

Collector.png

Collector
4 440 Crysmini.png
IconsNormal 07.pngIconsNormal 09.png
Hull: All M0 Turrets (except Smoky)
Turret: —
Paint: —
-60%

FullLoad.png

Full Load
4 830 Crysmini.png
IconsNormal 07.pngIconsNormal 09.png
Hull: All M0 Turrets (except Smoky).
Turret: All M0 Hulls (except Hunter)
Paint: —
-65%

Nidavellir.png

Nidavellir
800 Crysmini.png
IconsNormal 03.pngIconsNormal 05.png
Hull: Titan M0
Turret: Hammer M0
Paint: Marine
-50%

Anvil.png

Anvil
1 147 Crysmini.png
IconsNormal 03.pngIconsNormal 05.png
Hull: Dictator M0
Turret: Hammer M0
Paint: Magma
-55%

M1

Warhammer.png

Warhammer
28 957 Crysmini.png
IconsNormal 10.pngIconsNormal 12.png
Hull: Dictator M1
Turret: Hammer M1
Paint: Chainmail
-45%

Gnome.png

Gnome
30 660 Crysmini.png
IconsNormal 10.pngIconsNormal 12.png
Hull: Hornet M1
Turret: Hammer M1
Paint: Roger
-40%

M2

Sentinel.png

Sentinel
131 835 Crysmini.png
IconsNormal 17.pngIconsNormal 19.png
Hull: Titan M2
Turret: Hammer M2
Paint: Rhino
-45%

Firestorm.png

Firestorm
145 440 Crysmini.png
IconsNormal 17.pngIconsNormal 19.png
Hull: Hornet M2
Turret: Hammer M2
Paint: Hohloma
-40%

M3

Meteor.png

Meteor
372 060 Crysmini.png
IconsNormal 24.pngIconsNormal 26.png
Hull: Hunter M3
Turret: Hammer M3
Paint: Mars
-35%

Cerberus.png

Cerberus
392 145 Crysmini.png
IconsNormal 24.pngIconsNormal 26.png
Hull: Dictator M3
Turret: Hammer M3
Paint: Rock
-35%

Turret Overview

List of Turrets
Smoky Firebird Twins Railgun Isida Thunder
Smoky M3.png Firebird3.png Twins3.png Railgun3.png Isida3.png Thunder3.png
Hammer Freeze Ricochet Vulcan Shaft
Hammer3.png Freeze3.png Ricochet3.png Vulcan3.png Shaft3.png