Rules Tournaments: Difference between revisions

From ProTanki Online Wiki
Jump to navigation Jump to search
(((AE)))
 
(Fixed correct rules link ((ME)))
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
'''1. General regulations.<br>'''
<br>'''1. General regulations.<br>'''
1.1 Tournament.<br>
&nbsp; &nbsp; 1.1 Tournament.<br>    
- Tournament - competition, aimed to determine, on an exclusively sport principle, the strongest ProTanki teams.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The tournament is a competition designed to determine the strongest ProTanki teams on a purely sports principle.<br>
1.2 Tournament management.<br>
&nbsp; &nbsp; 1.2 Tournament management.<br>    
- The tournament is managed by the organizing committee. Members of the Organizing committee are judges and administrators of cybersport.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The tournament is managed by the organizing committee, consisting of judges and eSports administrators.<br>
1.3 Official language of the tournament. <br>
&nbsp; &nbsp; 1.3 Official language of the tournament. <br>    
- The official languages of the tournament are Russian and English.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The official languages of the tournament are Russian and English.<br>    
- All teams and players are obliged to use the official languages in correspondence with the tournament participants and organizers.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - All teams and players are required to use these official languages for communication with tournament participants and organizers.<br>    
- The organization committee provides communication between the teams communicating in different languages.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The organizing committee will facilitate communication between teams that use different languages.<br>
1.4 Regulation of the tournament.<br>
&nbsp; &nbsp; 1.4 Regulation of the tournament.<br>    
- The organization and running of the tournament is performed in accordance with these regulations, which establishes a uniform procedure for the competitions.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The organization and conduct of the tournament shall abide by these regulations, which establish a uniform procedure for competitions.<br>    
- Any terms and concepts used in these rules have the same meaning as defined in these rules, the User License Agreement, the Rules of the Game, the Privacy and Cookies Policy, as well as the customary practice of eSports events.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The definitions and terms used in these regulations have the same meaning as defined in these regulations, the User License Agreement, the Game Rules, the Privacy and Cookies Policy, and the common practice of eSport events.<br>    
- By using the Game in any way and/or by completing the registration process in the Game and clicking the "Confirm" button, and/or by submitting an application to participate in a competition, the User (player) confirms that they have read, understood, agreed and unconditionally accepted the terms of these Rules.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - By utilizing the Game, completing the registration process, and clicking the "'''Confirm'''" button, or by submitting an application to participate in a competition, the User (player) acknowledges they have read, understood, accepted, and are fully bound by the terms of these regulations.<br>    
- These rules are binding for all Users (players) and teams.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - These rules are binding for all Users ( players ) and teams.<br>    
- If a User (or a team of Users) does not agree with the rules, they have no right to participate in the event.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - If a User ( or a team of Users ) does not agree with these regulations, they are not eligible to participate in the event.<br>    
- The results of the battles, subject to these rules, depend solely on the skills and abilities of the players in the game.
&nbsp; &nbsp; &nbsp; &nbsp; - The outcome of battles, in accordance with these regulations, solely depends on the skills and abilities of the players within the game.
<br><br>
<br><br>
'''2. Tournament participants.<br>'''
'''2. Tournament teams.<br>'''  
2.1 Tournament participants.<br>
&nbsp; &nbsp; 2.1 Tournament participants.<br>    
- A limited number of teams/players, who have passed the admission procedure according to the present Regulations, take part in the Tournament. The maximum number of teams/players is stated at the announcement of the tournament.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - A limited number of teams/players who have successfully completed the admission process according to these regulations, will participate in the tournament. The maximum number of teams/players is specified in the announcement of the tournament.<br>    
- The rank limit is from Warrant Officer 5 to Generalissimo, unless otherwise stipulated in the tournament rules.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The rank limit is from Major to Generalissimo, unless specified differently in the tournament rules.<br>    
- Within one tournament a player can only play for one team and only from one account.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - During one tournament, a player can only represent one team and use one account.<br>    
- During official games, all participants of the teams are obliged to be in voice channels on the official Discord server. In case of a non-appearance of the team, there will be a penalty. The game administration and tournament organisers have the right to visit the voice channels of the teams. <br>
&nbsp; &nbsp; &nbsp; &nbsp; - During official games, all team participants must be in voice channels on the official Discord server. Failure to do so will result in a penalty. The game administration and tournament organizers reserve the right to monitor the teams' voice channels.<br>    
- Team captains are obliged to be in the general-teamleaders chat room during the whole tournament. All communication and arrangements for upcoming matches should be made on discord.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Team captains are required to be in the general-teamleaders chat room throughout the entire tournament. All communication and preparations for upcoming matches should take place on Discord.<br>
2.2 Team name requirements: <br>
&nbsp; &nbsp; 2.2 Team Name Requirements:<br>    
- The maximum allowed number of characters in the name is 20;<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The maximum number of characters allowed in the name is 20.<br>    
- The name must not be provocative, contain obscene language, political subtext/provocation, etc.; it must not repeat the name of the teams which have applied earlier. <br>
&nbsp; &nbsp; &nbsp; &nbsp; - The name must not be offensive, contain obscene language, political subtext/provocation, or duplicate the name of previously registered teams.<br>  
- Only Latin letters shall be used in the team names.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Team names must only use Latin letters.<br>    
- The captain is obliged to change the team name on demand of the tournament organiser.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The captain must change the team name upon request from the tournament organizer.<br>
2.3 Admission to the tournament.<br>
&nbsp; &nbsp; 2.3 Admission to the Tournament.<br>    
- The team gets admission to the tournament on the basis of the confirmed application (Rules of application submission will be published in the rules of the specific tournament). <br>
&nbsp; &nbsp; &nbsp; &nbsp; - Teams are admitted to the tournament based on their confirmed application ( the rules for submitting applications will be published in the specific tournament rules ).<br>    
- For reasons described in these rules the Organizing committee has the right to deny a team admission to the tournament.
&nbsp; &nbsp; &nbsp; &nbsp; - The Organizing Committee reserves the right to deny a team's admission to the tournament for reasons stated in these rules.
<br><br>
<br><br>
'''3. Time and order of organising matches, creating a map.<br>'''
'''3. Time and order of organising matches, creating a map.<br>'''
3.1 Creation of the map and start of the match.<br>
&nbsp; &nbsp; 3.1 Creation of the map and start of the match.<br>    
- The participants of the tournament are assigned the statuses "Host" and "Guest". The status is determined by the tournament organisers in the fights schedule. The "Host" is the player who is above or to the left in the tournament grid, the "Guest" is the player below or to the right.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The tournament participants are assigned the roles of "'''Host'''" and "'''Guest'''". The roles are designated by the tournament organizers in the fight schedule. The "'''Host'''" is the player who is above or to the left in the tournament bracket, the "'''Guest'''" is the player below or to the right.<br>    
- The card is created by the player/team with the status of "Host". The host starts the match for the blues.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The map is created by the player/team with the status of "'''Host'''". The host begins the match playing as the blues.<br>    
- The link to the fight is sent by the "Master" to the tournament organizers and the opponent using official communication channels (Discord) or via the buddy system.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The link to the fight is sent by the "'''Master'''" to the tournament organizers and the opponent through official communication channels ( Discord ) or using the buddy system.<br>    
- At the appointed time participants of the battle enter the map, 2 minutes are given for preparation (from 12:00 to 10:00 round time).<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Participants of the battle enter the map at the designated time, and have 2 minutes for preparation ( from 12:00 to 10:00 round time ).<br>    
- Each team/player may request a re-entry before the first round of battle (before 11:00 am battle time), and the opponent must go to the next round. A new map is not the start of the next battle. Re-entry is the exit from the battle and the subsequent entry of all combatants to reset the time of the round.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Each team/player may request a re-entry before the first round of the battle ( before 11:00 battle time ), and the opponent must proceed to the next round. A new map is not the start of the next battle. Re-entry means exiting the battle and subsequently entering it again to reset the round time.<br>    
- At 10:18 round time, all players press the "self-destruct" button and play begins. From the moment of self-destruct (10:18 round time) to the beginning of the battle (10:00 round time) all participants of the battle must be on the map, players are not allowed to update or leave the battle in this period.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - At 10:18 round time, all players must press the "'''self-destruct'''" button and the game will begin. From the moment of self-destruct ( 10:18 round time ) until the start of the battle ( 10:00 round time ), all battle participants must be on the map and are not allowed to leave or update the battle during this period.<br>
3.2 Each team is entitled to request a technical break, and the opponents are obliged to accommodate*: <br>
&nbsp; &nbsp; 3.2 Technical pause. <br>    
- The duration of the pause is 5 minutes;<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The duration of the pause is 5 minutes;<br>    
- A technical break cannot be requested before the first round;<br>
&nbsp; &nbsp; &nbsp; &nbsp; - A technical break cannot be requested before the first round;<br>    
- There can be no more than one technical pause before a round;<br>
&nbsp; &nbsp; &nbsp; &nbsp; - There can only be one technical pause before a round<br>    
- A technical pause may be requested no later than 11 minutes of battle time.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - A technical pause may be requested no later than 11 minutes of battle time.<br>    
- Each team is entitled to request one technical pause per match.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Each team has the right to request one technical break per match.<br>
<br>
&nbsp; &nbsp; &nbsp; &nbsp; *The technical break lasts for 5 minutes. Procrastination is not allowed. Teams must restart after the 5 minutes have passed.<br>
* The duration of the technical pause is 5 minutes. It is forbidden to procrastinate. After the 5 minutes have elapsed, teams must restart.
 
<br>
'''4. Actions of the players during the match.'''<br>
'''4. Actions of the players during the match.<br>'''
&nbsp; &nbsp; 4.1 Actions of the players during the match.<br>    
4.1 Actions of the players during the match.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Before the start of the game time (10:00 round time), it is forbidden to perform any actions aimed at capturing flags, destroying opponents, or fully seizing a point. <br>    
- Before the start of game time (10:00 round time), it is forbidden to perform any actions aimed at capturing flags, destroying the opponent, full seizure of a point. <br>
&nbsp; &nbsp; &nbsp; &nbsp; - Withdrawing from combat to change weapons is also prohibited. If the player needs to refresh due to lag, etc., they must return to the map with the same weaponry. Unless specified in the rules of the current tournament, no more than three upgrades/reinstatements are allowed per game time of the round for one player, with replacement counted as an upgrade.<br>     
- It is forbidden to leave the battle in case of a coup: you must wait for self-destruction or destruction by an opponent or a teammate. It is forbidden to withdraw from combat in order to change weapons. If the player needs to refresh (hang, lag, etc.), the player must return to the map in the same armament. - In case other is not stipulated in the rules of the current tournament: not more than three upgrades/reinstations are allowed for the game time of the round on one player, replacement is counted as an upgrade.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Players must not hold the flag in out-of-game zones such as the map edge, textures, or pits. If a player finds themselves in a pit, they must immediately reset the flag.<br>    
- It is forbidden to be with the flag in out-of-game zones (map edge, textures, pits). If a player finds himself in a pit, he must immediately reset the flag.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - If the opponent's lag affects the game, the player should contact them in the battle chat and request a refresh or replacement in team battles. However, the opponent has the right to refuse the update or replacement if the request is not valid.<br>    
- In case when the lag of the opponent affects the game, contact him in the battle chat and ask him to refresh or to make a replacement, if it is a team battle. - The opponent has the right to refuse an update and/or a replacement, if the request is not valid.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The referee has the right to ask a team to replace a lagging player, who must leave the round. The player has the right to leave after completing the game episode but no later than 15 seconds after the referee's request. The team may replace the player or continue the round with an uneven lineup. <br>     
- The referee has the right to ask the team to replace the lagging player, and that player must leave the round. A player has the right to leave after finishing the game episode, but no later than 15 seconds after the referee's request; the team may replace such a player or continue the round with an uneven line-up. <br>
&nbsp; &nbsp; &nbsp; &nbsp; - The referee also has the right to remove a player from the battle who has been ordered to leave but does not do so within 60 seconds of the request.<br>     
- The referee has the right to remove from the battle a player who has been ordered to leave the battle if the player does not leave within 60 seconds of the referee's request.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - If a player is unable to continue the battle due to a power outage or internet problem, the game continues with an uneven lineup, and the result of such a battle will be counted. If a round has already started, it should be played to the end with all lineups, and all flags delivered before the end of the round will be counted.<br>    
- If the player is unable to continue the battle (power outage, Internet problem etc.) - in this case the game continues in the unequal line-up, and the result of such a battle will be counted. If a round has been started, it should be played to the end in all lineups and all flags delivered before the end of the round will count.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Self-destructing without a valid reason, such as being upside down or critically stuck in textures, is forbidden.<br>     
- It is forbidden to use self-destruct without a valid reason, which includes being in an upside down position or critically stuck in textures.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - In XP/BP, Light, Medium formats self-destructs are not allowed without justifiable reasons, such as being upside down on the tracks or critically getting stuck in textures. In Hard CTF and Hard CP self-destructs are allowed.<br>    
- If the player is unable to continue the battle (power outage, Internet problem etc.) - in this case the game continues in the unequal line-up, and the result of such a battle will be counted. If a round has been started, it should be played to the end in all lineups and all flags delivered before the end of the round will count.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - In XP/BP, the use of self-destructs in Light and Medium formats is not allowed unless there are justifiable reasons, such as being upside down on the tracks or getting critically stuck in textures. However, self-destructs are allowed in Hard CTF and Hard CP.<br>
- In XP/BP, Light, Medium formats self-destructs are not allowed without justifiable reasons, such as being upside down on the tracks or critically getting stuck in textures. In Hard CTF and Hard CP self-destructs are allowed. <br>
&nbsp; &nbsp; 4.2 If a player does not have their checker on before the start of the match after 12:00, they must either turn it on or leave the map upon request by the referees.<br>    
- In XP/BP, Light, self-destructs are not allowed without justifiable reasons, such as being upside down on the tracks or critically stuck in textures. In Medium, Hard CTF and Hard CP self-destructs are allowed.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Not turning on the checker is '''ONLY''' allowed in the case of very serious problems for the player, provided that the judges have been notified in advance with proof.<br>
4.2 If a player does not have his checker on before the match starts, from 12:00 onwards, at the referees' request he must turn it on or leave the map.<br>
&nbsp; &nbsp; 4.3 In the Hard CTF and Hard CP formats, changing equipment is permitted but only once per round. Re-entry into the game after changing equipment is not allowed.<br>    
- It is allowed not to turn on the checker ONLY in case of very serious problems at the player, having notified the judges about it in advance, with the proofs.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Each player is entitled to change one piece of equipment (one turret, one hull, and one paint) from the start of the round's game time (which is counted from 10:00). Note that self-destruction at 10:18-10:20 is '''MANDATORY'''.<br>    
4.3 In "Hard CTF" and "Hard CP" format changing equipment is allowed, but only once per round, re-entry into the game is forbidden. <br>
&nbsp; &nbsp; &nbsp; &nbsp; - If a player experiences critical issues or other problems with the game, they should restart the client/game instead of rejoining, which has no impact on the equipment change cooldown. However, changing equipment after re-entering the map is not allowed if it has already been done prior to re-entering.<br>     
- Each player has the right to change equipment only 1 time (1 time the turret, 1 time the hull and 1 time the paint) from the beginning of the game time of the round. (time is counted as game time in the round starting from 10:00, herewith self-destruction at 10:18-10:20 = MUST!)<br>
&nbsp; &nbsp; &nbsp; &nbsp; - If a new player replaces another player during a round, the new player has the right to change equipment once before the end of the round only if the previous player did not change equipment. If the previous player had changed equipment, the new player is not entitled to change.<br>    
- If player has crits or other problems with the game - he restarts the client/game, instead of rejoining it, this has no effect on the equipment-change-cooldown.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - Player is also forbidden to change his gear before the end of the round!<br>
But will not be allowed to change equipment after re-entering the map, if he has already done so before re-entering the map.<br>
&nbsp; &nbsp; Using clickers, scripts, or macros to gain advantages over other players is prohibited (e.g. rapidly firing at the entire bunker with one button, placing multiple mines at once, etc.).<br>
- If another player came in instead of a player to be replaced during the round, the new player has the right to change clothes once before the end of the round only if the previous player did not change, otherwise the new replacing<br> player is also forbidden to change clothes before the end of the round!<br>
&nbsp; &nbsp; 4.4 When replacing a player in the Medium, Hard CTF, and Hard CP formats, the replacing player must use the same equipment as the player they are replacing (Turret, Hull, Paint).<br>
4.4 It is forbidden to use clickers/scripts/macros to gain advantages over other players (examples: quickly pressing the entire bunker with one button, placing more than one mine at a time, etc.).<br>
4.5 When replacing a player in Medium, Hard CTF, Hard CP formats, the replacing player must be wearing the same armament as the one being replaced (Turret, Hull, Paint) <br>
<br><br>
<br><br>
'''5. Entering the final match score.<br>'''
'''5. Matches results<br>'''
5.1 Entering the final match score.<br>
&nbsp; &nbsp; 5.1 Reporting the Final Match Score.<br>    
- After each round the competitors take a screenshot of the screen. The following shall be displayed on the screenshot: the final table, the score of the round. After the end of the match, the representative of the winning competitor or, in case of a draw in the match, the competitor with the status of "Host" reports the score of each round on the #inf-match-results channel, confirming them with screenshots.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - After each round, the competitors must take a screenshot of the screen displaying the final table and the score of the round. The representative of the winning team or, in the case of a draw, the competitor with the "Host" status, must report the scores of each round in the #inf-match-results channel and confirm them with the screenshots.<br>    
- The results of the matches must be posted within 10 minutes of the end of the fight.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - The results of the matches must be posted within 10 minutes of the end of the fight.<br>    
- If the opponent does not agree with the result, he should submit a complaint to the tournament organizers on the discord server or in person within one hour after the end of the match, according to the section "Protest submission and communication with tournament organizers".<br>
&nbsp; &nbsp; &nbsp; &nbsp; - If an opponent does not agree with the result, they should file a complaint with the tournament organizers on the Discord server or in person within one hour after the end of the match, as outlined in the "Protest Submission and Communication with Tournament Organizers" section.<br>
5.2 At ProTanki tournaments the only official way of communication is on Discord. Screenshots from other means of communication will not be accepted.<br>
&nbsp; &nbsp; 5.2 Communication during ProTanki tournaments must be conducted only through Discord. Screenshots from other communication methods will not be accepted.<br>
5.3 Results of matches should be confirmed by captains of both teams, both winners and losers (if you lost and dropped out of tournament, it's not a reason to delay entering results and next matches). <br>
&nbsp; &nbsp; 5.3 The results of matches must be confirmed by the captains of both teams, both winners and losers. If a team has lost and dropped out of the tournament, it is not an acceptable reason for delaying the reporting of results and scheduling of subsequent matches.<br>
<br><br>
<br><br>
'''6. Technical defeat.<br>'''
'''6. Technical defeat.<br>'''
6.1 In case of non-appearance of one of the participants at the match, as well as in other cases stipulated by these rules and the tournament rules, a technical defeat (TP) may be awarded<br>
&nbsp; &nbsp; 6.1 In case of non-appearance of one of the participants at the match, as well as in other cases stipulated by these rules and the tournament rules, a technical defeat (TP) may be awarded.<br>    
- If the opponent did not appear on fight, it is necessary to place a screenshot of the created fight, where it will be shown, that there is no opponent, and, with a channel of communication on which you contacted the opponent. The screenshots must show the time. The screenshots should be posted on the #inf-match-results channel.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - If the opponent did not appear for the match, a screenshot must be taken of the created match showing that there is no opponent and the channel of communication used to contact the opponent. The screenshot should display the time and be posted on the #inf-match-results channel.<br>    
- The player/team that is not ready to start the game 15 minutes after the scheduled battle time will be scored a technical defeat.<br>
&nbsp; &nbsp; &nbsp; &nbsp; - A player/team that is not ready to start the game 15 minutes after the scheduled start time will also receive a technical defeat.<br>
6.2 The technical defeat will be awarded with a score of 0:4 per round. Technical defeat in a round is awarded with the score 0:3.<br>
&nbsp; &nbsp; 6.2 The technical defeat score will be 0:4 per round. A technical defeat in a single round will be scored 0:3.<br>
6.3 If both contestants fail to appear for the match, a 0-0 technical draw will be awarded. In this case, the teams are not awarded points for the match.<br>
&nbsp; &nbsp; 6.3 If both contestants fail to appear for the match, a 0-0 technical draw will be awarded and no points will be given for the match.<br>
6.4 If a contestant withdraws from the tournament, for whatever reasons, in all of his remaining matches a technical defeat is awarded, with the score 0:3 in four rounds.<br>
&nbsp; &nbsp; 6.4 If a contestant withdraws from the tournament for any reason, they will receive a technical defeat (0:3) in all remaining matches.<br>
6.5 If a contestant during a match plays a round with a set off, a screenshot should be taken, so that a complaint can be sent after the match (section 7). At the same time it is necessary to write a message in a chat room, warning the opponent about this violation, so that he corrects the set-up in the next rounds.<br>
&nbsp; &nbsp; 6.5 If a contestant violates the rules during a match by playing with an incorrect setup, a screenshot should be taken and a complaint can be submitted after the match. The opponent should also be informed through the chat room so that they can correct their setup for future rounds.<br>
<br><br>
<br><br>
'''7. Refereeing and communication with the tournament organisers.<br>'''
'''7. Refereeing and communication with the tournament organisers.<br>'''
7.1 Each individual match is organised and officiated by the match referee. The match referee makes decisions in accordance with the provisions of these regulations and brings them to the attention of the teams.<br>
&nbsp; &nbsp; 7.1 Each individual match is organized and officiated by the match referee. The referee makes decisions in accordance with the provisions of these regulations and informs the teams.<br>
7.2 In non-standard situations, or those not described in the current version of the rules, the referee has the right to resolve the situation at his own discretion.<br>
&nbsp; &nbsp; 7.2 In non-standard situations, or those not described in the current version of the rules, the referee has the discretion to resolve the situation.<br>
7.3 The name and contacts of the match referee are on the official server of cybersport.<br>
&nbsp; &nbsp; 7.3 The name and contacts of the match referee can be found on the official cybersport server.<br>
7.4 On the side of the team communication on the organization of matches and controversial situations is led exclusively by the captain or deputy.<br>
&nbsp; &nbsp; 7.4 Communication regarding the organization of matches and controversial situations is led exclusively by the captain or deputy on the team side.<br>
7.5 The administration of the project and eSports direction has exclusive rights, including the right to act outside the rules described above.<br>
&nbsp; &nbsp; 7.5 The project administration and eSports direction have exclusive rights, including the right to act outside of the rules described above.<br>
7.6 The rules can be changed by the decision of the judging panel without notifying the users.<br>
&nbsp; &nbsp; 7.6 The rules may be changed by the decision of the judging panel without prior notification to users.<br>
7.7 Since it is not always possible to accurately determine any violations of these rules, the final decision always rests with the Organising Committee and the referee.<br>
&nbsp; &nbsp; 7.7 As it is not always possible to accurately determine rule violations, the final decision always rests with the Organizing Committee and the referee.<br>
<br><br> 
'''Requests, complaints, and suggestions regarding the tournament organization can be sent in private messages to the curator or eSports administrator.'''
<br><br>
<br><br>
All requests, complaints and suggestions on the organization of the tournament you can send in private messages to the curator or the administrator of cybersport.  
'''8. Filing a complaint and communicating with the tournament organiser. <br>  '''
&nbsp; &nbsp; 8.1 If one of the contestants disagrees with the outcome of the match, they have the right to file a protest.<br> 
&nbsp; &nbsp; 8.2 To file a protest, it is necessary to contact the tournament organizers through Discord or in person.<br> 
&nbsp; &nbsp; 8.3 When filing a protest, the relevant information and evidence must be submitted through official channels within 60 minutes of the end of the match.<br> 
&nbsp; &nbsp; 8.4 Decisions regarding disputes are made by the tournament organizers and they must inform of their decision through Discord or other resources. The decision made by the tournament organizers is final and cannot be appealed.<br> 
&nbsp; &nbsp; 8.5 Requirements for protest evidence:<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - Evidence (screenshots and videos) must demonstrate that they depict the match in question.<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - The material must show the reason for the protest (the opponent's violation). First-person videos take precedence for complaints regarding lag or other violations, and the video must show FPS and PING. Broadcast videos may be considered supplementary evidence.<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - Complaints about opponent's lag may be rejected if Clause 4.1.4 was not followed during the match.<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - Videos must be posted on YouTube and the tournament organizers must be provided with a link to view it with timestamps for all violations.<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - The video quality must be sufficient for the violation and the opponent's nickname to be clearly visible.<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - Screenshots of the violations must be complete (showing the entire game space on the map, including the time, round/battle logs, and game chat).<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - Screenshots confirming the number of players in a clan must be taken by the player in the battle, with the TAB button pressed.<br>     
&nbsp; &nbsp; &nbsp; &nbsp; - Edited or incomplete screenshots will not be accepted.<br>     
<br><br>
<br><br>
'''8. Filing a complaint and communicating with the tournament organiser. <br>'''
'''9. Broadcasts.<br>'''
8.1 If one of the combatants does not agree with the result of the match, he has the right to file a complaint.<br>
&nbsp; &nbsp; 9.1 All matches are broadcast live with official commentators and are streamed on the official YouTube channel.<br>
8.2 To file a complaint, it is necessary to contact the tournament organizers on the discord server or in person.<br>
&nbsp; &nbsp; 9.2 To prevent foul play, video broadcasts of matches have a delay of 30 seconds.<br>
8.3 When filing a grievance, the information and evidence should be provided to the tournament organizers through official channels no later than 60 minutes after the end of the fight.<br>
&nbsp; &nbsp; 9.3 The use of foul language and negative comments towards opponents and organizers during voice chats is strictly prohibited.<br>
8.4 Decisions on disputable situations are made by the tournament organizers. About their decision they are obliged to inform on a discord server or other resources.<br>
&nbsp; &nbsp; 9.4 Teams are allowed to have a player for live broadcasting and a player for recording on their own information resources (e.g. Discord).<br>
The decision on a disputable situation, made by the tournament organiser, is final and not subject to appeal.<br>
&nbsp; &nbsp; 9.5 Teams must be present in the official Discord channel during the match, where they are provided with voice conference rooms. The nicknames of players on the Discord server must be identical to their in-game names.<br>
8.5 Evidentiary requirements for the protest:<br>
&nbsp; &nbsp; 9.6 Teams must provide the operators with the link or invitation to the match no later than 10 minutes before the scheduled start time.<br>
- Evidence (screenshots and videos) must be able to verify that they depict the battle that is the subject of the protest.<br>
&nbsp; &nbsp; 9.7 Teams must be on the map and at full strength 3 minutes prior to the scheduled start time.<br>
- The material provided must show what the protest is about (opponent's offence). First-person videos take precedence for complaints of lag and other infringements, and the video must show FPS and PING. Broadcast videos may be rejected or considered as additional evidence.<br>
&nbsp; &nbsp; 9.8 During the conference of the playing team, the microphone may only be turned on by players participating in the match. An exception is made for a seventh player, who may be a coordinator or substitute player.<br>
- Complaints about opponent's lag may be rejected if clause 4.1.4 is not observed during the match.<br>
&nbsp; &nbsp; 9.9 The broadcasting team has the right to request a round restart if it is necessary for the broadcast.<br>
- Video must be posted on www.youtube.com and the tournament organiser must be provided with a link to view it with timings of all infringements. <br>
- The video must be of satisfactory quality, so that the offence and the offender's nickname are clearly visible.<br>
- Screenshots of the infringements must only be complete (image of the whole game space on the map, including the time of the round/battle logs/game chat). <br>
- Screenshots confirming the numerical composition of the clan must be made by the player present in the battle on the map, with the TAB button pressed.<br>
- Edited or incomplete screenshots will not be accepted. <br>
<br><br>
<br><br>
'''9. Broadcasts<br>'''
'''10. Player and Team Obligations.<br>'''
9.1 All matches are broadcast live with the official commentators. The live video broadcast is placed on the official youtube channel.<br>
&nbsp; &nbsp; 10.1 Players are required to follow the [https://protanki-game.com/en/rules rules] of the ProTanki game.<br>
9.2 To exclude the possibility of foul play in matches, the video broadcasting of matches is with a delay of 30 seconds.<br>
&nbsp; &nbsp; 10.2 Players and teams are required to adhere to the provisions of these regulations.<br>
9.3 The use of swear words and negative statements towards opponents and the organiser in the voice chats is strictly forbidden.<br>
&nbsp; &nbsp; 10.3. Participants in the tournament must avoid actions that could harm the image of the tournament, the image of the tournament players and teams, the image of the referees, and other entities involved in conducting the tournament.<br>
9.4 Teams have the right to place a player with live broadcasting and a player with live recording on their own information resources (Discord, social networks, etc.).<br>
&nbsp; &nbsp; 10.4 Each player is personally responsible for their behavior in battles, chats, on the official server, etc. If there is a severe violation of communication and ethics rules, the player may be disqualified from the tournament.<br>
9.5 During the battle teams must be in the official Discord channel, where they are provided with rooms for voice conferences.<br>
The nicknames of the players on the Discord server shall be 100% identical to the game nicknames.<br>
9.6 Teams must give the operators the link/invitation to the battle no later than 10 minutes before the appointed battle time.<br>
9.7 The teams must be on the map in full strength 3 minutes before the appointed battle time.<br>
9.8 At the time the broadcasting team is in conference of the playing team, the microphone shall only be switched on by the players in the battle. However, a seventh player's microphone is allowed if this is the coordinator or a substitute player.<br>
9.9 The broadcasting team has the right to request that the round be restarted, if this is necessary to ensure broadcasting.<br>
<br><br>
<br><br>
'''10. Duties of players and teams.<br>'''
'''11. Disciplinary Penalties and Fines.'''<br>
10.1 The players are obliged to comply with the rules of the ProTanki game.<br>
&nbsp; &nbsp; 11.1 Disciplinary penalties are imposed for violations of the provisions of these regulations.<br>    
10.2 Players and teams are obliged to follow the norms of these regulations.<br>
&nbsp; &nbsp; 11.2 The referee shall impose disciplinary penalties and inform the team captain through official means of communication.<br>
10.3. The participants of the tournament are obliged to avoid the actions that can damage the image of the tournament, the image of the players and teams of the tournament, the image of the refereeing board and other subjects connected with holding the tournament.<br>
&nbsp; &nbsp; 11.3 Disciplinary penalties imposed are final and cannot be appealed.<br>
10.4 Each player is personally responsible for his behavior in combat, chat, on the official server etc. In case of gross violation of the rules of communication and ethics, the player can be expelled from the tournament.<br>
<br><br>
11. Disciplinary penalties and fines. <br>
10.1 Disciplinary penalties are provided for violations of the provisions of these regulations.<br>
Disciplinary penalties shall be imposed by the referee. The referee shall inform the team captain by official means of communication of the imposition of disciplinary penalties. Disciplinary penalties imposed are not subject to appeal.

Latest revision as of 13:07, 22 February 2025


1. General regulations.
    1.1 Tournament.
        - The tournament is a competition designed to determine the strongest ProTanki teams on a purely sports principle.
    1.2 Tournament management.
        - The tournament is managed by the organizing committee, consisting of judges and eSports administrators.
    1.3 Official language of the tournament.
        - The official languages of the tournament are Russian and English.
        - All teams and players are required to use these official languages for communication with tournament participants and organizers.
        - The organizing committee will facilitate communication between teams that use different languages.
    1.4 Regulation of the tournament.
        - The organization and conduct of the tournament shall abide by these regulations, which establish a uniform procedure for competitions.
        - The definitions and terms used in these regulations have the same meaning as defined in these regulations, the User License Agreement, the Game Rules, the Privacy and Cookies Policy, and the common practice of eSport events.
        - By utilizing the Game, completing the registration process, and clicking the "Confirm" button, or by submitting an application to participate in a competition, the User (player) acknowledges they have read, understood, accepted, and are fully bound by the terms of these regulations.
        - These rules are binding for all Users ( players ) and teams.
        - If a User ( or a team of Users ) does not agree with these regulations, they are not eligible to participate in the event.
        - The outcome of battles, in accordance with these regulations, solely depends on the skills and abilities of the players within the game.

2. Tournament teams.
    2.1 Tournament participants.
        - A limited number of teams/players who have successfully completed the admission process according to these regulations, will participate in the tournament. The maximum number of teams/players is specified in the announcement of the tournament.
        - The rank limit is from Major to Generalissimo, unless specified differently in the tournament rules.
        - During one tournament, a player can only represent one team and use one account.
        - During official games, all team participants must be in voice channels on the official Discord server. Failure to do so will result in a penalty. The game administration and tournament organizers reserve the right to monitor the teams' voice channels.
        - Team captains are required to be in the general-teamleaders chat room throughout the entire tournament. All communication and preparations for upcoming matches should take place on Discord.
    2.2 Team Name Requirements:
        - The maximum number of characters allowed in the name is 20.
        - The name must not be offensive, contain obscene language, political subtext/provocation, or duplicate the name of previously registered teams.
        - Team names must only use Latin letters.
        - The captain must change the team name upon request from the tournament organizer.
    2.3 Admission to the Tournament.
        - Teams are admitted to the tournament based on their confirmed application ( the rules for submitting applications will be published in the specific tournament rules ).
        - The Organizing Committee reserves the right to deny a team's admission to the tournament for reasons stated in these rules.

3. Time and order of organising matches, creating a map.
    3.1 Creation of the map and start of the match.
        - The tournament participants are assigned the roles of "Host" and "Guest". The roles are designated by the tournament organizers in the fight schedule. The "Host" is the player who is above or to the left in the tournament bracket, the "Guest" is the player below or to the right.
        - The map is created by the player/team with the status of "Host". The host begins the match playing as the blues.
        - The link to the fight is sent by the "Master" to the tournament organizers and the opponent through official communication channels ( Discord ) or using the buddy system.
        - Participants of the battle enter the map at the designated time, and have 2 minutes for preparation ( from 12:00 to 10:00 round time ).
        - Each team/player may request a re-entry before the first round of the battle ( before 11:00 battle time ), and the opponent must proceed to the next round. A new map is not the start of the next battle. Re-entry means exiting the battle and subsequently entering it again to reset the round time.
        - At 10:18 round time, all players must press the "self-destruct" button and the game will begin. From the moment of self-destruct ( 10:18 round time ) until the start of the battle ( 10:00 round time ), all battle participants must be on the map and are not allowed to leave or update the battle during this period.
    3.2 Technical pause.
        - The duration of the pause is 5 minutes;
        - A technical break cannot be requested before the first round;
        - There can only be one technical pause before a round
        - A technical pause may be requested no later than 11 minutes of battle time.
        - Each team has the right to request one technical break per match.
        *The technical break lasts for 5 minutes. Procrastination is not allowed. Teams must restart after the 5 minutes have passed.

4. Actions of the players during the match.
    4.1 Actions of the players during the match.
        - Before the start of the game time (10:00 round time), it is forbidden to perform any actions aimed at capturing flags, destroying opponents, or fully seizing a point.
        - Withdrawing from combat to change weapons is also prohibited. If the player needs to refresh due to lag, etc., they must return to the map with the same weaponry. Unless specified in the rules of the current tournament, no more than three upgrades/reinstatements are allowed per game time of the round for one player, with replacement counted as an upgrade.
        - Players must not hold the flag in out-of-game zones such as the map edge, textures, or pits. If a player finds themselves in a pit, they must immediately reset the flag.
        - If the opponent's lag affects the game, the player should contact them in the battle chat and request a refresh or replacement in team battles. However, the opponent has the right to refuse the update or replacement if the request is not valid.
        - The referee has the right to ask a team to replace a lagging player, who must leave the round. The player has the right to leave after completing the game episode but no later than 15 seconds after the referee's request. The team may replace the player or continue the round with an uneven lineup.
        - The referee also has the right to remove a player from the battle who has been ordered to leave but does not do so within 60 seconds of the request.
        - If a player is unable to continue the battle due to a power outage or internet problem, the game continues with an uneven lineup, and the result of such a battle will be counted. If a round has already started, it should be played to the end with all lineups, and all flags delivered before the end of the round will be counted.
        - Self-destructing without a valid reason, such as being upside down or critically stuck in textures, is forbidden.
        - In XP/BP, Light, Medium formats self-destructs are not allowed without justifiable reasons, such as being upside down on the tracks or critically getting stuck in textures. In Hard CTF and Hard CP self-destructs are allowed.
        - In XP/BP, the use of self-destructs in Light and Medium formats is not allowed unless there are justifiable reasons, such as being upside down on the tracks or getting critically stuck in textures. However, self-destructs are allowed in Hard CTF and Hard CP.
    4.2 If a player does not have their checker on before the start of the match after 12:00, they must either turn it on or leave the map upon request by the referees.
        - Not turning on the checker is ONLY allowed in the case of very serious problems for the player, provided that the judges have been notified in advance with proof.
    4.3 In the Hard CTF and Hard CP formats, changing equipment is permitted but only once per round. Re-entry into the game after changing equipment is not allowed.
        - Each player is entitled to change one piece of equipment (one turret, one hull, and one paint) from the start of the round's game time (which is counted from 10:00). Note that self-destruction at 10:18-10:20 is MANDATORY.
        - If a player experiences critical issues or other problems with the game, they should restart the client/game instead of rejoining, which has no impact on the equipment change cooldown. However, changing equipment after re-entering the map is not allowed if it has already been done prior to re-entering.
        - If a new player replaces another player during a round, the new player has the right to change equipment once before the end of the round only if the previous player did not change equipment. If the previous player had changed equipment, the new player is not entitled to change.
        - Player is also forbidden to change his gear before the end of the round!
    Using clickers, scripts, or macros to gain advantages over other players is prohibited (e.g. rapidly firing at the entire bunker with one button, placing multiple mines at once, etc.).
    4.4 When replacing a player in the Medium, Hard CTF, and Hard CP formats, the replacing player must use the same equipment as the player they are replacing (Turret, Hull, Paint).


5. Matches results
    5.1 Reporting the Final Match Score.
        - After each round, the competitors must take a screenshot of the screen displaying the final table and the score of the round. The representative of the winning team or, in the case of a draw, the competitor with the "Host" status, must report the scores of each round in the #inf-match-results channel and confirm them with the screenshots.
        - The results of the matches must be posted within 10 minutes of the end of the fight.
        - If an opponent does not agree with the result, they should file a complaint with the tournament organizers on the Discord server or in person within one hour after the end of the match, as outlined in the "Protest Submission and Communication with Tournament Organizers" section.
    5.2 Communication during ProTanki tournaments must be conducted only through Discord. Screenshots from other communication methods will not be accepted.
    5.3 The results of matches must be confirmed by the captains of both teams, both winners and losers. If a team has lost and dropped out of the tournament, it is not an acceptable reason for delaying the reporting of results and scheduling of subsequent matches.


6. Technical defeat.
    6.1 In case of non-appearance of one of the participants at the match, as well as in other cases stipulated by these rules and the tournament rules, a technical defeat (TP) may be awarded.
        - If the opponent did not appear for the match, a screenshot must be taken of the created match showing that there is no opponent and the channel of communication used to contact the opponent. The screenshot should display the time and be posted on the #inf-match-results channel.
        - A player/team that is not ready to start the game 15 minutes after the scheduled start time will also receive a technical defeat.
    6.2 The technical defeat score will be 0:4 per round. A technical defeat in a single round will be scored 0:3.
    6.3 If both contestants fail to appear for the match, a 0-0 technical draw will be awarded and no points will be given for the match.
    6.4 If a contestant withdraws from the tournament for any reason, they will receive a technical defeat (0:3) in all remaining matches.
    6.5 If a contestant violates the rules during a match by playing with an incorrect setup, a screenshot should be taken and a complaint can be submitted after the match. The opponent should also be informed through the chat room so that they can correct their setup for future rounds.


7. Refereeing and communication with the tournament organisers.
    7.1 Each individual match is organized and officiated by the match referee. The referee makes decisions in accordance with the provisions of these regulations and informs the teams.
    7.2 In non-standard situations, or those not described in the current version of the rules, the referee has the discretion to resolve the situation.
    7.3 The name and contacts of the match referee can be found on the official cybersport server.
    7.4 Communication regarding the organization of matches and controversial situations is led exclusively by the captain or deputy on the team side.
    7.5 The project administration and eSports direction have exclusive rights, including the right to act outside of the rules described above.
    7.6 The rules may be changed by the decision of the judging panel without prior notification to users.
    7.7 As it is not always possible to accurately determine rule violations, the final decision always rests with the Organizing Committee and the referee.


Requests, complaints, and suggestions regarding the tournament organization can be sent in private messages to the curator or eSports administrator.

8. Filing a complaint and communicating with the tournament organiser.
    8.1 If one of the contestants disagrees with the outcome of the match, they have the right to file a protest.
    8.2 To file a protest, it is necessary to contact the tournament organizers through Discord or in person.
    8.3 When filing a protest, the relevant information and evidence must be submitted through official channels within 60 minutes of the end of the match.
    8.4 Decisions regarding disputes are made by the tournament organizers and they must inform of their decision through Discord or other resources. The decision made by the tournament organizers is final and cannot be appealed.
    8.5 Requirements for protest evidence:
        - Evidence (screenshots and videos) must demonstrate that they depict the match in question.
        - The material must show the reason for the protest (the opponent's violation). First-person videos take precedence for complaints regarding lag or other violations, and the video must show FPS and PING. Broadcast videos may be considered supplementary evidence.
        - Complaints about opponent's lag may be rejected if Clause 4.1.4 was not followed during the match.
        - Videos must be posted on YouTube and the tournament organizers must be provided with a link to view it with timestamps for all violations.
        - The video quality must be sufficient for the violation and the opponent's nickname to be clearly visible.
        - Screenshots of the violations must be complete (showing the entire game space on the map, including the time, round/battle logs, and game chat).
        - Screenshots confirming the number of players in a clan must be taken by the player in the battle, with the TAB button pressed.
        - Edited or incomplete screenshots will not be accepted.


9. Broadcasts.
    9.1 All matches are broadcast live with official commentators and are streamed on the official YouTube channel.
    9.2 To prevent foul play, video broadcasts of matches have a delay of 30 seconds.
    9.3 The use of foul language and negative comments towards opponents and organizers during voice chats is strictly prohibited.
    9.4 Teams are allowed to have a player for live broadcasting and a player for recording on their own information resources (e.g. Discord).
    9.5 Teams must be present in the official Discord channel during the match, where they are provided with voice conference rooms. The nicknames of players on the Discord server must be identical to their in-game names.
    9.6 Teams must provide the operators with the link or invitation to the match no later than 10 minutes before the scheduled start time.
    9.7 Teams must be on the map and at full strength 3 minutes prior to the scheduled start time.
    9.8 During the conference of the playing team, the microphone may only be turned on by players participating in the match. An exception is made for a seventh player, who may be a coordinator or substitute player.
    9.9 The broadcasting team has the right to request a round restart if it is necessary for the broadcast.


10. Player and Team Obligations.
    10.1 Players are required to follow the rules of the ProTanki game.
    10.2 Players and teams are required to adhere to the provisions of these regulations.
    10.3. Participants in the tournament must avoid actions that could harm the image of the tournament, the image of the tournament players and teams, the image of the referees, and other entities involved in conducting the tournament.
    10.4 Each player is personally responsible for their behavior in battles, chats, on the official server, etc. If there is a severe violation of communication and ethics rules, the player may be disqualified from the tournament.


11. Disciplinary Penalties and Fines.
    11.1 Disciplinary penalties are imposed for violations of the provisions of these regulations.
    11.2 The referee shall impose disciplinary penalties and inform the team captain through official means of communication.
    11.3 Disciplinary penalties imposed are final and cannot be appealed.